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Difference between revisions of "Starter staff"
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|slashAtk=0 | |slashAtk=0 | ||
|crushAtk=0 | |crushAtk=0 | ||
|mageAtk= | |mageAtk=+15 | ||
|rangeAtk=0 | |rangeAtk=0 | ||
|stabDef= | |stabDef=+2 | ||
|slashDef= | |slashDef=+3 | ||
|crushDef= | |crushDef=+1 | ||
|mageDef= | |mageDef=+15 | ||
|rangeDef=0 | |rangeDef=0 | ||
|strBonus=0 | |strBonus=0 |
Latest revision as of 10:45, 24 April 2022
Starter staff | |
Properties | |
Tradable | No |
Equipable | Yes |
Stackable | No |
Noteable | No |
Values | |
Value | N/A |
High alch | N/A |
Sigmund | N/A |
Street price | N/A |
The starter staff has same stats as an ancient staff (without the melee attack or strength bonus) and has a limit of 5,625,000 EXP before it fully degrades. The starter staff requires runes to function. It is obtained when first logging into the server, you'll additionally be given a Starter sword and a Starter bow. This item cannot be obtained if your profile is restricted by Ironman game mode rules. The starter bow cannot be re-obtained once it has fully degraded.
Attack bonuses | |||||||||
0 | 0 | 0 | +15 | 0 | |||||
Defence bonuses | |||||||||
+2 | +3 | +1 | +15 | 0 | |||||
Other bonuses | |||||||||
0 | 0 | 0 | 0 |