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|[[File:Brimstone ring.png|center]] | |[[File:Brimstone ring.png|center]] | ||
|<center>[[Brimstone ring]]</center> | |<center>[[Brimstone ring]]</center> | ||
|The ring has no requirements to wear and provides the combined offensive stats of all the un-imbued Archers ring, Berserker ring, Warrior ring, Seers ring, Treasonous ring, and Tyrannical ring, as well as additional defensive stats. The Brimstone ring can be imbued at the Well of Sacrifice for 3500 sacrifice points. The ring can be crafted by combining a hydra | |The ring has no requirements to wear and provides the combined offensive stats of all the un-imbued Archers ring, Berserker ring, Warrior ring, Seers ring, Treasonous ring, and Tyrannical ring, as well as additional defensive stats. The Brimstone ring can be imbued at the Well of Sacrifice for 3500 sacrifice points. The ring can be crafted by combining a hydra fang, heart and eye together. | ||
|} | |} | ||
Revision as of 20:31, 23 February 2024
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This is a compilation of specific items in OldSchool RSPS and what their respective effects are.
Starter items
Item | Description | |
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The starter sword has the exact same stats as a dragon scimitar and has a limit of 5,625,000 EXP before it fully degrades. | ||
The starter bow has the exact same stats as a magic shortbow and has a limit of 5,625,000 EXP before it fully degrades. The starter bow requires arrows to function. | ||
The starter staff has same stats as an ancient staff (without the melee attack or strength bonus) and has a limit of 5,625,000 EXP before it fully degrades. The starter staff requires runes to function. |
Jewelry
Item | Description | |
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A reward that can be received from the Barrows minigame. It provides an additional bonus to the set effect of Barrows:
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An amulet that provides a 15% melee damage boost when fighting undead monsters - does not stack with the slayer helmet/black mask. | ||
Provides a 20% damage boost to undead monsters (listed above) for all combat styles and is made by using an enchantment scroll on the salve amulet. | ||
Sharing the same bonuses as an amulet of glory, the amulet of avarice will skull a player once equipped. The skull will be permanently applied until it is unequipped, in which the skull will disappear after twenty minutes. In exchange, all items received from NPCs within the Revenant Caves will be in the form of bank notes. | ||
The amount of points restored are as follows:
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Combines the effect of both a bonecrusher and dragonbone necklace - restores Prayer (as above) and also grants Prayer EXP when a monster you've killed drops bones. This necklace can be crafted by combining a hydra tail with a dragonbone necklace. | ||
Bracelet of ethereum | A rare drop from Revenants which prevents the player from taking damage from Revenants once charged. The bracelet can be charged with revenant ether, another drop from Revenants; 1 charge is lost per hit. | |
A cosmetic ring that changes the appearance of a character to a bush when equipped. | ||
A cosmetic ring that changes the appearance of a character to a stack of coins when equipped. | ||
A cosmetic ring that changes the appearance of a character to an empty mining rock when equipped. | ||
Provides a 100% success rate when smelting iron ore, and can be crafted by using the Lvl-3 Enchant spell on a ruby ring. | ||
Halves the coal required when smelting bars. Has 200 uses as a normal player, and +100 uses per donator tier. Once ran out of charges, the ring disappears. | ||
Provides a slight drop rate boost when the rare drop table is rolled; it has no effect on the chance of the rare drop table being rolled. The ring will also collect coins for you - 250K for normal players.
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Doubles clue scroll drop rate in the wild and also carries the same effect as the unimbued version besides the amount of coins it can pick up - 1M for normal players. This ring can also auto pick-up tokkul and bloodmoney.
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A ring that increases your chances of finding a gem or better gems when Mining. This ring has 300 charges and gains an additional 100 charges per donator tier. | ||
The ring has no requirements to wear and provides the combined offensive stats of all the un-imbued Archers ring, Berserker ring, Warrior ring, Seers ring, Treasonous ring, and Tyrannical ring, as well as additional defensive stats. The Brimstone ring can be imbued at the Well of Sacrifice for 3500 sacrifice points. The ring can be crafted by combining a hydra fang, heart and eye together. |
Halo's
Item | Description | |
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God Halo's are obtained from talking with brother tranquility and while it accumulate points based on skilling actions and non idle time. You go to the altar at home and right click it to view or sacrifice affinity for faith tokens that you can use in Brother Tranquility's store. You can also talk to bother tranquility to upgrade the skilling set hats so they work as a halo for 4k affinity for all the hats, this is also possible to upgrade the slayer helm to give the same effect for 4k affinity. |
Achievement rewards
Item | Description | |
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Achievement store items which unlock after a certain amount of achievements. The perks are only active in Wilderness and are as follows:
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Achievement store items which are unlocked after a certain amount of achievements. The perks are:
| ||
Achievement store items which are unlocked after a certain amount of achievements. The perks are:
| ||
Achievement items which are unlocked after a certain amount of achievements. The perks are as follows:
| ||
Achievement store items which unlock after a certain amount of achievements. The perks are as follows:
| ||
Achievement items which are unlocked after a certain amount of achievements. The perks are as follows:
| ||
Achievement store items which are unlocked after a certain amount of achievements. The perks are:
| ||
Achievement items which are unlocked after a certain amount of achievements. The perks are as follows:
| ||
Achievement store items which unlock after a certain amount of achievements. The perks are as follows:
| ||
Achievement store items which unlock after a certain amount of achievements. The perks are as follows:
|
Skill items
Item | Description | |
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Provides an 8% EXP bonus when burning logs. | ||
Gloves that are required to be worn when a player is fishing for infernal eels and retrieving bars from blast furnace. | ||
Significantly reduces your burn rate when cooking food.
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Provides a 15% EXP boost when smelting bars, and 2.5x EXP when smelting gold bars. | ||
Requires 70 Mining to wield and provides a % boost to the non-depletion of the following rocks when Mining:
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Gloves of Silence reduce your chance of failing a pickpocket by 5%. They will break after 62 failed pickpockets. | ||
Allows you to build furniture that is higher than your current level by +3. | ||
A talisman that can be used to enter all 4 elemental altars (air, fire, water, earth). | ||
Yields 10% more harvest when farming crops. | ||
Yields 20% more harvest when farming crops. | ||
Increases the chance of successfully catching an impling by 7.5%. | ||
An item that transforms a player into a monkey, allowing them to use the Ape Atoll Agility course. There are also bearded and ancient gorilla greegrees available in the Oldschool Point Store. However, those two cannot be used for the Ape Atoll Agility course. | ||
Pouches that allow a player to store additional pure or rune essence as follows:
Please note that the pouch will not degrade while a player fills it and has a Runecrafting or Max cape equipped. | ||
A bag that can hold 60 of each uncut gem. | ||
A bag that carries an assortment of noted uncut gems in the following quantities:
The % chance of receiving specific gems is relative to the Crafting level required to the cut the gem; high for sapphire, extremely low for onyx. | ||
A bag that can hold 250 pieces of coal (+50 per donator tier). Coal can be directly stored in the bag and used when smelting, making it possible to smelt an inventory of rune bars in one trip. Sapphire+ have the ability to use noted coal on the bag to store a lump sum amount at once, rather than storing 27 un-noted coal at a time. | ||
The Seed Box can hold up to 6 different types of seeds. When the box is open, it will work similarly to a looting bag, in which any seeds picked up will go straight into the box (if there is room or the same type of seed is already stored inside). | ||
An item that can be purchased for 750 Slayer points from any slayer master. When used, a player can store 30 of each of the grimy herbs listed below, for a total of 420 grimy herbs:
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A box that contains an assortment of random grimy herbs. | ||
An outfit that provides bonus EXP when training Woodcutting. The bonuses are as follows:
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An outfit that provides bonus EXP when training Firemaking. The bonuses are as follows:
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An outfit that lowers the tick delay between smithing on an anvil by 1 tick. This bonus can stack with the industrious sacrifice perk. Doesn't provide bonus smithing EXP. | ||
An outfit that provides bonus EXP when training Mining. The bonuses are as follows:
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An outfit that provides bonus EXP when training Fishing. The bonuses are as follows:
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An outfit that provides bonus EXP when training Farming. The bonuses are as follows:
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An outfit that increases the chance of receiving double loot when pickpocketing. With the full set, double loot is guaranteed. Each piece can be obtained by killing Rogues (ID: 6603 - near Chaos Elemental) or pickpocketing any NPC. The rate for each Rogue piece when killing Rogues varies - check ::drops for more details. However, the rate when pickpocketing is 1/600 for each piece. The drop rate from pickpocketing is also effected by your EXP rate. | ||
An outfit that significantly reduces a player's weight, and therefore lowers the rate at which their run energy drains. A full set costs 260 marks of grace, and provides a weight reduction of -7 KG when no other items are equipped. Graceful also provides bonus EXP when training Agility. | ||
Currency used to purchase and recolour Graceful pieces from Grace in the Rogue's Den (Skilling > Cooking teleport). This currency is randomly added to a player's inventory when completing rooftop courses. | ||
Boots that can be purchased from Grace in the Rogue's Den for 20 marks of grace. When worn, these boots will reduce a player's weight by 4.5 kg. | ||
A special fishing rod that is used to catch infernal eels. This rod can be created by using a blamish oil on a normal fishing rod. | ||
An item that is used to upgrade a dragon axe/pickaxe to an infernal axe/pickaxe. | ||
An axe that provides the wielding player a 1/3 chance to burn the log they are cutting, providing 50% of the Firemaking EXP they would gain if they were to use a tinderbox to burn that log. | ||
A pickaxe that provides the wielding player a 1/3 chance to smelt the ore they are mining. | ||
Players can create a crystal axe via a singing bowl by combining a dragon axe, 120 crystal shards and a crystal tool seed. Doing so requires level 76 Smithing and Crafting to sing the crystal (the levels can be boosted), and grants 6,000 experience in both skills. If the player does not meet the Smithing and Crafting requirements, they can have Conwenna or Reese sing the crystal for them for an extra 60 crystal shards, for a total of 180. | ||
Players can create a crystal pickaxe via a singing bowl by combining a dragon pickaxe, 120 crystal shards and a crystal tool seed. Doing so requires level 76 Smithing and Crafting to sing the crystal (the levels can be boosted), and grants 6,000 experience in both skills. If the player does not meet the Smithing and Crafting requirements, they can have Conwenna or Reese sing the crystal for them for an extra 60 crystal shards, for a total of 180. | ||
Players can create a crystal harpoon via a singing bowl by combining a dragon harpoon, 120 crystal shards and a crystal tool seed. Doing so requires level 76 Smithing and Crafting to sing the crystal (the levels can be boosted), and grants 6,000 experience in both skills. If the player does not meet the Smithing and Crafting requirements, they can have Conwenna or Reese sing the crystal for them for an extra 60 crystal shards, for a total of 180. |
Capes
NOTE: Some skillcape effects below may not work, but will likely be added later on
Item | Description | |
---|---|---|
Negates the need for warrior guild tokens when in the Cyclops room. | ||
Has the ability to teleport a player inside the Warriors Guild when equipped, and has a "boost" option that will increase your strength level to 100. | ||
When the Defence cape is equipped, players can enable the cape to act as a ring of life. This option is toggle-able, and can be enabled/disabled by the player at any given time. | ||
When the Ranging cape is equipped, it will grant players the ammo-saving effects of Ava's accumulator. However, it does not provide the same stat bonuses. | ||
When the Prayer cape is equipped or in your inventory, it will act as a holy wrench. Given the cape's level requirement to equip, this equates to 2 extra Prayer points for each dose of prayer potion consumed. However, the effects will not stack with a holy wrench. | ||
Players may use the cape to change to any spell book that they already have unlocked | ||
When the Runecraft cape is equipped, it will act as a substitute to all runecrafting talismans and tiaras, allowing access to all runecrafting altars by equipping the cape. In addition, runecrafting pouches will not degrade while filling them. | ||
When the Hitpoints cape is equipped, the player's natural hitpoint restoration rate is doubled. However, this will not stack with the Rapid Heal prayer but it will stack with the Regen bracelet to regenerate 4 hp per minute. | ||
When the Agility cape is equipped, it will act as a substitute to the graceful cape, granting the same -4 kg in weight reduction; as a substitute, it will also grant the graceful outfit's set effect when worn with the other five Graceful pieces. Additionally, it will allow its wearer to never fail obstacles in the Brimhaven Agility Arena. Once per day, it is also able to restore the player's run energy to 100%, and provide the effect of a stamina potion for one minute. | ||
When the Herblore cape is equipped, players can search it to obtain a pestle and mortar. In addition, players can use grimy herbs to create unfinished potions; doing so gives the experience of cleaning the herb. | ||
When the Thieving cape is equipped, players pickpocketing NPCs will have an additional 10% chance of being successful. | ||
When the Crafting cape is equipped, players are able to teleport to the Crafting Guild for an unlimited number of times. Unlike the skills necklace, the cape will teleport players inside the guild. This ability is highly valued by many players, as it offers quick access to a bank. | ||
Players can search the cape and obtain a mithril grapple and bronze crossbow three times per day. | ||
When the Slayer cape is equipped or in your inventory, there is a 10% chance of having a previous slayer task reassigned when speaking to a slayer master. | ||
When the Hunter cape is equipped, players are able to teleport to the Feldip Hunter area containing Carnivorous chinchompas and the Wilderness Hunter area containing black chinchompas, five times per day | ||
When the Mining cape is equipped, there is a 5% chance of receiving an extra ore while mining ore up to adamantite. This effect stacks expert mining gloves. | ||
When the Smithing cape is equipped, it will allow the Coal bag to hold 36 coal instead of 27. Additionally, it grants an additional 2.5x EXP when smelting gold bars and 1.15x EXP when smelting bars other than gold. | ||
The Fishing cape provides unlimited teleports to either the Fishing Guild or Otto's Grotto. | ||
When the Cooking cape is equipped, any food cooked by the player will never become burnt, essentially acting as a superior substitute for cooking gauntlets. | ||
When the Firemaking cape is equipped or in the inventory, it will act as an inextinguishable light source. | ||
When a Woodcutting cape is equipped, players will have an additional 10% chance of a bird nest falling while chopping trees. | ||
When the Farming cape is equipped, herb patches will have a 5% increase in yield. This effect stacks with the magic secateurs. | ||
When the Construction cape is equipped or in the inventory, it will allow the player to teleport infinitely to their own player-owned house and each of the portals located in Rimmington, Taverley, Pollnivneach, Great Kourend, Rellekka, Brimhaven, and Yanille. | ||
When having the 99 Discovery cape equipped, you are able to teleport directly to the workbench and have a 10% chance to save a notebook. With the 120 Discovery cape you have a 15% chance to save a notebook. | ||
When the Music cape is equipped or in a player's inventory, it will grant the player infinite teleports to Falo the Bard. Players can purchase this cape if they have 75+ music tracks unlocked and at a cost of 1,999,999 coins. The cape can be trimmed after purchase if a player has 125+ music tracks unlocked. | ||
When the Quest Point cape is equipped or in a player's inventory, it will grant the player infinite teleports to the front of the Legend's Guild gates. | ||
A cape that inherits the perks of all the skillcapes. | ||
Imbued god capes can be obtained by completing portions of the mini-quest, "The Mage Arena II". Players can find details about this quest from the quest tab. To imbue a specific god cape, a player need only kill the respective boss for it - i.e. Justiciar Zachariah for the imbued saradomin cape. The imbued capes provide a substantial bonus when compared to their un-imbued versions, and also allow players to cast god spells with them equipped. | ||
A cape that inherits the perks of all the skillcapes. The cape also inherits the Ava's assembler's effect of saving ranged ammunition. The cape has the teleport options from the Ardougne cloak 4 and Music cape. This cape comes in three different variants:
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Equipment
Item | Description | |
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The lance increases both accuracy and damage by 20% when fighting dragons (excluding revenant dragons) and other draconic creatures, such as wyverns and the Great Olm. This stacks additively with Void Knight equipment and multiplicatively with the Slayer helmet. | ||
When Viggora's chainmace is charged with revenant ether, an additional 50% melee accuracy and damage boost is applied when attacking any NPC in the Wilderness, consuming 1 ether per attack whether the player hits or not. This effect will stack with a slayer helmet or a salve amulet and their variants, but not both simultaneously. | ||
When Thammaron's sceptre is charged with revenant ether, an additional 100% magic accuracy and 25% magic damage boost is applied when attacking any NPC in the Wilderness, consuming 1 ether per attack whether the player hits or not. This effect will stack with a slayer helmet or a salve amulet and their variants, but not both simultaneously, this also has a built in spell similar to the trident. | ||
When Craw's bow is charged with revenant ether, an additional 50% ranged accuracy and damage boost is applied when attacking any NPC in the Wilderness, consuming 1 ether per attack whether the player hits or not. This effect will stack with a slayer helmet or a salve amulet and their variants, but not both simultaneously. | ||
An item that is relatively weak, but has a passive effect of increased damaged against lesser, greater, black and abyssal demons, bloodvelds and vampires. The damage boost is comparable to a dragon longsword. | ||
The upgraded version of the Darklight - this item is drastically stronger against demon-type monsters. With a 70% boost in accuracy and damage, it is stronger than the abyssal tentacle when fighting demon-type monsters. | ||
An outfit that has very low defensive stats, but will provide bonus damage when worn as a complete set (top, robe, a void helm and gloves). The upgrade to elite void (top and bottom) provides an additional +3 Prayer bonus per piece, and an additional 2.5% damage bonus when the full elite range or mage set is worn. | ||
As a set, a player unlocks the Wretched Strength effect - the lower a player's remaining hitpoints are, the higher maximum hit the player can inflict. | ||
As a set, a player unlocks the Corruption effect - successful Melee attacks have a 25% chance of lowering the victim's run energy by 20%, similar to the Abyssal whip special attack, Energy Drain. | ||
As a set, a player unlocks the Infestation effect - successful attacks have a 25% chance of healing the wielder an amount of Hitpoints equal to the damage dealt. For example, a hit for 20 damage will heal up to 20 Hitpoints if the effect occurs. It is also possible for the set effect to activate on an attack dealing 0 damage; however, no Hitpoints will be healed. | ||
As a set, a player unlocks the Defiler effect - attacks have a 25% chance of ignoring the target's armour, Defence, and any active protection prayers, potentially causing heavy damage. There is also a bonus of one extra damage, making it impossible to hit 0 when the effect occurs. | ||
As a set, a player unlocks the Tainted Shot effect - if the Ranged attack is successful, it has a 25% chance of lowering the target player's Agility level by 20%. | ||
As a set, a player unlocks the Blighted Aura effect - Magic attacks have a 25% chance of lowering the enemy's Strength by five levels repeatedly. The set effect even activates if a spell splashes, similar to how Guthan's can trigger off a 0 hit. | ||
With 52 Crafting, a player can use a chisel on this item to create a serpentine helmet - a powerful helmet that has the passive effect of a % chance to inflict venom on your opponent, and also provides immunity to venom and poison. | ||
Allows a player to cosmetically re-colour their serpentine helmet or toxic blowpipe, creating a magma helmet. | ||
Allows a player to cosmetically re-colour their serpentine helmet, creating a tanzanite helmet. | ||
Can be used with a trident of the seas to create a trident of the swamp, or with a staff of the dead to create a toxic staff of the dead. | ||
Players using combat spells when wielding the staff have a 25% chance of inflicting venom on their opponent. However, if the opponent is an NPC and the serpentine helm is worn in conjunction with the staff, there is a 100% chance of envenoming them. Like the regular staff of the dead, when a combat spell is cast with this staff, there is a 1/8 (12.5%) chance that the staff will negate the rune cost for that spell. In addition, the weapon retains the staff of the dead's special attack. | ||
A unique staff that allows players to cast it's powerful built in spell without using any runes. The trident also has a 25% chance of inflicting venom on an opponent. | ||
A weapon that requires 70 Attack, 35 Strength and 50 Agility to wield, the crystal halberd is a rare item that can be received from the crystal key chest or purchased from the Slayer reward shop for 1,500 points. It is highly sought out for it's special attack and high DPS against large beasts, namely the Corporeal Beast. | ||
A shield that requires 70 Defence and 50 Agility to wield, the crystal shield is a rare item that can be received from the crystal key chest or purchased from the Slayer reward shop for 1,500 points. A player can also have this item crafted for a fee by taking a crystal seed to Ilfeen in Isafdar. The only way to get there currently is by using an elf camp teleport - a tradeable item received from clue scroll rewards. Although it offers poor attack bonuses, the Ranged and Melee defence bonuses are abnormally high, making it a great shield when fighting against specific bosses. The Ranged defence bonus is the highest of any one-handed shield in-game. | ||
A bow that requires 70 Ranged and 50 Agility to wield, the crystal bow is a rare item that can be received from the crystal key chest or purchased from the Slayer reward shop for 1,500 points. A player can also have this item crafted for a fee by taking a crystal seed to Ilfeen in Isafdar. The only way to get there currently is by using an elf camp teleport - a tradeable item received from clue scroll rewards. This bow does not require the wielder to carry any arrows, and has extremely high accuracy. Unlike other bows, the crystal bow is unique because of it's long range - the wielder can shoot from much further away. The attack speed of a crystal bow is in between a shortbow and longbow; it is faster than a crossbow by 1 tick. | ||
Corrupted Dragon Claws special attack now consumes only 25% special energy (Only affected in PvM). | ||
Corrupted Voidwaker special attack now consumes only 40% special energy. | ||
Players can receive a Corrupted Twisted bow upgrade kit upon completion of the Chambers of Xeric collection log. Once combined with a Twisted Bow, when firing there is a 1/180 (0.55%) chance to fire an additional arrow that can roll for full damage. | ||
Players can receive a Corrupted Scythe upgrade kit upon completion of the Theatre of Blood collection log. Once combined with a Scythe of Vitur, each swing has a 1/14 (7.143%) chance to roll an additional damage hitsplat according to the standard scythe damage formula. For more information on how it works you can click here. | ||
Players can receive a Corrupted Tumeken upgrade kit upon completion of the Tombs of Amascut collection log. Once combined with a Tumeken's Shadow, each cast has a 1/60 (1.66%) chance to inflict an additional 10-20 curse damage. | ||
An item that acts as a fire rune source when equipped. The tome must be charged by adding burnt pages to it - a drop from various monsters. | ||
A dragon war hammer upgrade, You will need to take an elder maul and a dragon war hammer to Tekton and use on the anvil while he is healing at it to fuse the two. It has a special attack that on a successful hit it will lower the opponent's defence level by 30%. However, instead of just the 50% damage boost that DWH does, this weapon has a 30% accuracy boost, accompanied by 30% damage boost. | ||
By combining a magma mutagen with a blowpipe it will create a magma blowpipe. it is only a cosmetic change and does not give the item any extra proprieties. |
Other
Item | Description | |
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A Divine root can be found at brother tranquility's store and costs 15,000 Faith tokens (affinity), When used on a Tentacle whip it will fuse and create a God whip of your chosen god. It has the same stats as a tentacle whip but has a +5 prayer bonus and will degrade after 12,500 hits leaving the tentacle and the divine root. | ||
An item that allows a player to instantly teleport ;;home or ;;dzone if they are a donator. | ||
A Blessed crystal can be found at brother tranquility's store costing 10,000 Faith tokens (affinity). It will imbue any god cape into the Mage Arena 2 God cape. | ||
An inventory held item that grants additional Prayer points when a player drinks a prayer/super restore/sanfew serum potion, and also a +5 Prayer bonus. | ||
The Soul bearer sends ensouled head drops automatically to your bank. Each ensouled head that gets sent to the bank will consume 1 charge. The Soul Bearer can hold up to 1,000 charges, each charge requiring 1 blood and 1 soul rune per charge. | ||
A key that allows you to enter any GWD once without the KC requirement. | ||
The jar can be used on a boss lair display in a player's Achievement Gallery to have a display of Alchemical Hydra. | ||
The jar can be used on a boss lair display in a player's Achievement Gallery to have a display of Skotizo. | ||
The jar can be used on a boss lair display in a player's Achievement Gallery to have a display of Vorkath. | ||
The jar can be used on a boss lair display in a player's Achievement Gallery to have a display of Kraken. | ||
The jar can be used on a boss lair display in a player's Achievement Gallery to have a display of the Kalphite Queen. | ||
The jar can be used on a boss lair display in a player's Achievement Gallery to have a display of Cerberus. | ||
The jar can be used on a boss lair display in a player's Achievement Gallery to have a display of the Grotesque Guardians. | ||
The jar can be used on a boss lair display in a player's Achievement Gallery to have a display of Zulrah. | ||
When used on the Olm pet it will allow it to transmog into the bosses from Chambers Of Xeric. | ||
When used on the lil' Zik pet it will allow it to transmog into the bosses from Theater Of Blood. | ||
When used on the lil Kufu pet it will allow it to transmog into the bosses from Sands Of Avarice. | ||
An item that is used to upgrade a Darklight to an Arclight. 3 shards are needed to do this, and when upgraded, it will create an Arclight with 1,000 charges. Charges can be increased by 1,000 per 3 shards, for a maximum of 10,000 charges. One charge is lost per hit with the Arclight. | ||
A scroll that can be purchased for 1,000 Slayer points from any slayer master, 60,000 blood money in the blood money store or 3,000 pvm points from the town crier, allowing a player to imbue a slayer helmet, Dagannoth rings, wilderness rings and salve amulet. | ||
A scroll that can be purchased for 20,000 Blood money from the blood money store. This scroll will imbue your ring of wealth to ring of wealth (i). | ||
A scroll that can be purchased for 20,000 Blood money from the blood money store. This scroll will imbue your magic shortbow to magic shortbow (i) | ||
This handle can be applied to the granite maul. This makes the granite maul special attack use 50% instead of 60%. | ||
A reward from Chambers of Xerics, when a players read this scroll they will unlock the Rigour prayer. | ||
A reward from Chambers of Xerics, when a players read this scroll they will unlock the Augury prayer. | ||
An item that provides Prayer EXP by crushing the bones of the monsters you kill. The EXP you gain is more than burying, but less if you were to use the bones on an altar. This item must be charged with PvM points, however Sapphire+ have a 50% chance of not using a charge when a bone is crushed - this effect increases by 5% per donator tier. The bonecrusher also restores Prayer points when fighting monsters in Kourend. | ||
An item that can be combined with a Saradomin Sword to create a Saradomin's Blessed Sword. | ||
Currency that can be used to purchase items from TzHaar-Hur-Zal - an NPC that is south from the Minigames > Inferno teleport. Tokkul can be earned as a drop from various TzHaar NPCs, including Zuk and Jad and also from cracking open infernal eels once caught. | ||
An item that can be assembled by combining a dark totem base, middle and top. The pieces can be received as drops from the monsters in Kourend, and once fully assembled, the totem can be used to teleport to Skotizo. | ||
Players can use the Invigorate option on the heart to temporarily increase their Magic level by 2 to 10 levels (1 + 10% of the player's level, rounded down). It can be activated an infinite number of times, but it can only be activated once every seven minutes per player, regardless of how many imbued hearts are owned. | ||
An item that can be used to craft a Slayer ring (eternal), along with a gold bar and ring mould. The ring can be used to teleport to your slayer task an infinite number of times. Also allows you to gain duo slayer exp no matter the distance between the players. | ||
A bell used to call a secondary superior monster to spawn after the first one has died. Requires 3 slayer points per charge. This item will automatically call the secondary superior if you have it in your inventory. | ||
Items that can be obtained from Woodcutting, Mining and Fishing (respectively) and give players a clue scroll when searched. | ||
Items that are dropped from their respective monster and can be used to gain Prayer EXP. In order to do this, a player must change their spellbook to the Arceus spellbook by using the altar that is north-east of ::home. Once that is done and they have the right Magic level and runes to cast the according spell, they must then teleport to the Dark Altar (Skilling > Prayer teleport), reanimate the head and kill the monster. |
Boosters
Item | Description | |
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Increases Pet drop rate by 50% for 60 minutes. | ||
Increases drop rate by 5% for 30 minutes. | ||
10% accuracy and damage increase. As well as an 50% chance to restore 10% of damage dealt on hit. This coin has a 1 hour use before expiring. This coin also has a one time use. | ||
10% accuracy and damage increase. Damage to primary target will hit up to 5 additional nearby targets, dealing same amount of damage. Upon use, there will be a 48 hour cooldown. This coin has a 1 hour use before expiring. This coin also has a one time use. | ||
10% accuracy and damage increase. special attacks that cost over 30% energy will now cost 30% instead. Special attack regenerates at 30% per 30 seconds instead of 10%. Upon use, there will be a 48 hour cooldown. This coin has a 1 hour use before expiring. This coin also has a one time use. | ||
Start a raid event of your choice. Upon use, there will be a 10 hour cooldown until you are able to use another Raid coin. This coin has a 1 hour use before expiring. See down below for a list of events that you can choose from.
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Start a Diversion event of your choice. Upon use, there will be a 2 hour cooldown until you are able to use another Diversion coin. This coins has a 1 hour use before expiring. See down below for a list of events that you can choose from.
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