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Difference between revisions of "Zulrah"

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<h2>Valuable drops</h2>
<h2>Valuable drops</h2>


{| class="sortable" cellpadding="5" border="1" style="border-collapse: collapse;width: max-content; background-color: #2c2c2d; text-align: center; margin: 10px;"
{| class="sortable wikitable" style="text-align: center;"
|- style="background-color: #171717;"
! colspan="2" | Item !! Quality !! Rarity
! colspan="2" | Item !! Quality !! Rarity
|-
|-
| [[File:Tanzanite mutagen.png]] || '''[[Tanzanite mutagen]]''' || 1 || style="background-color: #ff6262; font-weight: bold; color: black;" | 1/12,000
| [[File:Tanzanite mutagen.png]] || [[Tanzanite mutagen]] || 1 || class="very-rare" | 1/12,000
|-
|-
| [[File:Magma mutagen.png]] || '''[[Magma mutagen]]''' || 1 || style="background-color: #ff6262; font-weight: bold; color: black;" | 1/12,000
| [[File:Magma mutagen.png]] || [[Magma mutagen]] || 1 || class="very-rare" | 1/12,000
|-
|-
| [[File:Jar of swamp.png]] || '''[[Jar of swamp]]'''|| 1 || style="background-color: #ff6262; font-weight: bold; color: black;" | 1/6,000
| [[File:Jar of swamp.png]] || [[Jar of swamp]] || 1 || class="very-rare" | 1/6,000
|-
|-
| [[File: Pet snakeling.png]] || '''[[ Pet snakeling]]''' || 1 || style="background-color: #ff6262; font-weight: bold; color: black;" | 1/4,000
| [[File: Pet snakeling.png]] || [[ Pet snakeling]] || 1 || class="very-rare" | 1/4,000
|-
|-
| [[File:Uncut onyx.png]] || '''[[Uncut onyx]]''' || 1 || style="background-color: #ffed4c; font-weight: bold; color: black;" | 1/700
| [[File:Uncut onyx.png]] || [[Uncut onyx]] || 1 || class="uncommon" | 1/700
|-
|-
| [[File: Tanzanite fang.png]] || '''[[ Tanzanite fang]]''' || 1 || style="background-color: #ffed4c; font-weight: bold; color: black;" | 1/700
| [[File: Tanzanite fang.png]] || [[ Tanzanite fang]] || 1 || class="uncommon" | 1/700
|-
|-
| [[File:Serpentine visage.png]] || '''[[Serpentine visage]]''' || 1 || style="background-color: #ffed4c; font-weight: bold; color: black;" | 1/700
| [[File:Serpentine visage.png]] || [[Serpentine visage]] || 1 || class="uncommon" | 1/700
|-
|-
| [[File: Magic fang.png]] || '''[[Magic fang]]''' || 1 || style="background-color: #ffed4c; font-weight: bold; color: black;" | 1/700
| [[File: Magic fang.png]] || [[Magic fang]] || 1 || class="uncommon" | 1/700
|}
|}



Latest revision as of 21:47, 31 December 2023

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Warning!

This page is inaccurate or incomplete


Zulrah
Zulrah full.png
Combat level 725 Attribute Max hit 41 Aggressive Yes
Slayer.png Slayer info
Slayer level None Experience 500 Category Assigned by Konar, Nieve, Duradel
Discovery-large.png Discovery info
Discovery level 99 Category Boss Class
Combat icon.png Combat stats
Hitpoints.png Attack.png Strength.png Defence.png Magic.png Ranged.png 500 1 1 300 300 300
Attack icon.png Aggressive stats
Attack.png Strength.png Magic.png Magic damage Ranged.png Ranged strength +0 +0 +50 +20 +50 +20
Defence.png Defensive stats
Stab weapons Slash weapons Crush weapons Magic damage Range attacks +0 +0 + +0 +0
Immunities
Poison 50 Venom Immune Cannons Not immune Thralls Not immune


Zulrah is a level 725 solo-only snake boss. Players can only harm it with Ranged or Magic; though Zulrah can be reached with a halberd, it is immune to melee attacks. Zulrah is battled on a small isle and during the fight clouds of smokes will be summoned that'll limit the available space you can walk without being dealt venom damage.

Where to find Zulrah

You can teleport to fight Zulrah, this teleport can be accessed via the teleport panel using hotkeys: [Enter] + [Enter] + 2 + R. At the end of the pier you'll find a Sacrificial boat, accepting the dialog will take you to fight Zulrah.

Valuable drops

Item Quality Rarity
Tanzanite mutagen.png Tanzanite mutagen 1 1/12,000
Magma mutagen.png Magma mutagen 1 1/12,000
Jar of swamp.png Jar of swamp 1 1/6,000
Pet snakeling.png Pet snakeling 1 1/4,000
Uncut onyx.png Uncut onyx 1 1/700
Tanzanite fang.png Tanzanite fang 1 1/700
Serpentine visage.png Serpentine visage 1 1/700
Magic fang.png Magic fang 1 1/700

Strategy

Recommendations

  • High combat stats, although not required it recommended to be at minimum the advised stats below.
    • Level Defence 70 or higher
    • Level Range 80 or higher
    • Level Hitpoints 80 or higher
    • Level Prayer 44 or higher (44 for Eagle Eye, 45 for Mystic Might)
    • Level Magic 80 or higher
  • Unlocked the Slayer helmet or Black mask if on task.
  • Unlocked the Bowfa and Crystal armour set.

Mechanics

When you first begin the first Zulrah will immediately start spitting out venomous clouds that'll venom the player when on the same tile. Throughout the fight Zulrah attacks with all three combat styles, each attack style dedicated to a specific color of Zulrah.

  • When Zulrah is in their serpentine form, they will attack with Ranged with an exception to the Jad phase later into the rotation. Players should attack with magic during this phase.
  • Zulrah's magma form will attack with Melee, by squaring up the player momentarily because swiping. Players should attack with magic during this phase.
  • Finally the tanzanite phase will attack with both Magic and Range attacks although primarily Magic attacks. While Zulrah is in this phase they are weak to Range.

Equipment

Low budget gear
Low budget equipment that can be found throughout home, at the NPC vendors costing you over 500,000 coins.
Inventory tab.png
Blank slot.png
Dark relic hunter.png
Blank slot.png
Helm of neitiznot.png
Blank slot.png
Ava's accumulator.png
Blank slot.png
Amulet of glory full.png
Blank slot.png
Diamond bolts (e).png
Blank slot.png
Rune crossbow.png
Blank slot.png
Black d'hide body.png
Blank slot.png
Empty space.png
Blank slot.png
Rune platelegs.png
Blank slot.png
Barrows gloves.png
Blank slot.png
Rune boots.png
Blank slot.png
Ring of recoil.png
Inventory setup
Inventory tab.png
Ranging potion(4).png
Super combat potion(4).png
Prayer potion(4).png
Prayer potion(4).png
Prayer potion(4).png
Shark.png
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Shark.png
Shark.png
Shark.png
Shark.png
Shark.png
Shark.png
Shark.png
Shark.png
Shark.png
Shark.png
Shark.png
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Shark.png
Slayer gear
Slayer gear that should be used on task to maximize your damage and speed. Notable items are the Arclight, Ring of wealth (i) and Slayer helm/Slayer helm (i). The quiver slot can be any of the god blessings Blessings.gif
The boots for range can be any d'hide boots D'hide-boots.gif
Sacrifice rewards such as Bofa Deez can be used and the Crystal armour can be substituted for Armadyl chestplate.pngArmadyl chainskirt.pngArmadyl armour
Inventory tab.png
Blank slot.png
Frozen Counter.png
Blank slot.png
Slayer helmet (i).png
Blank slot.png
Ava's assembler.png
Blank slot.png
Necklace of anguish.png
Blank slot.png
Unholy blessing.png
Blank slot.png
Bow of faerdhinen (c).png
Blank slot.png
Crystal body.png
Blank slot.png
Empty space.png
Blank slot.png
Crystal legs.png
Blank slot.png
Barrows gloves.png
Blank slot.png
Pegasian boots.png
Blank slot.png
Archers ring (i).png
A few ranging potions(4) or divine ranging potions(4)
An anti-venom or antidote
Several prayer potion(4) or super restore(4)
Runes for Greater Resurrect Ghost or Vengeance runes
Inventory tab.png
Ranging potion(4).png
Ranging potion(4).png
Ranging potion(4).png
Anti-venom+(4).png
Prayer potion(4).png
Prayer potion(4).png
Prayer potion(4).png
Prayer potion(4).png
Prayer potion(4).png
Prayer potion(4).png
Prayer potion(4).png
Prayer potion(4).png
Prayer potion(4).png
Prayer potion(4).png
Shark.png
Shark.png
Shark.png
Shark.png
Shark.png
Empty space.png
Empty space.png
Empty space.png
Empty space.png
Empty space.png
Blood rune.png
Cosmic rune.png
Fire rune.png
Book of the dead.png
Sacrifical boat location, at the end of the pier.

Fight overview

Zulrah will only go through the same rotation where the 2nd phase is Zulrah's magma form. At the beginning of the rotation Zulrah will start spitting toxic clouds at the isle rendering only the south-western space available. Next is the Melee phase, move 2 tiles to avoid the swipe attack, there's 2 attacks before Zulrah switches to tanzanite magic form then the serpentine form, make sure to Protect against these combat styles.

If you are using the Bow of faerdhinen (c) then you do not need to move position from the south-western section as the bow's range is capable of reaching Zulrah from across the map. Otherwise, start moving towards the eastern part of the map where you'll fight Zulrah for several phases.

Fight Zulrah's melee and magical phases on the eastern side before returning to the west. Next is Zulrah's ranged and magical form, after that is the ranged first Jad phase.

After fighting the magma form the rotation starts over and players should return to the south-western tiles.