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{{Warning template|details=This page just got updated. Please reach out to one of the wiki editors or staff members in case of incomplete or wrong information.}}
This is a compilation of specific items in OldSchool RSPS and what their respective effects are.
This is a compilation of specific items in OldSchool RSPS and what their respective effects are.


=Starter items=
{| class="wikitable thumbnail" width="75%"
! colspan="2" width="200px" |Item
! style="text-align: left !important;" |Description
|-
|[[File:Starter sword.png|center]]
|<center>[[Starter sword]]</center>
|The starter sword has the exact same stats as a dragon scimitar and has a limit of 5,625,000 EXP before it fully degrades.
|-
|[[File:Starter bow full.png|center]]
|<center>[[Starter bow]]</center>
|The starter bow has the exact same stats as a magic shortbow and has a limit of 5,625,000 EXP before it fully degrades. The starter bow requires arrows to function.
|-
|[[File:Starter staff full.png|center]]
|<center>[[Starter staff]]</center>
|The starter staff has same stats as an ancient staff (without the melee attack or strength bonus) and has a limit of 5,625,000 EXP before it fully degrades. The starter staff requires runes to function.
|}


<u>'''[[Starter sword]]'''</u>: The starter sword has the exact same stats as a dragon scimitar and has a limit of 5,625,000 EXP before it fully degrades.
=Jewelry=
 
{| class="wikitable thumbnail" width="75%"
 
! colspan="2" width="350px" |Item
<u>'''[[Starter bow]]'''</u>: The starter bow has the exact same stats as a magic shortbow and has a limit of 5,625,000 EXP before it fully degrades. The starter bow requires arrows to function.
! style="text-align: left !important;" |Description
 
|-
 
|[[File:Amulet of the damned.png|center]]
<u>'''[[Starter staff]]'''</u>: The starter staff has same stats as an ancient staff (without the melee attack or strength bonus) and has a limit of 5,625,000 EXP before it fully degrades. The starter staff requires runes to function.
|<center>[[Amulet of the damned]]</center>
 
|A reward that can be received from the Barrows minigame. It provides an additional bonus to the set effect of Barrows:
 
<u>'''[[Amulet of the damned]]'''</u>: A reward that can be received from the Barrows minigame. It provides an additional bonus to the set effect of Barrows,
*Dharok's: Players wearing Dharok's set will have a 25% chance of recoiling 15% of the damage taken. This effect can stack with the Vengeance spell and a ring of recoil to recoil 100% of the damage taken
*Dharok's: Players wearing Dharok's set will have a 25% chance of recoiling 15% of the damage taken. This effect can stack with the Vengeance spell and a ring of recoil to recoil 100% of the damage taken
*Verac's: Players wearing Verac's set will have an additional +4 Prayer bonus (not counting the amulet's +3)
*Verac's: Players wearing Verac's set will have an additional +4 Prayer bonus (not counting the amulet's +3)
Line 18: Line 35:
*Karil's: Players wearing Karil's set will have a 25% chance of dealing two hitsplats. The second hitsplat will deal half the damage of the first hitsplat
*Karil's: Players wearing Karil's set will have a 25% chance of dealing two hitsplats. The second hitsplat will deal half the damage of the first hitsplat
*Ahrim's: Players wearing Ahrim's set will be able to autocast Ancient Magicks. In addition players will have a 25% chance of dealing a hit with 30% increased damage
*Ahrim's: Players wearing Ahrim's set will be able to autocast Ancient Magicks. In addition players will have a 25% chance of dealing a hit with 30% increased damage
 
|-
 
|[[File:Salve_amulet.png|center]]
<u>'''[[Salve amulet]]'''</u>: An amulet that provides a 15% melee damage boost when fighting undead monsters - does not stack with the slayer helmet/black mask.
|<center>[[Salve amulet]]</center>
 
|An amulet that provides a 15% melee damage boost when fighting undead monsters - does not stack with the slayer helmet/black mask.
 
|-
<u>'''[[Salve amulet (ei)]]'''</u>: provides a 20% damage boost to undead monsters (listed above) for all combat styles and is made by using an enchantment scroll on the salve amulet.  
|[[File:Salve_amulet(ei).png|center]]
 
|<center>[[Salve amulet(e)]]</center>
 
|Provides a 20% damage boost to undead monsters (listed above) for all combat styles and is made by using an enchantment scroll on the salve amulet.
<u>'''[[Amulet of avarice]]'''</u>: Sharing the same bonuses as an amulet of glory, the amulet of avarice will skull a player once equipped. The skull will be permanently applied until it is unequipped, in which the skull will disappear after twenty minutes. In exchange, all items received from NPCs within the Revenant Caves will be in the form of bank notes.
|-
 
|[[File:Amulet of avarice.png|center]]
 
|<center>[[Amulet of avarice]]</center>
<u>'''[[Dragonbone necklace]]'''</u>: When worn, it will restore Prayer points as bones are buried (even if buried via the bonecrusher). The amount of points restored are as follows:
|Sharing the same bonuses as an amulet of glory, the amulet of avarice will skull a player once equipped. The skull will be permanently applied until it is unequipped, in which the skull will disappear after twenty minutes. In exchange, all items received from NPCs within the Revenant Caves will be in the form of bank notes.
|-
|[[File:Dragonbone necklace.png|center]]
|<center>[[Dragonbone necklace]]</center>
|The amount of points restored are as follows:
*Bones restore 1 Prayer point
*Bones restore 1 Prayer point
*Big bones restore 2 Prayer points
*Big bones restore 2 Prayer points
Line 35: Line 56:
*Dragon, Wyvern, Hydra and Dagannoth bones restore 4 Prayer points
*Dragon, Wyvern, Hydra and Dagannoth bones restore 4 Prayer points
*Superior dragon bones restore 5 Prayer points
*Superior dragon bones restore 5 Prayer points
|-
|[[File:Bonecrusher necklace.png|center]]
|<center>[[Bonecrusher necklace]]</center>
|Combines the effect of both a bonecrusher and dragonbone necklace - restores Prayer (as above) and also grants Prayer EXP when a monster you've killed drops bones. This necklace can be crafted by combining a hydra tail with a dragonbone necklace.
|-
|[[File:Bracelet of ethereum.webp|center]]
|[[Bracelet of ethereum]]</center>
|A rare drop from Revenants which prevents the player from taking damage from Revenants once charged. The bracelet can be charged with revenant ether, another drop from Revenants; 1 charge is lost per hit.
|-
|[[File:Ring of nature.webp|center]]
|<center>[[Ring of nature]]</center>
|A cosmetic ring that changes the appearance of a character to a bush when equipped.
|-
|[[File:Ring of coins.webp|center]]
|<center>[[Ring of coins]]</center>
|A cosmetic ring that changes the appearance of a character to a stack of coins when equipped.
|-
|[[File:Ring of stone.webp|center]]
|<center>[[Ring of stone]]</center>
|A cosmetic ring that changes the appearance of a character to an empty mining rock when equipped.
|-
|[[File:Ring of forging.webp|center]]
|<center>[[Ring of forging]]</center>
|Provides a 100% success rate when smelting iron ore, and can be crafted by using the Lvl-3 Enchant spell on a ruby ring.
|-
|[[File:Ring of forging.webp|center]]
|<center>[[Ring of forging (i)]]</center>
|Halves the coal required when smelting bars. Has 200 uses as a normal player, and +100 uses per donator tier. Once ran out of charges, the ring disappears.
|-
|[[File:Ring of wealth.webp|center]]
|<center>[[Ring of wealth]]</center>
|Provides a slight drop rate boost when the rare drop table is rolled; it has no effect on the chance of the rare drop table being rolled. The ring will also collect coins for you - 250K for normal players.
*Normal: 250k Coins
*Sapphire: 2m Coins
*Ruby: 2m Coins
*DragonStone: 3m Coins
*Zenyte: 4m Coins
|-
|[[File:Ring of wealth (i).png|center]]
|<center>[[Ring of wealth (i)]]</center>
|Doubles clue scroll drop rate in the wild and also carries the same effect as the unimbued version besides the amount of coins it can pick up - 1M for normal players. This ring can also auto pick-up tokkul and bloodmoney.
*Normal: 1m Coins & 20k Tokkul
*Sapphire: 2m Coins
*Emerald: 50k Tokkul & 2m Blood Money
*Ruby: 3m Coins
*Diamond: 100k Tokkul & 3m Blood Money
*DragonStone: 4m Coins
*Onyx: 200k Tokkul & 4m Blood Money
*Zenyte: 5m Coins
*Tanzanite: 300k Tokkul & 5m Blood Money
|-
|[[File:Beacon ring.webp|center]]
|<center>[[Beacon ring]]</center>
|A ring that increases your chances of finding a gem or better gems when Mining. This ring has 300 charges and gains an additional 100 charges per donator tier.
|-
|[[File:Brimstone ring.png|center]]
|<center>[[Brimstone ring]]</center>
|The ring has no requirements to wear and provides the combined offensive stats of all the un-imbued Archers ring, Berserker ring, Warrior ring, Seers ring, Treasonous ring, and Tyrannical ring, as well as additional defensive stats. The Brimstone ring can be imbued at the Well of Sacrifice for 3500 sacrifice points. The ring can be crafted by combining a hydra fang, heart and eye together.
|}


=Halo's=
{| class="wikitable thumbnail" width="75%"
! colspan="2" width="300px" |Item
! style="text-align: left !important;" |Description
|-
|[[File:God halo gif.gif|center]]
|<center>[[God halo]]</center>
|God Halo's are obtained from talking with brother tranquility and while it accumulate points based on skilling actions and non idle time. You go to the altar at home and right click it to view or sacrifice affinity for faith tokens that you can use in Brother Tranquility's store. You can also talk to bother tranquility to upgrade the skilling set hats so they work as a halo for 4k affinity for all the hats, this is also possible to upgrade the slayer helm to give the same effect for 4k affinity.
|}


<u>'''[[Bonecrusher necklace]]'''</u>: Combines the effect of both a bonecrusher and dragonbone necklace - restores Prayer (as above) and also grants Prayer EXP when a monster you've killed drops bones. This necklace can be crafted by combining a hydra tail with a dragonbone necklace.
=Achievement rewards=
 
{| class="wikitable thumbnail" width="75%"
 
! colspan="2" width="300px" |Item
<u>'''[[God halo]]'''</u>: God Halo's are obtained from talking with brother tranquility and while it accumulate points based on skilling actions and non idle time. You go to the altar at home and right click it to view or sacrifice affinity for faith tokens that you can use in Brother Tranquility's store. You can also talk to bother tranquility to upgrade the skilling set hats so they work as a halo for 4k affinity for all the hats, this is also possible to upgrade the slayer helm to give the same effect for 4k affinity.
! style="text-align: left !important;" |Description
 
|-
 
|[[File:Wilderness sword 4.webp|center]]
<u>'''[[Divine root]]'''</u>: A Divine root can be found at brother tranquility's store and costs 15,000 Faith tokens (affinity), When used on a Tentacle whip it will fuse and create a God whip of your chosen god. It has the same stats as a tentacle whip but has a +5 prayer bonus and will degrade after 12,500 hits leaving the tentacle and the divine root.
|<center>[[Wilderness sword]]</center>
 
|Achievement store items which unlock after a certain amount of achievements. The perks are only active in Wilderness and are as follows:
 
<u>'''[[Blessed crystal]]'''</u>: A Blessed crystal can be found at brother tranquility's store costing 10,000 Faith tokens (affinity). It will imbue any god cape into the Mage Arena 2 God cape.
 
 
<u>'''[[Golden tinderbox]]'''</u>: Provides an 8% EXP bonus when burning logs.
 
 
<u>'''[[Ice gloves]]'''</u>: Gloves that are required to be worn when a player is fishing for infernal eels and retrieving bars from blast furnace.
 
 
<u>'''[[Cooking gauntlets]]'''</u>: Significantly reduces your burn rate when cooking food.
*At 90 Cooking, a player will stop burning monkfish with the gauntlets on (92 without)
*At 94 Cooking, a player will stop burning sharks with the gauntlets on (99 without the gauntlets and with a Cooking cape equipped)
*At 98 Cooking, a player will stop burning anglerfish with the gauntlets on (99 without the gauntlets and with a Cooking cape equipped)
 
 
<u>'''[[Goldsmith gauntlets]]'''</u>: Provides a 15% EXP boost when smelting bars, and 2.5x EXP when smelting gold bars.
 
 
<u>'''[[Expert mining gloves]]'''</u>: Requires 70 Mining to wield and provides a % boost to the non-depletion of the following rocks when Mining:
*Silver: 50%
*Coal: 40%
*Gold: 33.33%
*Mithril: 25%
*Adamantite: 16.66%
*Runite: 12.5%
 
 
<u>'''[[Gloves of silence]]'''</u>: Gloves of Silence reduce your chance of failing a pickpocket by 5%. They will break after 62 failed pickpockets.
 
 
<u>'''[[Crystal saw]]'''</u>: Allows you to build furniture that is higher than your current level by +3.
 
 
<u>'''[[Elemental talisman]]'''</u>: A talisman that can be used to enter all 4 elemental altars (air, fire, water, earth).
 
 
<u>'''[[Bracelet of ethereum]]'''</u>: A rare drop from Revenants which prevents the player from taking damage from Revenants once charged. The bracelet can be charged with revenant ether, another drop from Revenants; 1 charge is lost per hit.
 
 
<u>'''[[Ring of nature]]'''</u>: A cosmetic ring that changes the appearance of a character to a bush when equipped.
 
 
<u>'''[[Ring of coins]]'''</u>: A cosmetic ring that changes the appearance of a character to a stack of coins when equipped.
 
 
<u>'''[[Ring of stone]]'''</u>: A cosmetic ring that changes the appearance of a character to an empty mining rock when equipped.
 
 
<u>'''[[Ring of forging (i)]]'''</u>: Halves the coal required when smelting bars. Has 200 uses as a normal player, and +100 uses per donator tier. Once ran out of charges, the ring disappears.
 
 
<u>'''[[Ring of forging]]'''</u>: Provides a 100% success rate when smelting iron ore, and can be crafted by using the Lvl-3 Enchant spell on a ruby ring.
 
 
<u>'''[[Ring of wealth]]'''</u>: Provides a slight drop rate boost when the rare drop table is rolled; it has no effect on the chance of the rare drop table being rolled. The ring will also collect coins for you - 250K for normal players.
*Normal:
** 250k Coins
*Sapphire:
** 2m Coins
*Ruby:
** 2m Coins
*DragonStone:
** 3m Coins
*Zenyte:
** 4m Coins
 
 
<u>'''[[Ring of wealth (i)]]'''</u>: Doubles clue scroll drop rate in the wild and also carries the same effect as the unimbued version besides the amount of coins it can pick up - 1M for normal players. This ring can also auto pick-up tokkul and bloodmoney.
*Normal:
** 1m Coins
** 20k Tokkul
*Sapphire:
** 2m Coins
*Emerald:
** 50k Tokkul
** 2m Blood Money
*Ruby:
** 3m Coins
*Diamond:
** 100k Tokkul
** 3m Blood Money
*DragonStone:
** 4m Coins
*Onyx:
** 200k Tokkul
** 4m Blood Money
*Zenyte:
** 5m Coins
*Tanzanite:
** 300k Tokkul
** 5m Blood Money
 
 
<u>'''[[Beacon ring]]'''</u>: A ring that increases your chances of finding a gem or better gems when Mining. This ring has 300 charges and gains an additional 100 charges per donator tier.
 
 
<u>'''[[Brimstone ring]]'''</u>: The ring has no requirements to wear and provides the combined offensive stats of all the un-imbued Archers ring, Berserker ring, Warrior ring, Seers ring, Treasonous ring, and Tyrannical ring, as well as additional defensive stats. The Brimstone ring can be imbued at the Well of Sacrifice for 3500 sacrifice points. The ring can be crafted by combining a hydra tail, heart and eye together.
 
 
<u>'''[[Royal seed pod]]'''</u>: An item that allows a player to instantly teleport ;;home or ;;dzone if they are a donator.
 
 
<u>'''[[Magic secateurs]]'''</u>: Yields 10% more harvest when farming crops.
 
 
<u>'''[[Magic butterfly net]]'''</u>: Increases the chance of successfully catching an impling by 7.5%.
 
 
<u>'''[[Ninja monkey greegree]]'''</u>: An item that transforms a player into a monkey, allowing them to use the Ape Atoll Agility course. There are also bearded and ancient gorilla greegrees available in the Oldschool Point Store. However, those two cannot be used for the Ape Atoll Agility course.
 
 
<u>'''[[Pouch (Runecraft)]]'''</u>: Pouches that allow a player to store additional pure or rune essence as follows:
*[[Small pouch]]: +3 runes; does not decay
*[[Medium pouch]]: +6 runes; degrades after 500 essence uses
*[[Large pouch]]: +9 runes; degrades after 400 essence uses
*[[Giant pouch]]: +12 runes; degrades after 300 essence uses
Please note that the pouch will not degrade while a player fills it and has a Runecrafting or Max cape equipped.
 
 
<u>'''[[Gem bag]]'''</u>: A bag that can hold 60 of each uncut gem.
 
 
<u>'''[[Bag full of gems]]'''</u>: A bag that carries an assortment of noted uncut gems in the following quantities:
*Normal: 50 gems
*Sapphire: 100 gems
*Diamond: 200 gems
*Zenyte: 350 gems
 
The % chance of receiving specific gems is relative to the Crafting level required to the cut the gem; high for sapphire, extremely low for onyx.
*Uncut sapphire: 49.6%
*Uncut emerald: 34.8%
*Uncut ruby: 13.5%
*Uncut diamond: 7%
*Uncut dragonstone: 1%
*Uncut onyx: 0.00001%
 
 
<u>'''[[Coal bag]]'''</u>: A bag that can hold 250 pieces of coal (+50 per donator tier). Coal can be directly stored in the bag and used when smelting, making it possible to smelt an inventory of rune bars in one trip. Sapphire+ have the ability to use noted coal on the bag to store a lump sum amount at once, rather than storing 27 un-noted coal at a time.
 
 
<u>'''[[Seed box]]'''</u>: The Seed Box can hold up to 6 different types of seeds. When the box is open, it will work similarly to a looting bag, in which any seeds picked up will go straight into the box (if there is room or the same type of seed is already stored inside).
 
 
<u>'''[[Herb sack]]'''</u>: An item that can be purchased for 750 Slayer points from any slayer master. When used, a player can store 30 of each of the grimy herbs listed below, for a total of 420 grimy herbs:
*Grimy guam leaf
*Grimy marrentill
*Grimy tarromin
*Grimy harralander
*Grimy ranarr weed
*Grimy toadflax
*Grimy irit leaf
*Grimy avantoe
*Grimy kwuarm
*Grimy snapdragon
*Grimy cadantine
*Grimy lantadyme
*Grimy dwarf weed
*Grimy torstol
 
 
<u>'''[[Herb box]]'''</u>: A box that contains an assortment of random grimy herbs.
 
 
<u>'''[[Holy wrench]]'''</u>: An inventory held item that grants additional Prayer points when a player drinks a prayer/super restore/sanfew serum potion, and also a +5 Prayer bonus.
 
 
<u>'''[[Ecumenical key]]'''</u>: A key that allows you to enter any GWD once without the KC requirement.
 
 
<u>'''[[Soul bearer]]'''</u>: The Soul bearer sends ensouled head drops automatically to your bank. Each ensouled head that gets sent to the bank will consume 1 charge. The Soul Bearer can hold up to 1,000 charges, each charge requiring 1 blood and 1 soul rune per charge.
 
 
<u>'''[[Jar of chemicals]]'''</u>: The jar can be used on a boss lair display in a player's Achievement Gallery to have a display of Alchemical Hydra.
 
 
<u>'''[[Jar of darkness]]'''</u>: The jar can be used on a boss lair display in a player's Achievement Gallery to have a display of Skotizo.
 
 
<u>'''[[Jar of decay]]'''</u>: The jar can be used on a boss lair display in a player's Achievement Gallery to have a display of Vorkath. 
 
 
<u>'''[[Jar of dirt]]'''</u>: The jar can be used on a boss lair display in a player's Achievement Gallery to have a display of Kraken.
 
 
<u>'''[[Jar of sand]]'''</u>: The jar can be used on a boss lair display in a player's Achievement Gallery to have a display of the Kalphite Queen.
 
 
<u>'''[[Jar of souls]]'''</u>: The jar can be used on a boss lair display in a player's Achievement Gallery to have a display of Cerberus.
 
 
<u>'''[[Jar of stone]]'''</u>: The jar can be used on a boss lair display in a player's Achievement Gallery to have a display of the Grotesque Guardians.
 
 
<u>'''[[Jar of swamp]]'''</u>: The jar can be used on a boss lair display in a player's Achievement Gallery to have a display of Zulrah.
 
 
<u>'''[[Metamorphic dust (Chambers of Xeric)]]'''</u>: When used on the Olm pet it will allow it to transmog into the bosses from Chambers Of Xeric.
 
 
<u>'''[[Metamorphic dust (Theatre of Blood)]]'''</u>: When used on the lil' Zik pet it will allow it to transmog into the bosses from Theater Of Blood.
 
 
<u>'''[[Metamorphic dust (Sands of Avarice)]]'''</u>: When used on the lil Kufu pet it will allow it to transmog into the bosses from Sands Of Avarice.
 
 
<u>'''[[Dragon hunter lance]]'''</u>: The lance increases both accuracy and damage by 20% when fighting dragons (excluding revenant dragons) and other draconic creatures, such as wyverns and the Great Olm. This stacks additively with Void Knight equipment and multiplicatively with the Slayer helmet.
 
 
<u>'''[[Viggora's chainmace]]'''</u>: When Viggora's chainmace is charged with revenant ether, an additional 50% melee accuracy and damage boost is applied when attacking any NPC in the Wilderness, consuming 1 ether per attack whether the player hits or not. This effect will stack with a slayer helmet or a salve amulet and their variants, but not both simultaneously.
 
 
<u>'''[[Thammaron's sceptre]]'''</u>: When Thammaron's sceptre is charged with revenant ether, an additional 100% magic accuracy and 25% magic damage boost is applied when attacking any NPC in the Wilderness, consuming 1 ether per attack whether the player hits or not. This effect will stack with a slayer helmet or a salve amulet and their variants, but not both simultaneously, this also has a built in spell similar to the trident.
 
 
<u>'''[[Craw's bow]]'''</u>: When Craw's bow is charged with revenant ether, an additional 50% ranged accuracy and damage boost is applied when attacking any NPC in the Wilderness, consuming 1 ether per attack whether the player hits or not. This effect will stack with a slayer helmet or a salve amulet and their variants, but not both simultaneously.
 
 
<u>'''[[Darklight]]'''</u>: An item that is relatively weak, but has a passive effect of increased damaged against lesser, greater, black and abyssal demons, bloodvelds and vampires. The damage boost is comparable to a dragon longsword.
 
 
<u>'''[[Arclight]]'''</u>: The upgraded version of the [[Darklight]] - this item is drastically stronger against demon-type monsters. With a 70% boost in accuracy and damage, it is stronger than the abyssal tentacle when fighting demon-type monsters.
 
 
<u>'''[[Ancient shard]]'''</u>: An item that is used to upgrade a [[Darklight]] to an [[Arclight]]. 3 shards are needed to do this, and when upgraded, it will create an [[Arclight]] with 1,000 charges. Charges can be increased by 1,000 per 3 shards, for a maximum of 10,000 charges. One charge is lost per hit with the [[Arclight]].
 
 
<u>'''[[Wilderness sword]]'''</u>: Achievement store items which unlock after a certain amount of achievements. The perks are only active in Wilderness and are as follows:
*Teleports to Bandit camp, Lava Dragons, Resource Area & Fountain of Rune (Tier 4)
*Teleports to Bandit camp, Lava Dragons, Resource Area & Fountain of Rune (Tier 4)
*100% success rate when slashing webs (Tier 1+)
*100% success rate when slashing webs (Tier 1+)
Line 278: Line 139:
*Free entry to Resource Area (Tier-4 only)
*Free entry to Resource Area (Tier-4 only)
*Noted dragon bone drops (Tier-4 only)
*Noted dragon bone drops (Tier-4 only)
 
|-
 
|[[File:Kandarin headgear 4.webp|center]]
<u>'''[[Kandarin headgear]]'''</u>: Achievement store items which are unlocked after a certain amount of achievements. The perks are:
|<center>[[Kandarin headgear]]</center>
|Achievement store items which are unlocked after a certain amount of achievements. The perks are:
*Extra logs when cutting normal trees (Tier 1+)
*Extra logs when cutting normal trees (Tier 1+)
*2x faster spinning at Spinning wheels (Tier 2+)
*2x faster spinning at Spinning wheels (Tier 2+)
*15% chance buff to receiving Marks of Grace from all rooftop courses (Tier 2+)
*15% chance buff to receiving Marks of Grace from all rooftop courses (Tier 2+)
 
|-
 
|[[File:Varrock armour 4.png|center]]
<u>'''[[Varrock armour]]'''</u>: Achievement store items which are unlocked after a certain amount of achievements. The perks are:
|<center>[[Varrock armour]]</center>
|Achievement store items which are unlocked after a certain amount of achievements. The perks are:
*10% chance of mining 2 of any ore (Tier-4 only)
*10% chance of mining 2 of any ore (Tier-4 only)
*Acts as Prospector jacket (Tier-4 only)
*Acts as Prospector jacket (Tier-4 only)
 
|-
 
|[[File:Morytania legs 4.webp|center]]
<u>'''[[Morytania legs]]'''</u>: Achievement items which are unlocked after a certain amount of achievements. The perks are as follows:
|<center>[[Morytania legs]]</center>
|Achievement items which are unlocked after a certain amount of achievements. The perks are as follows:
*15% bonus Prayer EXP when worshipping ectofuntus (Tier-4 only)
*15% bonus Prayer EXP when worshipping ectofuntus (Tier-4 only)
*10% bonus Slayer EXP when killing tasks in the Slayer tower (Tier-4 only)
*10% bonus Slayer EXP when killing tasks in the Slayer tower (Tier-4 only)
*50% more runes, bolt racks & coins from Barrows Chest rewards (Tier-4 only)
*50% more runes, bolt racks & coins from Barrows Chest rewards (Tier-4 only)
 
|-
 
|[[File:Falador shield 4.png|center]]
<u>'''[[Falador shield]]'''</u>: Achievement store items which unlock after a certain amount of achievements. The perks are as follows:
|<center>[[Falador shield]]</center>
|Achievement store items which unlock after a certain amount of achievements. The perks are as follows:
*Full prayer point restore up to 6 times every 24 hours (Tier-4 only)
*Full prayer point restore up to 6 times every 24 hours (Tier-4 only)
*Giant mole will drop noted mole skin/claws
*Giant mole will drop noted mole skin/claws
*10% chance of mining 2 of any ore (Tier-4 only)
*10% chance of mining 2 of any ore (Tier-4 only)
 
|-
 
|[[File:Karamja gloves 4.webp|center]]
<u>'''[[Karamja gloves 4]]'''</u>: Achievement items which are unlocked after a certain amount of achievements. The perks are as follows:
|<center>[[Karamja gloves]]</center>
|Achievement items which are unlocked after a certain amount of achievements. The perks are as follows:
*When equipped, lowers the tokkul cost of all items in Mor Ul Rek and increases the sale price of all items to shop significantly (Tier-1+)
*When equipped, lowers the tokkul cost of all items in Mor Ul Rek and increases the sale price of all items to shop significantly (Tier-1+)
*Shortcut across Shilo Village river (Tier-2+ only)
*Shortcut across Shilo Village river (Tier-2+ only)
Line 315: Line 181:
*Metal dragons found in Brimhaven dungeon drop noted bars (Tier-4 only)
*Metal dragons found in Brimhaven dungeon drop noted bars (Tier-4 only)
*When operated, free, unlimited teleportation directly to Duradel (Tier-4 only)
*When operated, free, unlimited teleportation directly to Duradel (Tier-4 only)
 
|-
 
|[[File:Fremennik sea boots 4.webp|center]]
<u>'''[[Fremennik sea boots]]'''</u>: Achievement store items which are unlocked after a certain amount of achievements. The perks are:
|<center>[[Fremennik sea boots]]</center>
|Achievement store items which are unlocked after a certain amount of achievements. The perks are:
*Aviansies will drop noted adamantite bars (Tier 3)
*Aviansies will drop noted adamantite bars (Tier 3)
*15 direct Blood Altar teleports per 12 hours (Tier-3 & Tier-4 only)
*15 direct Blood Altar teleports per 12 hours (Tier-3 & Tier-4 only)
*15 direct Soul Altar teleports per 12 hours (Tier-4 only)
*15 direct Soul Altar teleports per 12 hours (Tier-4 only)
*Dagannoths will drop noted dagannoth bones (Tier-4 only)
*Dagannoths will drop noted dagannoth bones (Tier-4 only)
 
|-
 
|[[File:Ardougne cloak 4.webp|center]]
<u>'''[[Ardougne cloak 4]]'''</u>: Achievement items which are unlocked after a certain amount of achievements. The perks are as follows:
|<center>[[Ardougne cloak]]</center>
|Achievement items which are unlocked after a certain amount of achievements. The perks are as follows:
*Unlimited teleports to the Ardougne Monastery (Tier-1+)
*Unlimited teleports to the Ardougne Monastery (Tier-1+)
*Ability to toggle Watchtower Teleport to the centre of Yanille (Tier-3+ only)
*Ability to toggle Watchtower Teleport to the centre of Yanille (Tier-3+ only)
Line 332: Line 200:
*25% more marks of grace from the Ardougne Agility Course (Tier-4 only)
*25% more marks of grace from the Ardougne Agility Course (Tier-4 only)
*Can be combined with a max cape to create the Ardougne max cape (Tier-4 only)
*Can be combined with a max cape to create the Ardougne max cape (Tier-4 only)
 
|-
 
|[[File:Desert amulet 4.webp|center]]
<u>'''[[Desert amulet 4]]'''</u>: Achievement store items which unlock after a certain amount of achievements. The perks are as follows:
|<center>[[Desert amulet]]</center>
*Teleports a player within close proximity to the Elidinis Statuette, which completely heals the player from damage and poison and offers restoration to run energy, prayer points, and special attack when worshipped. Teleports are unlimited, however this amulet does not provide any stat bonuses.  
|Achievement store items which unlock after a certain amount of achievements. The perks are as follows:
 
*Teleports a player within close proximity to the Elidinis Statuette, which completely heals the player from damage and poison and offers restoration to run energy, prayer points, and special attack when worshipped. Teleports are unlimited, however this amulet does not provide any stat bonuses.
 
|-
<u>'''[[Explorer's ring]]'''</u>: Achievement store items which unlock after a certain amount of achievements. The perks are as follows:
|[[File:Explorer's ring 4.webp|center]]
|<center>[[Explorer's ring]]</center>
|Achievement store items which unlock after a certain amount of achievements. The perks are as follows:
*Restore 100% run energy up to 5 times every 24 hours
*Restore 100% run energy up to 5 times every 24 hours
|}


=Skill items=
{| class="wikitable thumbnail" width="75%"
! colspan="2" width="350px" |Item
! style="text-align: left !important;" |Description
|-
|[[File:Golden tinderbox.webp|center]]
|<center>[[Golden tinderbox]]</center>
|Provides an 8% EXP bonus when burning logs.
|-
|[[File:Ice gloves.webp|center]]
|<center>[[Ice gloves]]</center>
|Gloves that are required to be worn when a player is fishing for infernal eels and retrieving bars from blast furnace.
|-
|[[File:Cooking gauntlets.webp|center]]
|<center>[[Cooking gauntlets]]</center>
|Significantly reduces your burn rate when cooking food.
*At 90 Cooking, a player will stop burning monkfish with the gauntlets on (92 without)
*At 94 Cooking, a player will stop burning sharks with the gauntlets on (99 without the gauntlets and with a Cooking cape equipped)
*At 98 Cooking, a player will stop burning anglerfish with the gauntlets on (99 without the gauntlets and with a Cooking cape equipped)
|-
|[[File:Goldsmith gauntlets.webp|center]]
|<center>[[Goldsmith gauntlets]]</center>
|Provides a 15% EXP boost when smelting bars, and 2.5x EXP when smelting gold bars.
|-
|[[File:Expert mining gloves.webp|center]]
|<center>[[Expert mining gloves]]</center>
|Requires 70 Mining to wield and provides a % boost to the non-depletion of the following rocks when Mining:
*Silver: 50%
*Coal: 40%
*Gold: 33.33%
*Mithril: 25%
*Adamantite: 16.66%
*Runite: 12.5%
*Amathyst crystal: 25%
|-
|[[File:Gloves of silence.png|center]]
|<center>[[Gloves of silence]]</center>
|Gloves of Silence reduce your chance of failing a pickpocket by 5%. They will break after 62 failed pickpockets.
|-
|[[File:Crystal saw.png|center]]
|<center>[[Crystal saw]]</center>
|Allows you to build furniture that is higher than your current level by +3.
|-
|[[File:Elemental talisman.webp|center]]
|<center>[[Elemental talisman]]</center>
|A talisman that can be used to enter all 4 elemental altars (air, fire, water, earth).
|-
|[[File:Magic secateurs.webp|center]]
|<center>[[Magic secateurs]]</center>
|Yields 10% more harvest when farming crops.
|-
|[[File:Queen's secateurs.webp|center]]
|<center>[[Queen's secateurs]]</center>
|Yields 20% more harvest when farming crops.
|-
|[[File:Magic butterfly net.png|center]]
|<center>[[Magic butterfly net]]</center>
|Increases the chance of successfully catching an impling by 7.5%.
|-
|[[File:Ninja monkey greegree.webp|center]]
|<center>[[Ninja monkey greegree]]</center>
|An item that transforms a player into a monkey, allowing them to use the Ape Atoll Agility course. There are also bearded and ancient gorilla greegrees available in the Oldschool Point Store. However, those two cannot be used for the Ape Atoll Agility course.
|-
|<center>[[File:Small pouch.webp]] [[File:Medium pouch.webp]]<br/>[[File:Large pouch.webp]] [[File:Giant pouch.png]]</center>
|<center>[[Runecraft pouches]]</center>
|Pouches that allow a player to store additional pure or rune essence as follows:
*[[File:Small pouch.webp]] +3 runes; does not decay
*[[File:Medium pouch.webp]] +6 runes; degrades after 500 essence uses
*[[File:Large pouch.webp]] +9 runes; degrades after 400 essence uses
*[[File:Giant pouch.png]] +12 runes; degrades after 300 essence uses
Please note that the pouch will not degrade while a player fills it and has a Runecrafting or Max cape equipped.
|-
|[[File:Gem bag.webp|center]]
|<center>[[Gem bag]]</center>
|A bag that can hold 60 of each uncut gem.
|-
|[[File:Bag full of gems.webp|center]]
|<center>[[Bag full of gems]]</center>
|A bag that carries an assortment of noted uncut gems in the following quantities:
*Normal: 50 gems
*Sapphire: 100 gems
*Diamond: 200 gems
*Zenyte: 350 gems


<u>'''[[Enchanted Scroll]]'''</u>: A scroll that can be purchased for 1,000 Slayer points from any slayer master, 60,000 blood money in the blood money store or 3,000 pvm points from the town crier, allowing a player to imbue a slayer helmet, Dagannoth rings, wilderness rings and salve amulet.  
The % chance of receiving specific gems is relative to the Crafting level required to the cut the gem; high for sapphire, extremely low for onyx.
 
*[[File:Uncut sapphire.png]] : 49.6%
 
*[[File:Uncut emerald.png]] : 34.8%
<u>'''[[Ring of wealth scroll]]'''</u>: A scroll that can be purchased for 20,000 Blood money from the blood money store. This scroll will imbue your ring of wealth to ring of wealth (I)
*[[File:Uncut ruby.png]] : 13.5%
 
*[[File:Uncut diamond.png]] : 7%
 
*[[File:Uncut dragonstone.png]] : 1%
<u>'''[[Magic shortbow scroll]]'''</u>: A scroll that can be purchased for 20,000 Blood money from the blood money store. This scroll will imbue your magic shortbow to magic shortbow (I)
*[[File:Uncut onyx.png]] : 0.00001%
 
|-
 
|[[File:Coal bag.webp|center]]
<u>'''[[Ornate maul handle]]'''</u>: This handle can be applied to the granite maul. This makes the granite maul special attack use 50% instead of 60%.
|<center>[[Coal bag]]</center>
 
|A bag that can hold 250 pieces of coal (+50 per donator tier). Coal can be directly stored in the bag and used when smelting, making it possible to smelt an inventory of rune bars in one trip. Sapphire+ have the ability to use noted coal on the bag to store a lump sum amount at once, rather than storing 27 un-noted coal at a time.
 
|-
<u>'''[[Dexterous prayer scroll]]'''</u>: A reward from Chambers of Xerics, when a players read this scroll they will unlock the Rigour prayer.
|[[File:Seed box.webp|center]]
 
|<center>[[Seed box]]</center>
 
|The Seed Box can hold up to 6 different types of seeds. When the box is open, it will work similarly to a looting bag, in which any seeds picked up will go straight into the box (if there is room or the same type of seed is already stored inside).
<u>'''[[Arcane prayer scroll]]'''</u>: A reward from Chambers of Xerics, when a players read this scroll they will unlock the Augury prayer.
|-
 
|[[File:Herb sack.webp|center]]
 
|<center>[[Herb sack]]</center>
<u>'''[[Bonecrusher]]'''</u>: An item that provides Prayer EXP by crushing the bones of the monsters you kill. The EXP you gain is more than burying, but less if you were to use the bones on an altar. This item must be charged with PvM points, however Sapphire+ have a 50% chance of not using a charge when a bone is crushed - this effect increases by 5% per donator tier. The bonecrusher also restores Prayer points when fighting monsters in Kourend.  
|An item that can be purchased for 750 Slayer points from any slayer master. When used, a player can store 30 of each of the grimy herbs listed below, for a total of 420 grimy herbs:
 
*Grimy guam leaf
 
*Grimy marrentill
<u>'''[[Saradomin's tear]]'''</u>: An item that can be combined with a Saradomin Sword to create a Saradomin's Blessed Sword.
*Grimy tarromin
 
*Grimy harralander
 
*Grimy ranarr weed
<u>'''[[Mark of grace]]'''</u>: Currency used to purchase and recolour Graceful pieces from Grace in the Rogue's Den (Skilling > Cooking teleport). This currency is randomly added to a player's inventory when completing rooftop courses.
*Grimy toadflax
 
*Grimy irit leaf
 
*Grimy avantoe
<u>'''[[Boots of lightness]]'''</u>: Boots that can be purchased from Grace in the Rogue's Den for 20 marks of grace. When worn, these boots will reduce a player's weight by 4.5 kg.
*Grimy kwuarm
 
*Grimy snapdragon
 
*Grimy cadantine
<u>'''[[Oily fishing rod]]'''</u>: A special fishing rod that is used to catch infernal eels. This rod can be created by using a blamish oil on a normal fishing rod.
*Grimy lantadyme
 
*Grimy dwarf weed
 
*Grimy torstol
<u>'''[[Tokkul]]'''</u>: Currency that can be used to purchase items from TzHaar-Hur-Zal - an NPC that is south from the Minigames > Inferno teleport. Tokkul can be earned as a drop from various TzHaar NPCs, including Zuk and Jad and also from cracking open infernal eels once caught.
|-
 
|[[File:Herb box.webp|center]]
 
|<center>[[Herb box]]</center>
<u>'''[[Dark totem]]'''</u>: An item that can be assembled by combining a dark totem base, middle and top. The pieces can be received as drops from the monsters in Kourend, and once fully assembled, the totem can be used to teleport to Skotizo.
|A box that contains an assortment of random grimy herbs.
 
|-
 
|<center>[[File:Lumberjack hat.webp]] [[File:Lumberjack top.webp]]<br/>[[File:Lumberjack legs.webp]] [[File:Lumberjack boots.webp]]</center>
<u>'''[[Imbued heart]]'''</u>: Players can use the Invigorate option on the heart to temporarily increase their Magic level by 2 to 10 levels (1 + 10% of the player's level, rounded down). It can be activated an infinite number of times, but it can only be activated once every seven minutes per player, regardless of how many imbued hearts are owned.
|<center>[[Lumberjack outfit]]</center>
 
|An outfit that provides bonus EXP when training Woodcutting. The bonuses are as follows:
 
<u>'''[[Eternal gem]]'''</u>: An item that can be used to craft a Slayer ring (eternal), along with a gold bar and ring mould. The ring can be used to teleport to your slayer task an infinite number of times. Also allows you to gain duo slayer exp no matter the distance between the players.
 
 
<u>'''[[Tome of fire]]'''</u>: An item that acts as a fire rune source when equipped. The tome must be charged by adding burnt pages to it - a drop from various monsters.
 
 
<u>'''[[Clue nest]]/[[Clue geode]]/[[Clue bottle]]'''</u>: Items that can be obtained from Woodcutting, Mining and Fishing (respectively) and give players a clue scroll when searched.
 
 
<u>'''[[Rogue outfit]]'''</u>: An outfit that increases the chance of receiving double loot when pickpocketing. With the full set, double loot is guaranteed. Each piece can be obtained by killing Rogues (ID: 6603 - near Chaos Elemental) or pickpocketing any NPC. The rate for each Rogue piece when killing Rogues varies - check ::drops for more details. However, the rate when pickpocketing is 1/600 for each piece. The drop rate from pickpocketing is also effected by your EXP rate.
 
 
<u>'''[[Graceful outfit]]'''</u>: An outfit that significantly reduces a player's weight, and therefore lowers the rate at which their run energy drains. A full set costs 260 marks of grace, and provides a weight reduction of -7 KG when no other items are equipped. Graceful also provides bonus EXP when training Agility.
 
 
<u>'''[[Lumberjack outfit]]'''</u>: An outfit that provides bonus EXP when training Woodcutting. The bonuses are as follows:
*Hat: 4%
*Hat: 4%
*Top: 8%
*Top: 8%
Line 405: Line 342:
*Boots: 2%
*Boots: 2%
*Total Set: 20% + additional 5% as a set bonus
*Total Set: 20% + additional 5% as a set bonus
 
|-
 
|<center>[[File:Pyromancer hood.webp]] [[File:Pyromancer garb.webp]]<br/>[[File:Pyromancer robe.webp]] [[File:Pyromancer boots.webp]]</center>
<u>'''[[Pyromancer outfit]]'''</u>: An outfit that provides bonus EXP when training Firemaking. The bonuses are as follows:
|<center>[[Pyromancer outfit]]</center>
|An outfit that provides bonus EXP when training Firemaking. The bonuses are as follows:
*Hood: 4%
*Hood: 4%
*Garb: 8%
*Garb: 8%
Line 413: Line 351:
*Boots: 2%
*Boots: 2%
*Total Set: 20% + additional 5% as a set bonus
*Total Set: 20% + additional 5% as a set bonus
 
|-
 
|<center>[[File:Smiths tunic.webp]] [[File:Smiths trousers.webp]]<br/>[[File:Smiths gloves.webp]] [[File:Smiths boots.webp]]</center>
<u>'''[[Prospector outfit]]'''</u>: An outfit that provides bonus EXP when training Mining. The bonuses are as follows:
|<center>[[Smiths outfit]]</center>
|An outfit that lowers the tick delay between smithing on an anvil by 1 tick. This bonus can stack with the industrious sacrifice perk. Doesn't provide bonus smithing EXP.
|-
|<center>[[File:Prospector helmet.webp]] [[File:Prospector jacket.webp]]<br/>[[File:Prospector legs.webp]] [[File:Prospector boots.webp]]</center>
|<center>[[Prospector outfit]]</center>
|An outfit that provides bonus EXP when training Mining. The bonuses are as follows:
*Helmet: 4%
*Helmet: 4%
*Jacket: 8%
*Jacket: 8%
Line 421: Line 364:
*Boots: 2%
*Boots: 2%
*Total Set: 20% + additional 5% as a set bonus
*Total Set: 20% + additional 5% as a set bonus
 
|-
 
|<center>[[File:Angler hat.webp]] [[File:Angler top.webp]]<br/>[[File:Angler waders.webp]] [[File:Angler boots.webp]]</center>
<u>'''[[Angler outfit]]'''</u>: An outfit that provides bonus EXP when training Fishing. The bonuses are as follows:
|<center>[[Angler outfit]]</center>
|An outfit that provides bonus EXP when training Fishing. The bonuses are as follows:
*Hat: 4%
*Hat: 4%
*Top: 8%
*Top: 8%
Line 429: Line 373:
*Boots: 2%
*Boots: 2%
*Total Set: 20% + additional 5% as a set bonus
*Total Set: 20% + additional 5% as a set bonus
 
|-
 
|<center>[[File:Farmer's strawhat.webp]] [[File:Farmer's jacket.webp]]<br/>[[File:Farmer's boro trousers.webp]] [[File:Farmer's boots.webp]]</center>
<u>'''[[Farmer's outfit]]'''</u>: An outfit that provides bonus EXP when training Farming. The bonuses are as follows:
|<center>[[Farmer's outfit]]</center>
|An outfit that provides bonus EXP when training Farming. The bonuses are as follows:
*Hat: 4%
*Hat: 4%
*Torso: 8%
*Torso: 8%
Line 437: Line 382:
*Boots: 2%
*Boots: 2%
*Total Set: 20% + additional 5% as a set bonus
*Total Set: 20% + additional 5% as a set bonus
|-
||<center>[[File:Rogue mask.png]] [[File:Rogue top.png]]<br/>[[File:Rogue gloves.png]] [[File:Rogue trousers.png]] [[File:Rogue boots.png]]</center>
|<center>[[Rogue outfit]]</center>
|An outfit that increases the chance of receiving double loot when pickpocketing. With the full set, double loot is guaranteed. Each piece can be obtained by killing Rogues (ID: 6603 - near Chaos Elemental) or pickpocketing any NPC. The rate for each Rogue piece when killing Rogues varies - check ::drops for more details. However, the rate when pickpocketing is 1/600 for each piece. The drop rate from pickpocketing is also effected by your EXP rate.
|-
||<center>[[File:Graceful hood.png]] [[File:Graceful top.png]]<br/>[[File:Graceful gloves.png]] [[File:Graceful legs.png]] [[File:Graceful boots.png]] [[File:Graceful cape.png]]</center>
|<center>[[Graceful outfit]]</center>
|An outfit that significantly reduces a player's weight, and therefore lowers the rate at which their run energy drains. A full set costs 260 marks of grace, and provides a weight reduction of -7 KG when no other items are equipped. Graceful also provides bonus EXP when training Agility.
|-
|[[File:Mark of grace.png|center]]
|<center>[[Mark of grace]]</center>
|Currency used to purchase and recolour Graceful pieces from Grace in the Rogue's Den (Skilling > Cooking teleport). This currency is randomly added to a player's inventory when completing rooftop courses.
|-
|[[File:Boots of lightness.png|center]]
|<center>[[Boots of lightness]]</center>
|Boots that can be purchased from Grace in the Rogue's Den for 20 marks of grace. When worn, these boots will reduce a player's weight by 4.5 kg.
|-
|[[File:Oily fishing rod.png|center]]
|<center>[[Oily fishing rod]]</center>
|A special fishing rod that is used to catch infernal eels. This rod can be created by using a blamish oil on a normal fishing rod.
|-
|[[File:Smouldering stone.png|center]]
|<center>[[Smouldering stone]]</center>
|An item that is used to upgrade a dragon axe/pickaxe to an infernal axe/pickaxe.
|-
|[[File:Infernal axe.png|center]]
|<center>[[Infernal axe]]</center>
|An axe that provides the wielding player a 1/3 chance to burn the log they are cutting, providing 50% of the Firemaking EXP they would gain if they were to use a tinderbox to burn that log.
|-
|[[File:Infernal pickaxe.png|center]]
|<center>[[Infernal pickaxe]]</center>
|A pickaxe that provides the wielding player a 1/3 chance to smelt the ore they are mining.
|-
|[[File:Crystal axe.png|center]]
|<center>[[Crystal axe]]</center>
|Players can create a crystal axe via a singing bowl by combining a dragon axe, 120 crystal shards and a crystal tool seed. Doing so requires level 76 Smithing and Crafting to sing the crystal (the levels can be boosted), and grants 6,000 experience in both skills. If the player does not meet the Smithing and Crafting requirements, they can have Conwenna or Reese sing the crystal for them for an extra 60 crystal shards, for a total of 180.
|-
|[[File:Crystal pickaxe.png|center]]
|<center>[[Crystal pickaxe]]</center>
|Players can create a crystal pickaxe via a singing bowl by combining a dragon pickaxe, 120 crystal shards and a crystal tool seed. Doing so requires level 76 Smithing and Crafting to sing the crystal (the levels can be boosted), and grants 6,000 experience in both skills. If the player does not meet the Smithing and Crafting requirements, they can have Conwenna or Reese sing the crystal for them for an extra 60 crystal shards, for a total of 180.
|-
|[[File:Crystal harpoon.png|center]]
|<center>[[Crystal harpoon]]</center>
|Players can create a crystal harpoon via a singing bowl by combining a dragon harpoon, 120 crystal shards and a crystal tool seed. Doing so requires level 76 Smithing and Crafting to sing the crystal (the levels can be boosted), and grants 6,000 experience in both skills. If the player does not meet the Smithing and Crafting requirements, they can have Conwenna or Reese sing the crystal for them for an extra 60 crystal shards, for a total of 180.
|}


 
=Capes=
<u>'''[[Void outfit]]'''</u>: An outfit that has very low defensive stats, but will provide bonus damage when worn as a complete set (top, robe, a void helm and gloves). The upgrade to elite void (top and bottom) provides an additional +3 Prayer bonus per piece, and an additional 2.5% damage bonus when the full elite range or mage set is worn.
 
 
<u>'''[[Dharok's set]]'''</u>: As a set, a player unlocks the Wretched Strength effect - the lower a player's remaining hitpoints are, the higher maximum hit the player can inflict.
 
 
<u>'''[[Torag's set]]'''</u>: As a set, a player unlocks the Corruption effect - successful Melee attacks have a 25% chance of lowering the victim's run energy by 20%, similar to the Abyssal whip special attack, Energy Drain.
 
 
<u>'''[[Guthan's set]]'''</u>: As a set, a player unlocks the Infestation effect - successful attacks have a 25% chance of healing the wielder an amount of Hitpoints equal to the damage dealt. For example, a hit for 20 damage will heal up to 20 Hitpoints if the effect occurs. It is also possible for the set effect to activate on an attack dealing 0 damage; however, no Hitpoints will be healed.
 
 
<u>'''[[Verac's set]]'''</u>: As a set, a player unlocks the Defiler effect - attacks have a 25% chance of ignoring the target's armour, Defence, and any active protection prayers, potentially causing heavy damage. There is also a bonus of one extra damage, making it impossible to hit 0 when the effect occurs.
 
 
<u>'''[[Karil's set]]'''</u>: As a set, a player unlocks the Tainted Shot effect - if the Ranged attack is successful, it has a 25% chance of lowering the target player's Agility level by 20%
 
 
<u>'''[[Ahrim's set]]'''</u>: As a set, a player unlocks the Blighted Aura effect - Magic attacks have a 25% chance of lowering the enemy's Strength by five levels repeatedly. The set effect even activates if a spell splashes, similar to how Guthan's can trigger off a 0 hit.
 
 
<u>'''[[Ensouled heads]]'''</u>: Items that are dropped from their respective monster and can be used to gain Prayer EXP. In order to do this, a player must change their spellbook to the Arceus spellbook by using the altar that is north-east of ::home. Once that is done and they have the right Magic level and runes to cast the according spell, they must then teleport to the Dark Altar (Skilling > Prayer teleport), reanimate the head and kill the monster.
 
 
<u>'''[[Smouldering stone]]'''</u>: An item that is used to upgrade a dragon axe/pickaxe to an infernal axe/pickaxe.
 
 
<u>'''[[Infernal axe]]'''</u>: An axe that provides the wielding player a 1/3 chance to burn the log they are cutting, providing 50% of the Firemaking EXP they would gain if they were to use a tinderbox to burn that log.
 
 
<u>'''[[Infernal pickaxe]]'''</u>: A pickaxe that provides the wielding player a 1/3 chance to smelt the ore they are mining.
 
 
<u>'''[[Serpentine visage]]'''</u>: With 52 Crafting, a player can use a chisel on this item to create a serpentine helmet - a powerful helmet that has the passive effect of a % chance to inflict venom on your opponent, and also provides immunity to venom and poison.
 
 
<u>'''[[Magma mutagen]]'''</u>: Allows a player to cosmetically re-colour their serpentine helmet or toxic blowpipe, creating a magma helmet.
 
 
<u>'''[[Tanzanite mutagen]]'''</u>: Allows a player to cosmetically re-colour their serpentine helmet, creating a tanzanite helmet.
 
 
<u>'''[[Magic fang]]'''</u>: Can be used with a trident of the seas to create a trident of the swamp, or with a staff of the dead to create a toxic staff of the dead.
 
 
<u>'''[[Toxic staff of the dead]]'''</u>: Players using combat spells when wielding the staff have a 25% chance of inflicting venom on their opponent. However, if the opponent is an NPC and the serpentine helm is worn in conjunction with the staff, there is a 100% chance of envenoming them. Like the regular staff of the dead, when a combat spell is cast with this staff, there is a 1/8 (12.5%) chance that the staff will negate the rune cost for that spell. In addition, the weapon retains the staff of the dead's special attack.
 
 
<u>'''[[Trident of the swamp]]'''</u>: A unique staff that allows players to cast it's powerful built in spell without using any runes. The trident also has a 25% chance of inflicting venom on an opponent.
 
 
<u>'''[[Crystal halberd]]'''</u>: A weapon that requires 70 Attack, 35 Strength and 50 Agility to wield, the crystal halberd is a rare item that can be received from the crystal key chest or purchased from the Slayer reward shop for 1,500 points. It is highly sought out for it's special attack and high DPS against large beasts, namely the Corporeal Beast.
 
 
<u>'''[[Crystal shield]]'''</u>: A shield that requires 70 Defence and 50 Agility to wield, the crystal shield is a rare item that can be received from the crystal key chest or purchased from the Slayer reward shop for 1,500 points. A player can also have this item crafted for a fee by taking a crystal seed to Ilfeen in Isafdar. The only way to get there currently is by using an elf camp teleport - a tradeable item received from clue scroll rewards. Although it offers poor attack bonuses, the Ranged and Melee defence bonuses are abnormally high, making it a great shield when fighting against specific bosses. The Ranged defence bonus is the highest of any one-handed shield in-game.
 
 
<u>'''[[Crystal bow]]'''</u>: A bow that requires 70 Ranged and 50 Agility to wield, the crystal bow is a rare item that can be received from the crystal key chest or purchased from the Slayer reward shop for 1,500 points. A player can also have this item crafted for a fee by taking a crystal seed to Ilfeen in Isafdar. The only way to get there currently is by using an elf camp teleport - a tradeable item received from clue scroll rewards. This bow does not require the wielder to carry any arrows, and has extremely high accuracy. Unlike other bows, the crystal bow is unique because of it's long range - the wielder can shoot from much further away. The attack speed of a crystal bow is in between a shortbow and longbow; it is faster than a crossbow by 1 tick.
 
 
<u>'''[[Crystal axe]]'''</u>: Players can create a crystal axe via a singing bowl by combining a dragon axe, 120 crystal shards and a crystal tool seed. Doing so requires level 76 Smithing and Crafting to sing the crystal (the levels can be boosted), and grants 6,000 experience in both skills. If the player does not meet the Smithing and Crafting requirements, they can have Conwenna or Reese sing the crystal for them for an extra 60 crystal shards, for a total of 180.
 
 
<u>'''[[Crystal harpoon]]'''</u>: Players can create a crystal harpoon via a singing bowl by combining a dragon harpoon, 120 crystal shards and a crystal tool seed. Doing so requires level 76 Smithing and Crafting to sing the crystal (the levels can be boosted), and grants 6,000 experience in both skills. If the player does not meet the Smithing and Crafting requirements, they can have Conwenna or Reese sing the crystal for them for an extra 60 crystal shards, for a total of 180.
 
 
<u>'''[[Crystal pickaxe]]'''</u>: Players can create a crystal pickaxe via a singing bowl by combining a dragon pickaxe, 120 crystal shards and a crystal tool seed. Doing so requires level 76 Smithing and Crafting to sing the crystal (the levels can be boosted), and grants 6,000 experience in both skills. If the player does not meet the Smithing and Crafting requirements, they can have Conwenna or Reese sing the crystal for them for an extra 60 crystal shards, for a total of 180.
 
 
<u>'''[[Corrupted Twisted Bow]]'''</u>: Players can receive a Corrupted Twisted bow upgrade kit upon completion of the Chambers of Xeric collection log. Once combined with a Twisted Bow, when firing there is a 1/180 (0.55%) chance to fire an additional arrow that can roll for full damage.
 
 
<u>'''[[Corrupted Scythe of Vitur]]'''</u>: Players can receive a Corrupted Scythe upgrade kit upon completion of the Theatre of Blood collection log. Once combined with a Scythe of Vitur, each swing has a 1/14 (7.143%) chance to roll an additional damage hitsplat according to the standard scythe damage formula. For more information on how it works you can [https://wiki.oldschoolrsps.com/index.php/Corrupted_Scythe_of_Vitur click here].
 
 
<u>'''[[Corrupted Tumeken's Shadow]]'''</u>: Players can receive a Corrupted Tumeken upgrade kit upon completion of the Tombs of Amascut collection log. Once combined with a Tumeken's Shadow, each cast has a 1/60 (1.66%) chance to inflict an additional 10-20 curse damage.
 
 
 
<u>'''[[Gravekeepers sceptre]]'''</u>: Obtained by the sands of avarice, when used on undead creatures it deals an additional 25% damage and will also ignore undead monsters defence. Stacks with [[Salve amulet (ei)]].
 
 
<u>'''[[Khopesh]]'''</u>: Obtained by Sands of avarice, the Khopesh is the best in-slot of one handed crush.
 
 
<u>'''[[Dagger of athiri]]'''</u>: Obtained by Sands of avarice, upon attacking it will gain max hit based on how long you are in combat for.
*15-29 hits -> stage 1 -> +5%
*30-44 hits -> stage 2 -> +10%
*45+ hits -> stage 3 -> +15%
 
 
<u>'''[[Medjai's headdress]]'''</u>: A head slot item obtained from Sands of Avarice, boasting more offensive stats than Armadyl armour and provides range strength. It also provides a special effect when worn.
 
 
<u>'''[[Medjai's trench]]'''</u>: A body slot item obtained from Sands of Avarice, boasting more offensive stats than Armadyl armour and provides range strength. It also provides a special effect when worn.
 
 
<u>'''[[Medjai's chaps]]'''</u>: A leg slot item obtained from Sands of Avarice, boasting more offensive stats than Armadyl armour and provides range strength. It also provides a special effect when worn.
 
 
<u>'''[[Medjai's set]] effects'''</u>:
*+6 ranged strength while wearing full set
*While ranging in PvM you have a chance of inflicting curse damage over time to your target
**Higher chance of occurring the more pieces of the armour you are wearing
**3-tick (or below) weapons have less of a chance of inflicting this effect
**The damage over time deals 4 damage every tick for 10 ticks (total of 40 damage)
**Target can only be affected by this every 30 seconds
*While ranging in PvM you have a chance of ignoring the target's ranged defense bonus
**Wearing more armour pieces greatly increases the chance for this effect
 
 
<u>'''[[Pegasian boot ornament kit]]'''</u>: Dropped from the Sands of Avarice, when used on [[Pegasian boots]] it will recolour the boots to the same colour pallet of the [[Medjai's set]].
 
 
<u>'''[[Elder warhammer]]'''</u>: A dragon war hammer upgrade, You will need to take a use a elder maul and a dragon war hammer on Tektons anvil while he is healing at it to fuse the two. It has a special attack that on a successful hit it will lower the opponent's defence level by 30%. However, instead of just the 50% damage boost that DWH does, this weapon has a 30% accuracy boost, accompanied by 30% damage boost.
 
 
<u>'''[[Magma blowpipe]]'''</u>: By combining a magma mutagen to a blowpipe it will create a magma blowpipe. it is only a cosmetic change and does not give the item any extra proprieties.
 
 
 
<u>'''NOTE: Some skillcape effects below may not work, but will likely be added later on'''</u>
<u>'''NOTE: Some skillcape effects below may not work, but will likely be added later on'''</u>
{| class="wikitable thumbnail" width="75%"
 
! colspan="2" width="250px" |Item
<u>'''[[Attack cape]]'''</u>: Negates the need for warrior guild tokens when in the Cyclops room.
! style="text-align: left !important;" |Description
 
|-
 
|<center>[[File:Attack cape.webp]] [[File:Attack cape(t).webp]]</center>
<u>'''[[Strength cape]]'''</u>: Has the ability to teleport a player inside the Warriors Guild when equipped, and has a "boost" option that will increase your strength level to 100.
|<center>[[Attack cape]]</center>
 
|Negates the need for warrior guild tokens when in the Cyclops room.
 
|-
<u>'''[[Defence cape]]'''</u>: When the Defence cape is equipped, players can enable the cape to act as a ring of life. This option is toggle-able, and can be enabled/disabled by the player at any given time.
|<center>[[File:Strength cape.webp]] [[File:Strength cape(t).webp]]</center>
 
|<center>[[Strength cape]]</center>
 
|Has the ability to teleport a player inside the Warriors Guild when equipped, and has a "boost" option that will increase your strength level to 100.
<u>'''[[Ranging cape]]'''</u>: When the Ranging cape is equipped, it will grant players the ammo-saving effects of Ava's accumulator. However, it does not provide the same stat bonuses.
|-
 
|<center>[[File:Defence cape.webp]] [[File:Defence cape(t).webp]]</center>
 
|<center>[[Defence cape]]</center>
<u>'''[[Prayer cape]]'''</u>: When the Prayer cape is equipped or in your inventory, it will act as a holy wrench. Given the cape's level requirement to equip, this equates to 2 extra Prayer points for each dose of prayer potion consumed. However, the effects will not stack with a holy wrench.
|When the Defence cape is equipped, players can enable the cape to act as a ring of life. This option is toggle-able, and can be enabled/disabled by the player at any given time.
 
|-
 
|<center>[[File:Ranging cape.webp]] [[File:Ranging cape(t).webp]]</center>
<u>'''[[Magic cape]]'''</u>: Players may use the cape to change to any spell book that they already have unlocked
|<center>[[Ranging cape]]</center>
 
|When the Ranging cape is equipped, it will grant players the ammo-saving effects of Ava's accumulator. However, it does not provide the same stat bonuses.
 
|-
<u>'''[[Runecraft cape]]'''</u>: When the Runecraft cape is equipped, it will act as a substitute to all runecrafting talismans and tiaras, allowing access to all runecrafting altars by equipping the cape. In addition, runecrafting pouches will not degrade while filling them.
|<center>[[File:Prayer cape.webp]] [[File:Prayer cape(t).webp]]</center>
 
|<center>[[Prayer cape]]</center>
 
|When the Prayer cape is equipped or in your inventory, it will act as a holy wrench. Given the cape's level requirement to equip, this equates to 2 extra Prayer points for each dose of prayer potion consumed. However, the effects will not stack with a holy wrench.
<u>'''[[Hitpoints cape]]'''</u>: When the Hitpoints cape is equipped, the player's natural hitpoint restoration rate is doubled. However, this will not stack with the Rapid Heal prayer but it will stack with the Regen bracelet to regenerate 4 hp per minute.
|-
 
|<center>[[File:Magic cape.webp]] [[File:Magic cape(t).webp]]</center>
 
|<center>[[Magic cape]]</center>
<u>'''[[Agility cape]]'''</u>: When the Agility cape is equipped, it will act as a substitute to the graceful cape, granting the same -4 kg in weight reduction; as a substitute, it will also grant the graceful outfit's set effect when worn with the other five Graceful pieces. Additionally, it will allow its wearer to never fail obstacles in the Brimhaven Agility Arena. Once per day, it is also able to restore the player's run energy to 100%, and provide the effect of a stamina potion for one minute.
|Players may use the cape to change to any spell book that they already have unlocked
 
|-
 
|<center>[[File:Runecraft cape.webp]] [[File:Runecraft cape(t).webp]]</center>
<u>'''[[Herblore cape]]'''</u>: When the Herblore cape is equipped, players can search it to obtain a pestle and mortar. In addition, players can use grimy herbs to create unfinished potions; doing so gives the experience of cleaning the herb.
|<center>[[Runecraft cape]]</center>
 
|When the Runecraft cape is equipped, it will act as a substitute to all runecrafting talismans and tiaras, allowing access to all runecrafting altars by equipping the cape. In addition, runecrafting pouches will not degrade while filling them.
 
|-
<u>'''[[Thieving cape]]'''</u>: When the Thieving cape is equipped, players pickpocketing NPCs will have an additional 10% chance of being successful.
|<center>[[File:Hitpoints cape.webp]] [[File:Hitpoints cape(t).webp]]</center>
 
|<center>[[Hitpoints cape]]</center>
 
|When the Hitpoints cape is equipped, the player's natural hitpoint restoration rate is doubled. However, this will not stack with the Rapid Heal prayer but it will stack with the Regen bracelet to regenerate 4 hp per minute.
<u>'''[[Crafting cape]]'''</u>: When the Crafting cape is equipped, players are able to teleport to the Crafting Guild for an unlimited number of times. Unlike the skills necklace, the cape will teleport players inside the guild. This ability is highly valued by many players, as it offers quick access to a bank.
|-
 
|<center>[[File:Agility cape.webp]] [[File:Agility cape(t).webp]]</center>
 
|<center>[[Agility cape]]</center>
<u>'''[[Fletching cape]]'''</u>: Players can search the cape and obtain a mithril grapple and bronze crossbow three times per day
|When the Agility cape is equipped, it will act as a substitute to the graceful cape, granting the same -4 kg in weight reduction; as a substitute, it will also grant the graceful outfit's set effect when worn with the other five Graceful pieces. Additionally, it will allow its wearer to never fail obstacles in the Brimhaven Agility Arena. Once per day, it is also able to restore the player's run energy to 100%, and provide the effect of a stamina potion for one minute.
 
|-
 
|<center>[[File:Herblore cape.webp]] [[File:Herblore cape(t).webp]]</center>
<u>'''[[Slayer cape]]'''</u>: When the Slayer cape is equipped or in your inventory, there is a 10% chance of having a previous slayer task reassigned when speaking to a slayer master
|<center>[[Herblore cape]]</center>
 
|When the Herblore cape is equipped, players can search it to obtain a pestle and mortar. In addition, players can use grimy herbs to create unfinished potions; doing so gives the experience of cleaning the herb.
|-
|<center>[[File:Thieving cape.webp]] [[File:Thieving cape(t).webp]]</center>
|<center>[[Thieving cape]]</center>
|When the Thieving cape is equipped, players pickpocketing NPCs will have an additional 10% chance of being successful.
|-
|<center>[[File:Crafting cape.webp]] [[File:Crafting cape(t).webp]]</center>
|<center>[[Crafting cape]]</center>
|When the Crafting cape is equipped, players are able to teleport to the Crafting Guild for an unlimited number of times. Unlike the skills necklace, the cape will teleport players inside the guild. This ability is highly valued by many players, as it offers quick access to a bank.
|-
|<center>[[File:Fletching cape.webp]] [[File:Fletching cape(t).webp]]</center>
|<center>[[Fletching cape]]</center>
|Players can search the cape and obtain a mithril grapple and bronze crossbow three times per day.
|-
|<center>[[File:Slayer cape.webp]] [[File:Slayer cape(t).webp]]</center>
|<center>[[Slayer cape]]</center>
|When the Slayer cape is equipped or in your inventory, there is a 10% chance of having a previous slayer task reassigned when speaking to a slayer master.
|-
|<center>[[File:Hunter cape.webp]] [[File:Hunter cape(t).webp]]</center>
|<center>[[Hunter cape]]</center>
|When the Hunter cape is equipped, players are able to teleport to the Feldip Hunter area containing Carnivorous chinchompas and the Wilderness Hunter area containing black chinchompas, five times per day
|-
|<center>[[File:Mining cape.webp]] [[File:Mining cape(t).webp]]</center>
|<center>[[Mining cape]]</center>
|When the Mining cape is equipped, there is a 5% chance of receiving an extra ore while mining ore up to adamantite. This effect stacks expert mining gloves.
|-
|<center>[[File:Smithing cape.webp]] [[File:Smithing cape(t).webp]]</center>
|<center>[[Smithing cape]]</center>
|When the Smithing cape is equipped, it will allow the [[Coal bag]] to hold 36 coal instead of 27. Additionally, it grants an additional 2.5x EXP when smelting gold bars and 1.15x EXP when smelting bars other than gold.
|-
|<center>[[File:Fishing cape.webp]] [[File:Fishing cape(t).webp]]</center>
|<center>[[Fishing cape]]</center>
|The Fishing cape provides unlimited teleports to either the Fishing Guild or Otto's Grotto.
|-
|<center>[[File:Cooking cape.webp]] [[File:Cooking cape(t).webp]]</center>
|<center>[[Cooking cape]]</center>
|When the Cooking cape is equipped, any food cooked by the player will never become burnt, essentially acting as a superior substitute for cooking gauntlets.
|-
|<center>[[File:Firemaking cape.webp]] [[File:Firemaking cape(t).webp]]</center>
|<center>[[Firemaking cape]]</center>
|When the Firemaking cape is equipped or in the inventory, it will act as an inextinguishable light source.
|-
|<center>[[File:Woodcutting cape.png]] [[File:Woodcutting cape(t).webp]]</center>
|<center>[[Woodcutting cape]]</center>
|When a Woodcutting cape is equipped, players will have an additional 10% chance of a bird nest falling while chopping trees.
|-
|<center>[[File:Farming cape.webp]] [[File:Farming cape(t).webp]]</center>
|<center>[[Farming cape]]</center>
|When the Farming cape is equipped, herb patches will have a 5% increase in yield. This effect stacks with the magic secateurs.
|-
|<center>[[File:Construction cape.webp]] [[File:Construction cape(t).webp]]</center>
|<center>[[Construction cape]]</center>
|When the Construction cape is equipped or in the inventory, it will allow the player to teleport infinitely to their own player-owned house and each of the portals located in Rimmington, Taverley, Pollnivneach, Great Kourend, Rellekka, Brimhaven, and Yanille.
|-
|<center>[[File:Discovery cape.png]] [[File:Discovery cape (t).png]]</center>
|<center>[[Discovery cape]]</center>
|When having the 99 Discovery cape equipped, you are able to teleport directly to the workbench and have a 10% chance to save a notebook. With the 120 Discovery cape you have a 15% chance to save a notebook.
|-
|<center>[[File:Music cape.webp]] [[File:Music cape(t).webp]]</center>
|<center>[[Music cape]]</center>
|When the Music cape is equipped or in a player's inventory, it will grant the player infinite teleports to Falo the Bard. Players can purchase this cape if they have 75+ music tracks unlocked and at a cost of 1,999,999 coins. The cape can be trimmed after purchase if a player has 125+ music tracks unlocked.
|-
|<center>[[File:Quest point cape.webp]] [[File:Quest point cape (t).webp]]</center>
|<center>[[Quest point cape]]</center>
|When the Quest Point cape is equipped or in a player's inventory, it will grant the player infinite teleports to the front of the Legend's Guild gates.
|-
|[[File:Max cape.png|center]]
|<center>[[Max cape]]</center>
|A cape that inherits the perks of all the skillcapes.
|-
|<center>[[File:Imbued guthix cape.webp]] [[File:Imbued saradomin cape.webp]] [[File:Imbued zamorak cape.webp]]</center>
|<center>[[Imbued god capes]]</center>
|Imbued god capes can be obtained by completing portions of the mini-quest, "The Mage Arena II". Players can find details about this quest from the quest tab. To imbue a specific god cape, a player need only kill the respective boss for it - i.e. Justiciar Zachariah for the imbued saradomin cape. The imbued capes provide a substantial bonus when compared to their un-imbued versions, and also allow players to cast god spells with them equipped.
|-
|[[File:Completionist cape.png|center]]
|<center>[[Completionist cape]]</center>
|A cape that inherits the perks of all the skillcapes. The cape also inherits the Ava's assembler's effect of saving ranged ammunition. The cape has the teleport options from the Ardougne cloak 4 and Music cape. This cape comes in three different variants:
*Red (x50 EXP rate requirement)
*Black (x15 EXP rate requirement)
*White (x5 EXP rate requirement)
[https://wiki.oldschoolrsps.com/index.php/Completionist_guild Click here to find out more]
|}


<u>'''[[Hunter cape]]'''</u>: When the Hunter cape is equipped, players are able to teleport to the Feldip Hunter area containing Carnivorous chinchompas and the Wilderness Hunter area containing black chinchompas, five times per day
=Equipment=
{| class="wikitable thumbnail" width="75%"
! colspan="2" width="250px" |Item
! style="text-align: left !important;" |Description
|-
|[[File:Dragon hunter lance.png|center]]
|<center>[[Dragon hunter lance]]</center>
|The lance increases both accuracy and damage by 20% when fighting dragons (excluding revenant dragons) and other draconic creatures, such as wyverns and the Great Olm. This stacks additively with Void Knight equipment and multiplicatively with the Slayer helmet.
|-
|[[File:Viggora's chainmace.png|center]]
|<center>[[Viggora's chainmace]]</center>
|When Viggora's chainmace is charged with revenant ether, an additional 50% melee accuracy and damage boost is applied when attacking any NPC in the Wilderness, consuming 1 ether per attack whether the player hits or not. This effect will stack with a slayer helmet or a salve amulet and their variants, but not both simultaneously.
|-
|[[File:Thammaron's sceptre.png|center]]
|<center>[[Thammaron's sceptre]]</center>
|When Thammaron's sceptre is charged with revenant ether, an additional 100% magic accuracy and 25% magic damage boost is applied when attacking any NPC in the Wilderness, consuming 1 ether per attack whether the player hits or not. This effect will stack with a slayer helmet or a salve amulet and their variants, but not both simultaneously, this also has a built in spell similar to the trident.
|-
|[[File:Craw's bow.png|center]]
|<center>[[Craw's bow]]</center>
|When Craw's bow is charged with revenant ether, an additional 50% ranged accuracy and damage boost is applied when attacking any NPC in the Wilderness, consuming 1 ether per attack whether the player hits or not. This effect will stack with a slayer helmet or a salve amulet and their variants, but not both simultaneously.
|-
|[[File:Darklight.png|center]]
|<center>[[Darklight]]</center>
|An item that is relatively weak, but has a passive effect of increased damaged against lesser, greater, black and abyssal demons, bloodvelds and vampires. The damage boost is comparable to a dragon longsword.
|-
|[[File:Arclight.png|center]]
|<center>[[Arclight]]</center>
|The upgraded version of the [[Darklight]] - this item is drastically stronger against demon-type monsters. With a 70% boost in accuracy and damage, it is stronger than the abyssal tentacle when fighting demon-type monsters.
|-
|<center>[[File:Void melee helm.png]] [[File:Void ranger helm.webp]] [[File:Void mage helm.png]] [[File:Void knight top.png]]  [[File:Void knight robe.png]][[File:Void knight gloves.png]]</center>
|<center>[[Void set]]</center>
|An outfit that has very low defensive stats, but will provide bonus damage when worn as a complete set (top, robe, a void helm and gloves). The upgrade to elite void (top and bottom) provides an additional +3 Prayer bonus per piece, and an additional 2.5% damage bonus when the full elite range or mage set is worn.
|-
|[[File:Dharok's armour set.png|center]]
|<center>[[Dharok's set]]</center>
|As a set, a player unlocks the Wretched Strength effect - the lower a player's remaining hitpoints are, the higher maximum hit the player can inflict.
|-
|[[File:Torag's armour set.png|center]]
|<center>[[Torag's set]]</center>
|As a set, a player unlocks the Corruption effect - successful Melee attacks have a 25% chance of lowering the victim's run energy by 20%, similar to the Abyssal whip special attack, Energy Drain.
|-
|[[File:Guthan's armour set.png|center]]
|<center>[[Guthan's set]]</center>
|As a set, a player unlocks the Infestation effect - successful attacks have a 25% chance of healing the wielder an amount of Hitpoints equal to the damage dealt. For example, a hit for 20 damage will heal up to 20 Hitpoints if the effect occurs. It is also possible for the set effect to activate on an attack dealing 0 damage; however, no Hitpoints will be healed.
|-
|[[File:Verac's armour set.png|center]]
|<center>[[Verac's set]]</center>
|As a set, a player unlocks the Defiler effect - attacks have a 25% chance of ignoring the target's armour, Defence, and any active protection prayers, potentially causing heavy damage. There is also a bonus of one extra damage, making it impossible to hit 0 when the effect occurs.
|-
|[[File:Karil's armour set.png|center]]
|<center>[[Karil's set]]</center>
|As a set, a player unlocks the Tainted Shot effect - if the Ranged attack is successful, it has a 25% chance of lowering the target player's Agility level by 20%.
|-
|[[File:Ahrim's armour set.png|center]]
|<center>[[Ahrim's set]]</center>
|As a set, a player unlocks the Blighted Aura effect - Magic attacks have a 25% chance of lowering the enemy's Strength by five levels repeatedly. The set effect even activates if a spell splashes, similar to how Guthan's can trigger off a 0 hit.
|-
|[[File:Serpentine visage.png|center]]
|<center>[[Serpentine visage]]</center>
|With 52 Crafting, a player can use a chisel on this item to create a serpentine helmet - a powerful helmet that has the passive effect of a % chance to inflict venom on your opponent, and also provides immunity to venom and poison.
|-
|[[File:Magma mutagen.png|center]]
|<center>[[Magma mutagen]]</center>
|Allows a player to cosmetically re-colour their serpentine helmet or toxic blowpipe, creating a magma helmet or Magma Blowpipe.
|-
|[[File:Tanzanite mutagen.png|center]]
|<center>[[Tanzanite mutagen]]</center>
|Allows a player to cosmetically re-colour their serpentine helmet, creating a tanzanite helmet.
|-
|[[File:Magic fang.png|center]]
|<center>[[Magic fang]]</center>
|Can be used with a trident of the seas to create a trident of the swamp, or with a staff of the dead to create a toxic staff of the dead.
|-
|[[File:Toxic staff of the dead.png|center]]
|<center>[[Toxic staff of the dead]]</center>
|Players using combat spells when wielding the staff have a 25% chance of inflicting venom on their opponent. However, if the opponent is an NPC and the serpentine helm is worn in conjunction with the staff, there is a 100% chance of envenoming them. Like the regular staff of the dead, when a combat spell is cast with this staff, there is a 1/8 (12.5%) chance that the staff will negate the rune cost for that spell. In addition, the weapon retains the staff of the dead's special attack.
|-
|[[File:Trident of the swamp.png|center]]
|<center>[[Trident of the swamp]]</center>
|A unique staff that allows players to cast it's powerful built in spell without using any runes. The trident also has a 25% chance of inflicting venom on an opponent.
|-
|[[File:Crystal halberd.png|center]]
|<center>[[Crystal halberd]]</center>
|A weapon that requires 70 Attack, 35 Strength and 50 Agility to wield, the crystal halberd is a rare item that can be received from the crystal key chest or purchased from the Slayer reward shop for 1,500 points. It is highly sought out for it's special attack and high DPS against large beasts, namely the Corporeal Beast.
|-
|[[File:Crystal shield.png|center]]
|<center>[[Crystal shield]]</center>
|A shield that requires 70 Defence and 50 Agility to wield, the crystal shield is a rare item that can be received from the crystal key chest or purchased from the Slayer reward shop for 1,500 points. A player can also have this item crafted for a fee by taking a crystal seed to Ilfeen in Isafdar. The only way to get there currently is by using an elf camp teleport - a tradeable item received from clue scroll rewards. Although it offers poor attack bonuses, the Ranged and Melee defence bonuses are abnormally high, making it a great shield when fighting against specific bosses. The Ranged defence bonus is the highest of any one-handed shield in-game.
|-
|[[File:Crystal bow.png|center]]
|<center>[[Crystal bow]]</center>
|A bow that requires 70 Ranged and 50 Agility to wield, the crystal bow is a rare item that can be received from the crystal key chest or purchased from the Slayer reward shop for 1,500 points. A player can also have this item crafted for a fee by taking a crystal seed to Ilfeen in Isafdar. The only way to get there currently is by using an elf camp teleport - a tradeable item received from clue scroll rewards. This bow does not require the wielder to carry any arrows, and has extremely high accuracy. Unlike other bows, the crystal bow is unique because of it's long range - the wielder can shoot from much further away. The attack speed of a crystal bow is in between a shortbow and longbow; it is faster than a crossbow by 1 tick.
|-
|[[File:Corrupted dragon claws.png|center]]
|<center>[[Corrupted dragon claws]]</center>
|Corrupted Dragon Claws special attack now consumes only 25% special energy ('''''Only affected in PvM'''''). Obtained by completing all collection logs in the Slayer log.
|-
|[[File:Corrupted voidwaker.png|center]]
|<center>[[Corrupted voidwaker]]</center>
|Corrupted Voidwaker special attack now consumes only 40% special energy. Obtained by completing all collection logs in the Revenant log.
|-
|[[File:Twisted Bow (or).png|center|frameless]]
|<center>[[Corrupted twisted bow|Twisted Bow (or)]]</center>
|Players can receive a Corrupted Twisted bow upgrade kit upon completion of the Chambers of Xeric collection log. Once combined with a Twisted Bow, when firing there is a 1/25 (4%) chance to inflict 3 damage every tick for the next 4 ticks.
|-
|[[File:Scythe of vitur (or).png|center|frameless]]
|<center>[[Corrupted scythe of vitur|Scythe of vitur (or)]]</center>
|Players can receive a Corrupted Scythe upgrade kit upon completion of the Theatre of Blood collection log. Once combined with a Scythe of Vitur, each swing has a 1/14 (7.143%) chance to roll an additional damage hitsplat according to the standard scythe damage formula. For more information on how it works you can [https://wiki.oldschoolrsps.com/index.php/Corrupted_Scythe_of_Vitur click here].
|-
|[[File:Tumeken's shadow (or).png|center|frameless]]
|<center>[[Corrupted tumeken's shadow|Tumeken's shadow (or)]]</center>
|Players can receive a Corrupted Tumeken upgrade kit upon completion of the Tombs of Amascut collection log. Once combined with a Tumeken's Shadow, each cast will have a 1/25 (4%) chance to inflict an additional 10-20 curse damage.
|-
|[[File:Tome of fire.png|center]]
|<center>[[Tome of fire]]</center>
|An item that acts as a fire rune source when equipped. The tome must be charged by adding burnt pages to it - a drop from various monsters.
|-
|[[File:Elder warhammer.png|center]]
|<center>[[Elder warhammer]]</center>
|A dragon war hammer upgrade, You will need to take an elder maul and a dragon war hammer to Tekton and use on the anvil while he is healing at it to fuse the two. It has a special attack that on a successful hit it will lower the opponent's defence level by 30%. However, instead of just the 50% damage boost that DWH does, this weapon has a 30% accuracy boost, accompanied by 30% damage boost.
|-
|[[File:Magma blowpipe.png|center]]
|<center>[[Magma blowpipe]]</center>
|By combining a magma mutagen with a blowpipe it will create a magma blowpipe. it is only a cosmetic change and does not give the item any extra proprieties.
|-
|[[File:Medjai's thread.png|center|frameless]]
|<center>Medjai's thread</center>
|Can be used to sew Masori armour into Necrotic Masori armour or Medjai armour. Can also be used to create Tarnished Medjai armour (1 thread per armour piece). These items can be turned back into the Medjai's thread by using a needle on them. This items is dropped by our custom boss, Khufu.
|-
|[[File:Dagger of Athiri.png|center|frameless]]
|<center>Dagger of athiri</center>
|Custom Melee dagger good for niche scenarios and npcs. Is a fast and powerful weapon that can be combined with the sacrifice perk called "Acarice Memories". The dagger is especially good at Corporeal beast. This items is dropped by our custom boss, Khufu.
|-
|[[File:Gravekeeper's sceptre.png|center|frameless]]
|<center>Gravekeeper's sceptre</center>
|Custom Magic weapon good against undead. This weapon is very powerful against undead monsters. It is mainly used as the best in slot weapon to fight Khufu, but it is also very useable against Bloat in the Theatre of Blood. This items is dropped by our custom boss, Khufu.
|-
|[[File:Bat'leth of the Sands.png|center|frameless]]
|<center>Bat'leth of the Sands</center>
|Custom 4-tick AoE melee weapon useful for Melee training. Can be charged with Essence of the Undead. When charged, each attack will hit every npc on the same tile as your original target, as well as every npc to the left and right of your player. The first npc to your left and right will both take 80% of the main hit, and the rest take 50%. A single swipe from your attack takes 5 charges.


This items is dropped by our custom boss, Khufu.
|-
|[[File:Emblem of the Undead.png|center|frameless]]
|<center>Emblem of the Undead</center>
|Custom item that is obtained by completing Khufu's Collection Log. Can be attached to a pair of Eternal boots in order to turn them into Necropolis boots.
|-
|[[File:Essence of the Undead.png|center|frameless]]
|<center>Essence of the Undead</center>
|Custom item that is dropped by Khufu and can be used to turn a Saturated heart into Mummified heart, which is an upgraded version of the Saturated heart. It can also be used to charge the new Bat'leth of the Sands weapon. This item is a guaranteed drop every kill at Khufu.
|-
|[[File:Tablet of the Undead.png|center|frameless]]
|<center>Tablet of the Undead</center>
|Custom item that is dropped by Khufu and can be used on Salve Amulet(ei) to turn it into Salve Amulet(m). The tablet can also be broken down into 7,500 Essence of the Undead.
|-
|[[File:Necropolis boots.png|center|frameless]]
|<center>Necropolis boots</center>
|Custom magic boot item: These boots provide +3 Magic damage and +1 Prayer bonus in comparison's to Eternal boots +1 Magic damage, but also provide a built-in +5% accuracy boost against undead. They are created by using an Emblem of the Undead (obtained from completing the Khufu collection log) on a pair of eternal boots.
|-
|[[File:Mummified heart.png|center|frameless]]
|<center>Mummified heart</center>
|Custom item that provides a +3 increase in Magic levels in comparison to Saturated heart. Created by using 125,000 Essence of the Undead on the Saturated heart.
|-
|[[File:Salve amulet(m).png|center|frameless]]
|<center>Salve amulet(m)</center>
|Custom item that provides +22% accuracy and damage boost against Ba-Ba, Phantom Muspah, Corporeal beast, as well as any undead monster in the game. It is created by using a Tablet of the Undead on a Salve amulet (ei).
|-
|[[File:Necrotic_Masori_Mask.png|center]][[File:Necrotic_Masori_Trench.png|center]][[File:Necrotic_Masori_chaps.png|center]]
|<center>Necrotic Masori</center>
|Custom item can be created from Medjai's Thread (1 per item). For Necrotic Masori, you can use the Medjai's Thread on a piece of Masori or Masori (f). Both of these sets provide the same bonuses and passives. When wearing full set the armour provides a chance to deal DOT damage on your target (Npcs only) that deals 2 damage per tick over the next 10 ticks. This passive has a cooldown of 50 ticks, or 30 seconds.


<u>'''[[Mining cape]]'''</u>: When the Mining cape is equipped, there is a 5% chance of receiving an extra ore while mining ore up to adamantite. This effect stacks expert mining gloves.


''*A Twisted masori kit can be used on Necrotic Masori to turn it into Twisted Necrotic Masori (only cosmetic).''
|-
|[[File:Medjai's headdress.png|center]][[File:Medjai's trench.png|center]][[File:Medjai's chaps (tarnished).png|center]]
|<center>Medjai armour</center>
|Custom item can be created from Medjai's Thread (1 per item). Both of these sets provide the same bonuses and passives. When wearing full set the armour provides a chance to deal DOT damage on your target (Npcs only) that deals 2 damage per tick over the next 10 ticks. This passive has a cooldown of 50 ticks, or 30 seconds.
|-
|[[File:Tarnished_medjai's_headdress.png|center]][[File:Tarnished_medjai's_trench.png|center]][[File:Tarnished_medjai's_legs.png|center]]
|<center>Tarnished Medjai</center>
|A lesser-version of the above armour sets.


<u>'''[[Smithing cape]]'''</u>: When the Smithing cape is equipped, it will allow the [[Coal bag]] to hold 36 coal instead of 27. Additionally, it grants an additional 2.5x EXP when smelting gold bars and 1.15x EXP when smelting bars other than gold.  
* Does not provide the DOT passive.
* Does not require any Defence levels and provides decent bonuses.
* Can be made from Medjai's thread without requiring any other material, such as Masori.
|-
|[[File:Tortured Cleavers.png|center]]
|<center>Tortured Cleavers</center>
|A custom weapon dropped by K'ril Tsutsaroth and his minions. The Tortured Cleavers are a new type of med-level weapons.
|-
|[[File:Blessed Cleavers.png|center]]
|<center>Blessed Cleavers</center>
|A custom weapon created by using a Saradomin's light on the Tortured Cleavers. Both items share the same bonusses, but the Blessed Cleavers includes a +2 prayer bonus and a unique special attack. Blessed cleavers' special attack: '''Dismantle'''. This deals an attack with 65% more accuracy and renders the target weak towards Cleavers for 10 hits (on successful hits). Weakness is more effective against undead and demon monsters.
|-
|[[File:The Awakener.png|center]]
|<center>The Awakener</center>
|A powerful ring that has the stats of all DT2 rings combined (Ultor, Bellator, Venator & Magus rings). The ring is obtained by completing ALL 4 DT2 boss collection logs (Vardorvis, Whisperer, Leviathan & Duke). AFTER greenlogging the boss collection logs, players need to also kill the awakened version of the DT2 boss. Each awakened boss drops 1 piece of the ring (guaranteed). When all 4 ring pieces are obtained, the player can create The Awakener ring by combining the 4 pieces with ALL 4 of the DT2 rings (Ultor, Bellator, Venator & Magus).
|-
|[[File:Sanguine torva helmet.png|center]][[File:Sanguine torva chestplate.png|center]][[File:Sanguine torva platelegs.png|center]]
|<center>Sanguine Torva (Blorva)</center>
|Sanguine torva has a custom effect on OSPS. It changes the appearence of the Torva items, but does also provide a damage and accuracy bonus for slash. Sanguine torva is obtainable after a minimum of 1 kc of all 4 DT2 awakened bosses. This will give the player the "ancient blood ornament kit" which can be used on any torva armour piece alongside 20k blood runes, to make the sanguine version of the armour piece.
|}


=Other=
{| class="wikitable thumbnail" width="75%"
! colspan="2" width="250px" |Item
! style="text-align: left !important;" |Description
|-
|[[File:Divine root.png|center]]
|<center>[[Divine root]]</center>
|A Divine root can be found at brother tranquility's store and costs 15,000 Faith tokens (affinity), When used on a Tentacle whip it will fuse and create a God whip of your chosen god. It has the same stats as a tentacle whip but has a +5 prayer bonus and will degrade after 12,500 hits leaving the tentacle and the divine root.
|-
|[[File:Royal seed pod.png|center]]
|<center>[[Royal seed pod]]</center>
|An item that allows a player to instantly teleport ;;home or ;;dzone if they are a donator.
|-
|[[File:Blessed crystal.png|center]]
|<center>[[Blessed crystal]]</center>
|A Blessed crystal can be found at brother tranquility's store costing 10,000 Faith tokens (affinity). It will imbue any god cape into the Mage Arena 2 God cape.
|-
|[[File:Holy wrench.png|center]]
|<center>[[Holy wrench]]</center>
|An inventory held item that grants additional Prayer points when a player drinks a prayer/super restore/sanfew serum potion, and also a +5 Prayer bonus.
|-
|[[File:Soul bearer.png|center]]
|<center>[[Soul bearer]]</center>
|The Soul bearer sends ensouled head drops automatically to your bank. Each ensouled head that gets sent to the bank will consume 1 charge. The Soul Bearer can hold up to 1,000 charges, each charge requiring 1 blood and 1 soul rune per charge.
|-
|[[File:Ecumenical key.png|center]]
|<center>[[Ecumenical key]]</center>
|A key that allows you to enter any GWD once without the KC requirement.
|-
|[[File:Jar of chemicals.png|center]]
|<center>[[Jar of chemicals]]</center>
|The jar can be used on a boss lair display in a player's Achievement Gallery to have a display of Alchemical Hydra. The jar can be sacrificed to the Well of Sacrifice at home for 420 sacrifice points.
|-
|[[File:Jar of darkness.png|center]]
|<center>[[Jar of darkness]]</center>
|The jar can be used on a boss lair display in a player's Achievement Gallery to have a display of Skotizo. The jar can be sacrificed to the Well of Sacrifice at home for 420 sacrifice points.
|-
|[[File:Jar of decay.png|center]]
|<center>[[Jar of decay]]</center>
|The jar can be used on a boss lair display in a player's Achievement Gallery to have a display of Vorkath. The jar can be sacrificed to the Well of Sacrifice at home for 420 sacrifice points.
|-
|[[File:Jar of dirt.png|center]]
|<center>[[Jar of dirt]]</center>
|The jar can be used on a boss lair display in a player's Achievement Gallery to have a display of Kraken. The jar can be sacrificed to the Well of Sacrifice at home for 420 sacrifice points.
|-
|[[File:Jar of sand.png|center]]
|<center>[[Jar of sand]]</center>
|The jar can be used on a boss lair display in a player's Achievement Gallery to have a display of the Kalphite Queen. The jar can be sacrificed to the Well of Sacrifice at home for 420 sacrifice points.
|-
|[[File:Jar of souls.png|center]]
|<center>[[Jar of souls]]</center>
|The jar can be used on a boss lair display in a player's Achievement Gallery to have a display of Cerberus. The jar can be sacrificed to the Well of Sacrifice at home for 420 sacrifice points.
|-
|[[File:Jar of stone.png|center]]
|<center>[[Jar of stone]]</center>
|The jar can be used on a boss lair display in a player's Achievement Gallery to have a display of the Grotesque Guardians. The jar can be sacrificed to the Well of Sacrifice at home for 420 sacrifice points.
|-
|[[File:Jar of swamp.png|center]]
|<center>[[Jar of swamp]]</center>
|The jar can be used on a boss lair display in a player's Achievement Gallery to have a display of Zulrah. The jar can be sacrificed to the Well of Sacrifice at home for 420 sacrifice points.
|-
|[[File:Canopic jar.png|center]]
|<center>Canopic jar</center>
|The jar can be sacrificed to the Well of Sacrifice at home for 420 sacrifice points.
|-
|[[File:Metamorphic dust (Chambers of Xeric).png|center]]
|<center>[[Metamorphic dust (Chambers of Xeric)]]</center>
|When used on the Olm pet it will allow it to transmog into the bosses from Chambers Of Xeric.
|-
|[[File:Metamorphic dust (Theatre of Blood).png|center]]
|<center>[[Metamorphic dust (Theatre of Blood)]]</center>
|When used on the lil' Zik pet it will allow it to transmog into the bosses from Theater Of Blood.
|-
|[[File:Metamorphic dust (Sands of Avarice).png|center]]
|<center>[[Khufu|Metamorphic dust (Khufu)]]</center>
|When used on the Baby Khufu pet it will allow it to transmog into various dessert themed pets.
|-
|[[File:Ancient shard.png|center]]
|<center>[[Ancient shard]]</center>
|An item that is used to upgrade a [[Darklight]] to an [[Arclight]]. 3 shards are needed to do this, and when upgraded, it will create an [[Arclight]] with 1,000 charges. Charges can be increased by 1,000 per 3 shards, for a maximum of 10,000 charges. One charge is lost per hit with the [[Arclight]].
|-
|[[File:Enchanted scroll.png|center]]
|<center>[[Enchanted scroll]]</center>
|A scroll that can be purchased for 1,000 Slayer points from any slayer master, 60,000 blood money in the blood money store or 3,000 pvm points from the town crier, allowing a player to imbue a slayer helmet, Dagannoth rings, wilderness rings and salve amulet.
|-
|[[File:Ring of wealth scroll.png|center]]
|<center>[[Ring of wealth scroll]]</center>
|A scroll that can be purchased for 20,000 Blood money from the blood money store. This scroll will imbue your ring of wealth to ring of wealth (i).
|-
|[[File:Magic shortbow scroll.png|center]]
|<center>[[Magic shortbow scroll]]</center>
|A scroll that can be purchased for 20,000 Blood money from the blood money store. This scroll will imbue your magic shortbow to magic shortbow (i)
|-
|[[File:Ornate maul handle.png|center]]
|<center>[[Ornate maul handle]]</center>
|This handle can be applied to the granite maul. This makes the granite maul special attack use 50% instead of 60%.
|-
|[[File:Dexterous prayer scroll.png|center]]
|<center>[[Dexterous prayer scroll]]</center>
|A reward from Chambers of Xerics, when a players read this scroll they will unlock the Rigour prayer.
|-
|[[File:Arcane prayer scroll.png|center]]
|<center>[[Arcane prayer scroll]]</center>
|A reward from Chambers of Xerics, when a players read this scroll they will unlock the Augury prayer.
|-
|[[File:Bonecrusher.png|center]]
|<center>[[Bonecrusher]]</center>
|An item that provides Prayer EXP by crushing the bones of the monsters you kill. The EXP you gain is more than burying, but less if you were to use the bones on an altar. This item must be charged with PvM points, however Sapphire+ have a 50% chance of not using a charge when a bone is crushed - this effect increases by 5% per donator tier. The bonecrusher also restores Prayer points when fighting monsters in Kourend.
|-
|[[File:Saradomin's tear.png|center]]
|<center>[[Saradomin's tear]]</center>
|An item that can be combined with a Saradomin Sword to create a Saradomin's Blessed Sword.
|-
|[[File:Tokkul.png|center]]
|<center>[[Tokkul]]</center>
|Currency that can be used to purchase items from TzHaar-Hur-Zal - an NPC that is south from the Minigames > Inferno teleport. Tokkul can be earned as a drop from various TzHaar NPCs, including Zuk and Jad and also from cracking open infernal eels once caught.
|-
|[[File:Dark totem.png|center]]
|<center>[[Dark totem]]</center>
|An item that can be assembled by combining a dark totem base, middle and top. The pieces can be received as drops from the monsters in Kourend, and once fully assembled, the totem can be used to teleport to Skotizo.
|-
|[[File:Imbued heart.png|center]]
|<center>[[Imbued heart]]</center>
|Players can use the Invigorate option on the heart to temporarily increase their Magic level by 2 to 10 levels (1 + 10% of the player's level, rounded down). It can be activated an infinite number of times, but it can only be activated once every seven minutes per player, regardless of how many imbued hearts are owned.
|-
|[[File:Eternal gem.png|center]]
|<center>[[Eternal gem]]</center>
|An item that can be used to craft a Slayer ring (eternal), along with a gold bar and ring mould. The ring can be used to teleport to your slayer task an infinite number of times. Also allows you to gain duo slayer exp no matter the distance between the players.
|-
|[[File:Superior Call.png|center|frameless]]
|<center>[[Superior call]]<center>
|A bell used to call a secondary superior monster to spawn after the first one has died. Requires 3 slayer points per charge. This item will automatically call the secondary superior if you have it in your inventory.
|-
|<center>[[File:Clue nest (elite).png]] [[File:Clue geode (elite).png]] [[File:Clue bottle (elite).png]]</center>
|<center>[[Clue nest]]/[[Clue geode]]/[[Clue bottle]]</center>
|Items that can be obtained from Woodcutting, Mining and Fishing (respectively) and give players a clue scroll when searched.
|-
|[[File:Ensouled dragon head.png|center]]
|<center>[[Ensouled heads]]</center>
|Items that are dropped from their respective monster and can be used to gain Prayer EXP. In order to do this, a player must change their spellbook to the Arceus spellbook by using the altar that is north-east of ::home. Once that is done and they have the right Magic level and runes to cast the according spell, they must then teleport to the Dark Altar (Skilling > Prayer teleport), reanimate the head and kill the monster.
|}


<u>'''[[Fishing cape]]'''</u>: The Fishing cape provides unlimited teleports to either the Fishing Guild or Otto's Grotto.
= Boosters =
 
{| class="wikitable thumbnail" width="75%"
 
! colspan="2" width="200px" |Item
<u>'''[[Cooking cape]]'''</u>: When the Cooking cape is equipped, any food cooked by the player will never become burnt, essentially acting as a superior substitute for cooking gauntlets
! style="text-align: left !important;" |Description
 
|-
 
|[[File:Pet Rate Boost.png|center]]
<u>'''[[Firemaking cape]]'''</u>: When the Firemaking cape is equipped or in the inventory, it will act as an inextinguishable light source.
|<center>[[Pet rate boost scroll]]</center>
 
|Increases Pet drop rate by 50% for 60 minutes.
 
|-
<u>'''[[Woodcutting cape]]'''</u>: When a Woodcutting cape is equipped, players will have an additional 10% chance of a bird nest falling while chopping trees.
|[[File:Drop rate Scroll.png|center|frameless]]
 
|<center>[[Drop rate boost scroll]]</center>
 
|Increases drop rate by 5% for 30 minutes.
<u>'''[[Farming cape]]'''</u>: When the Farming cape is equipped, herb patches will have a 5% increase in yield. This effect stacks with the magic secateurs.
|-
 
|[[File:Draining Strike.png|center|frameless]]
 
|<center>[[Draining strikes coin]]</center>
<u>'''[[Construction cape]]'''</u>: When the Construction cape is equipped or in the inventory, it will allow the player to teleport infinitely to their own player-owned house and each of the portals located in Rimmington, Taverley, Pollnivneach, Great Kourend, Rellekka, Brimhaven, and Yanille.
|10% accuracy and damage increase. As well as an 50% chance to restore 10% of damage dealt on hit. This coin has a 1 hour use before expiring. This coin also has a one time use.
 
|-
<u>'''[[Discovery Cape]]'''</u>: When having the 99 Discovery cape equipped, you are able to teleport directly to the workbench and have a 10% chance to save a notebook. With the 120 Discovery cape you have a 15% chance to save a notebook.
|[[File:Exploding Attack.png|center|frameless]]
 
|<center>[[Exploding attacks coin]]</center>
 
|10% accuracy and damage increase. Damage to primary target will hit up to 5 additional nearby targets, dealing same amount of damage. Upon use, there will be a 48 hour cooldown. This coin has a 1 hour use before expiring. This coin also has a one time use.
<u>'''[[Music cape]]'''</u>: When the Music cape is equipped or in a player's inventory, it will grant the player infinite teleports to Falo the Bard. Players can purchase this cape if they have 75+ music tracks unlocked and at a cost of 1,999,999 coins. The cape can be trimmed after purchase if a player has 125+ music tracks unlocked.
|-
 
|[[File:Weapon special.png|center|frameless]]
 
|<center>[[Weapon specialist coin]]</center>
<u>'''[[Quest point cape]]'''</u>: When the Quest Point cape is equipped or in a player's inventory, it will grant the player infinite teleports to the front of the Legend's Guild gates.
|10% accuracy and damage increase. special attacks that cost over 30% energy will now cost 30% instead. Special attack regenerates at 30% per 30 seconds instead of 10%. Upon use, there will be a 48 hour cooldown. This coin has a 1 hour use before expiring. This coin also has a one time use.
 
|-
 
|[[File:Raid coin.png|center|frameless]]
<u>'''[[Max cape]]'''</u>: A cape that inherits the perks of all the skillcapes.  
|<center>[[Raid coin]]</center>
 
|Start a raid event of your choice. Upon use, there will be a 10 hour cooldown until you are able to use another Raid coin. This coin has a 1 hour (1.5 hours for ToA) use before expiring. See down below for a list of events that you can choose from.
 
<u>'''[[Imbued god capes]]'''</u>: Imbued god capes can be obtained by completing portions of the mini-quest, "The Mage Arena II". Players can find details about this quest from the quest tab. To imbue a specific god cape, a player need only kill the respective boss for it - i.e. Justiciar Zachariah for the imbued saradomin cape. The imbued capes provide a substantial bonus when compared to their un-imbued versions, and also allow players to cast god spells with them equipped.
 
 
<u>'''[[Completionist cape]]'''</u>: A cape that inherits the perks of all the skillcapes. The cape also inherits the Ava's assembler's effect of saving ranged ammunition. The cape has the teleport options from the Ardougne cloak 4 and Music cape. This cape comes in three different variants:
*Red (x50 EXP rate requirement)
*Black (x15 EXP rate requirement)
*White (x5 EXP rate requirement)
[https://wiki.oldschoolrsps.com/index.php/Completionist_guild Click here to find out more]


* 15% Chambers Of Xeric points multiplier
* 30% Theatre Of Blood rare loot chance
* 35% Tombs Of Amascut points multiplier
|-
|[[File:Diversion coin.png|center|frameless]]
|<center>[[Diversion coin]]</center>
|Start a Diversion event of your choice. Upon use, there will be a 2 hour cooldown until you are able to use another Diversion coin. This coins has a 1 hour use before expiring. See down below for a list of events that you can choose from.
[[Category:Knowledge Base]]
[[Category:Knowledge Base]]
[[Category:Guides]]
[[Category:Guides]]
* 1 extra loot roll for Zalcano
* 1 extra loot roll for Wintertodt
* 2x Skilling Experience (Random skill is rolled, can't be combat skills)
* 2x points Tempoross
* 2x Pest control points multiplier
*2x Slayer points multiplier
*2x PvM points multiplier
*2x Skilling points multiplier
* 50% Pet rate boost
* 20% damage boost at Nightmare
* 25% Gauntlet points multiplier
*30% damage boost at Nex
*25% Mark of Grace multiplier
*+1 Larrans key
*+1 Brimstone key
*+1 clue casket (you get 2 caskets upon completing clue scrolls)
*35% Blood Money multiplier
*50% Dominion zone point multiplier
|}

Latest revision as of 16:25, 30 July 2024

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This is a compilation of specific items in OldSchool RSPS and what their respective effects are.

Starter items

Item Description
Starter sword.png
Starter sword
The starter sword has the exact same stats as a dragon scimitar and has a limit of 5,625,000 EXP before it fully degrades.
Starter bow full.png
Starter bow
The starter bow has the exact same stats as a magic shortbow and has a limit of 5,625,000 EXP before it fully degrades. The starter bow requires arrows to function.
Starter staff full.png
Starter staff
The starter staff has same stats as an ancient staff (without the melee attack or strength bonus) and has a limit of 5,625,000 EXP before it fully degrades. The starter staff requires runes to function.

Jewelry

Item Description
Amulet of the damned.png
Amulet of the damned
A reward that can be received from the Barrows minigame. It provides an additional bonus to the set effect of Barrows:
  • Dharok's: Players wearing Dharok's set will have a 25% chance of recoiling 15% of the damage taken. This effect can stack with the Vengeance spell and a ring of recoil to recoil 100% of the damage taken
  • Verac's: Players wearing Verac's set will have an additional +4 Prayer bonus (not counting the amulet's +3)
  • Torag's: Players wearing Torag's set will have their Defence increased by 1% for every 1 health missing
  • Guthan's: Players wearing Guthan's set will be able to heal 10 hitpoints above their base Hitpoints level
  • Karil's: Players wearing Karil's set will have a 25% chance of dealing two hitsplats. The second hitsplat will deal half the damage of the first hitsplat
  • Ahrim's: Players wearing Ahrim's set will be able to autocast Ancient Magicks. In addition players will have a 25% chance of dealing a hit with 30% increased damage
Salve amulet.png
Salve amulet
An amulet that provides a 15% melee damage boost when fighting undead monsters - does not stack with the slayer helmet/black mask.
Salve amulet(ei).png
Salve amulet(e)
Provides a 20% damage boost to undead monsters (listed above) for all combat styles and is made by using an enchantment scroll on the salve amulet.
Amulet of avarice.png
Amulet of avarice
Sharing the same bonuses as an amulet of glory, the amulet of avarice will skull a player once equipped. The skull will be permanently applied until it is unequipped, in which the skull will disappear after twenty minutes. In exchange, all items received from NPCs within the Revenant Caves will be in the form of bank notes.
Dragonbone necklace.png
Dragonbone necklace
The amount of points restored are as follows:
  • Bones restore 1 Prayer point
  • Big bones restore 2 Prayer points
  • Baby dragon, Drake and Wyrm bones restore 3 Prayer points
  • Dragon, Wyvern, Hydra and Dagannoth bones restore 4 Prayer points
  • Superior dragon bones restore 5 Prayer points
Bonecrusher necklace.png
Bonecrusher necklace
Combines the effect of both a bonecrusher and dragonbone necklace - restores Prayer (as above) and also grants Prayer EXP when a monster you've killed drops bones. This necklace can be crafted by combining a hydra tail with a dragonbone necklace.
Bracelet of ethereum.webp
Bracelet of ethereum A rare drop from Revenants which prevents the player from taking damage from Revenants once charged. The bracelet can be charged with revenant ether, another drop from Revenants; 1 charge is lost per hit.
Ring of nature.webp
Ring of nature
A cosmetic ring that changes the appearance of a character to a bush when equipped.
Ring of coins.webp
Ring of coins
A cosmetic ring that changes the appearance of a character to a stack of coins when equipped.
Ring of stone.webp
Ring of stone
A cosmetic ring that changes the appearance of a character to an empty mining rock when equipped.
Ring of forging.webp
Ring of forging
Provides a 100% success rate when smelting iron ore, and can be crafted by using the Lvl-3 Enchant spell on a ruby ring.
Ring of forging.webp
Ring of forging (i)
Halves the coal required when smelting bars. Has 200 uses as a normal player, and +100 uses per donator tier. Once ran out of charges, the ring disappears.
Ring of wealth.webp
Ring of wealth
Provides a slight drop rate boost when the rare drop table is rolled; it has no effect on the chance of the rare drop table being rolled. The ring will also collect coins for you - 250K for normal players.
  • Normal: 250k Coins
  • Sapphire: 2m Coins
  • Ruby: 2m Coins
  • DragonStone: 3m Coins
  • Zenyte: 4m Coins
Ring of wealth (i).png
Ring of wealth (i)
Doubles clue scroll drop rate in the wild and also carries the same effect as the unimbued version besides the amount of coins it can pick up - 1M for normal players. This ring can also auto pick-up tokkul and bloodmoney.
  • Normal: 1m Coins & 20k Tokkul
  • Sapphire: 2m Coins
  • Emerald: 50k Tokkul & 2m Blood Money
  • Ruby: 3m Coins
  • Diamond: 100k Tokkul & 3m Blood Money
  • DragonStone: 4m Coins
  • Onyx: 200k Tokkul & 4m Blood Money
  • Zenyte: 5m Coins
  • Tanzanite: 300k Tokkul & 5m Blood Money
Beacon ring.webp
Beacon ring
A ring that increases your chances of finding a gem or better gems when Mining. This ring has 300 charges and gains an additional 100 charges per donator tier.
Brimstone ring.png
Brimstone ring
The ring has no requirements to wear and provides the combined offensive stats of all the un-imbued Archers ring, Berserker ring, Warrior ring, Seers ring, Treasonous ring, and Tyrannical ring, as well as additional defensive stats. The Brimstone ring can be imbued at the Well of Sacrifice for 3500 sacrifice points. The ring can be crafted by combining a hydra fang, heart and eye together.

Halo's

Item Description
God halo gif.gif
God halo
God Halo's are obtained from talking with brother tranquility and while it accumulate points based on skilling actions and non idle time. You go to the altar at home and right click it to view or sacrifice affinity for faith tokens that you can use in Brother Tranquility's store. You can also talk to bother tranquility to upgrade the skilling set hats so they work as a halo for 4k affinity for all the hats, this is also possible to upgrade the slayer helm to give the same effect for 4k affinity.

Achievement rewards

Item Description
Wilderness sword 4.webp
Wilderness sword
Achievement store items which unlock after a certain amount of achievements. The perks are only active in Wilderness and are as follows:
  • Teleports to Bandit camp, Lava Dragons, Resource Area & Fountain of Rune (Tier 4)
  • 100% success rate when slashing webs (Tier 1+)
  • 50% more lava shards per lava scale when using with pestle & mortar (Tier 4)
  • Free entry to Resource Area (Tier-4 only)
  • Noted dragon bone drops (Tier-4 only)
Kandarin headgear 4.webp
Kandarin headgear
Achievement store items which are unlocked after a certain amount of achievements. The perks are:
  • Extra logs when cutting normal trees (Tier 1+)
  • 2x faster spinning at Spinning wheels (Tier 2+)
  • 15% chance buff to receiving Marks of Grace from all rooftop courses (Tier 2+)
Varrock armour 4.png
Varrock armour
Achievement store items which are unlocked after a certain amount of achievements. The perks are:
  • 10% chance of mining 2 of any ore (Tier-4 only)
  • Acts as Prospector jacket (Tier-4 only)
Morytania legs 4.webp
Morytania legs
Achievement items which are unlocked after a certain amount of achievements. The perks are as follows:
  • 15% bonus Prayer EXP when worshipping ectofuntus (Tier-4 only)
  • 10% bonus Slayer EXP when killing tasks in the Slayer tower (Tier-4 only)
  • 50% more runes, bolt racks & coins from Barrows Chest rewards (Tier-4 only)
Falador shield 4.png
Falador shield
Achievement store items which unlock after a certain amount of achievements. The perks are as follows:
  • Full prayer point restore up to 6 times every 24 hours (Tier-4 only)
  • Giant mole will drop noted mole skin/claws
  • 10% chance of mining 2 of any ore (Tier-4 only)
Karamja gloves 4.webp
Karamja gloves
Achievement items which are unlocked after a certain amount of achievements. The perks are as follows:
  • When equipped, lowers the tokkul cost of all items in Mor Ul Rek and increases the sale price of all items to shop significantly (Tier-1+)
  • Shortcut across Shilo Village river (Tier-2+ only)
  • Access to the underground portion of the Shilo Village mine (Tier-3+ only)
  • When operated, free, unlimited teleportation to the underground portion of the Shilo Village mining site (Tier-3+ only)
  • Free access to the Hardwood Grove (Tier-4 only)
  • Double tokkul from the TzHaar Fight Caves (Tier-4 only)
  • One fight cave resurrection per day (Tier-4 only)
  • Shortcut to red dragons (Tier-4 only)
  • Noted red dragonhide from Brimhaven Dungeon (Tier-4 only)
  • Metal dragons found in Brimhaven dungeon drop noted bars (Tier-4 only)
  • When operated, free, unlimited teleportation directly to Duradel (Tier-4 only)
Fremennik sea boots 4.webp
Fremennik sea boots
Achievement store items which are unlocked after a certain amount of achievements. The perks are:
  • Aviansies will drop noted adamantite bars (Tier 3)
  • 15 direct Blood Altar teleports per 12 hours (Tier-3 & Tier-4 only)
  • 15 direct Soul Altar teleports per 12 hours (Tier-4 only)
  • Dagannoths will drop noted dagannoth bones (Tier-4 only)
Ardougne cloak 4.webp
Ardougne cloak
Achievement items which are unlocked after a certain amount of achievements. The perks are as follows:
  • Unlimited teleports to the Ardougne Monastery (Tier-1+)
  • Ability to toggle Watchtower Teleport to the centre of Yanille (Tier-3+ only)
  • 10% increased chance of succeeding when pickpocketing around Oldschool, even if the cloak is not equipped (must be equipped at Tier-1)
  • Unlimited teleports to the Ardougne farm patch (Tier-4 only - 3 daily at tier-2 and 5 daily at tier-3)
  • Highest stab and prayer bonus as a cape (Tier-4 only)
  • 25% more marks of grace from the Ardougne Agility Course (Tier-4 only)
  • Can be combined with a max cape to create the Ardougne max cape (Tier-4 only)
Desert amulet 4.webp
Desert amulet
Achievement store items which unlock after a certain amount of achievements. The perks are as follows:
  • Teleports a player within close proximity to the Elidinis Statuette, which completely heals the player from damage and poison and offers restoration to run energy, prayer points, and special attack when worshipped. Teleports are unlimited, however this amulet does not provide any stat bonuses.
Explorer's ring 4.webp
Explorer's ring
Achievement store items which unlock after a certain amount of achievements. The perks are as follows:
  • Restore 100% run energy up to 5 times every 24 hours

Skill items

Item Description
Golden tinderbox.webp
Golden tinderbox
Provides an 8% EXP bonus when burning logs.
Ice gloves.webp
Ice gloves
Gloves that are required to be worn when a player is fishing for infernal eels and retrieving bars from blast furnace.
Cooking gauntlets.webp
Cooking gauntlets
Significantly reduces your burn rate when cooking food.
  • At 90 Cooking, a player will stop burning monkfish with the gauntlets on (92 without)
  • At 94 Cooking, a player will stop burning sharks with the gauntlets on (99 without the gauntlets and with a Cooking cape equipped)
  • At 98 Cooking, a player will stop burning anglerfish with the gauntlets on (99 without the gauntlets and with a Cooking cape equipped)
Goldsmith gauntlets.webp
Goldsmith gauntlets
Provides a 15% EXP boost when smelting bars, and 2.5x EXP when smelting gold bars.
Expert mining gloves.webp
Expert mining gloves
Requires 70 Mining to wield and provides a % boost to the non-depletion of the following rocks when Mining:
  • Silver: 50%
  • Coal: 40%
  • Gold: 33.33%
  • Mithril: 25%
  • Adamantite: 16.66%
  • Runite: 12.5%
  • Amathyst crystal: 25%
Gloves of silence.png
Gloves of silence
Gloves of Silence reduce your chance of failing a pickpocket by 5%. They will break after 62 failed pickpockets.
Crystal saw.png
Crystal saw
Allows you to build furniture that is higher than your current level by +3.
Elemental talisman.webp
Elemental talisman
A talisman that can be used to enter all 4 elemental altars (air, fire, water, earth).
Magic secateurs.webp
Magic secateurs
Yields 10% more harvest when farming crops.
Queen's secateurs.webp
Queen's secateurs
Yields 20% more harvest when farming crops.
Magic butterfly net.png
Magic butterfly net
Increases the chance of successfully catching an impling by 7.5%.
Ninja monkey greegree.webp
Ninja monkey greegree
An item that transforms a player into a monkey, allowing them to use the Ape Atoll Agility course. There are also bearded and ancient gorilla greegrees available in the Oldschool Point Store. However, those two cannot be used for the Ape Atoll Agility course.
Small pouch.webp Medium pouch.webp
Large pouch.webp Giant pouch.png
Runecraft pouches
Pouches that allow a player to store additional pure or rune essence as follows:
  • Small pouch.webp +3 runes; does not decay
  • Medium pouch.webp +6 runes; degrades after 500 essence uses
  • Large pouch.webp +9 runes; degrades after 400 essence uses
  • Giant pouch.png +12 runes; degrades after 300 essence uses

Please note that the pouch will not degrade while a player fills it and has a Runecrafting or Max cape equipped.

Gem bag.webp
Gem bag
A bag that can hold 60 of each uncut gem.
Bag full of gems.webp
Bag full of gems
A bag that carries an assortment of noted uncut gems in the following quantities:
  • Normal: 50 gems
  • Sapphire: 100 gems
  • Diamond: 200 gems
  • Zenyte: 350 gems

The % chance of receiving specific gems is relative to the Crafting level required to the cut the gem; high for sapphire, extremely low for onyx.

  • Uncut sapphire.png : 49.6%
  • Uncut emerald.png : 34.8%
  • Uncut ruby.png : 13.5%
  • Uncut diamond.png : 7%
  • Uncut dragonstone.png : 1%
  • Uncut onyx.png : 0.00001%
Coal bag.webp
Coal bag
A bag that can hold 250 pieces of coal (+50 per donator tier). Coal can be directly stored in the bag and used when smelting, making it possible to smelt an inventory of rune bars in one trip. Sapphire+ have the ability to use noted coal on the bag to store a lump sum amount at once, rather than storing 27 un-noted coal at a time.
Seed box.webp
Seed box
The Seed Box can hold up to 6 different types of seeds. When the box is open, it will work similarly to a looting bag, in which any seeds picked up will go straight into the box (if there is room or the same type of seed is already stored inside).
Herb sack.webp
Herb sack
An item that can be purchased for 750 Slayer points from any slayer master. When used, a player can store 30 of each of the grimy herbs listed below, for a total of 420 grimy herbs:
  • Grimy guam leaf
  • Grimy marrentill
  • Grimy tarromin
  • Grimy harralander
  • Grimy ranarr weed
  • Grimy toadflax
  • Grimy irit leaf
  • Grimy avantoe
  • Grimy kwuarm
  • Grimy snapdragon
  • Grimy cadantine
  • Grimy lantadyme
  • Grimy dwarf weed
  • Grimy torstol
Herb box.webp
Herb box
A box that contains an assortment of random grimy herbs.
Lumberjack hat.webp Lumberjack top.webp
Lumberjack legs.webp Lumberjack boots.webp
Lumberjack outfit
An outfit that provides bonus EXP when training Woodcutting. The bonuses are as follows:
  • Hat: 4%
  • Top: 8%
  • Legs: 6%
  • Boots: 2%
  • Total Set: 20% + additional 5% as a set bonus
Pyromancer hood.webp Pyromancer garb.webp
Pyromancer robe.webp Pyromancer boots.webp
Pyromancer outfit
An outfit that provides bonus EXP when training Firemaking. The bonuses are as follows:
  • Hood: 4%
  • Garb: 8%
  • Robe: 6%
  • Boots: 2%
  • Total Set: 20% + additional 5% as a set bonus
Smiths tunic.webp Smiths trousers.webp
Smiths gloves.webp Smiths boots.webp
Smiths outfit
An outfit that lowers the tick delay between smithing on an anvil by 1 tick. This bonus can stack with the industrious sacrifice perk. Doesn't provide bonus smithing EXP.
Prospector helmet.webp Prospector jacket.webp
Prospector legs.webp Prospector boots.webp
Prospector outfit
An outfit that provides bonus EXP when training Mining. The bonuses are as follows:
  • Helmet: 4%
  • Jacket: 8%
  • Legs: 6%
  • Boots: 2%
  • Total Set: 20% + additional 5% as a set bonus
Angler hat.webp Angler top.webp
Angler waders.webp Angler boots.webp
Angler outfit
An outfit that provides bonus EXP when training Fishing. The bonuses are as follows:
  • Hat: 4%
  • Top: 8%
  • Waders: 6%
  • Boots: 2%
  • Total Set: 20% + additional 5% as a set bonus
Farmer's strawhat.webp Farmer's jacket.webp
Farmer's boro trousers.webp Farmer's boots.webp
Farmer's outfit
An outfit that provides bonus EXP when training Farming. The bonuses are as follows:
  • Hat: 4%
  • Torso: 8%
  • Legs: 6%
  • Boots: 2%
  • Total Set: 20% + additional 5% as a set bonus
Rogue mask.png Rogue top.png
Rogue gloves.png Rogue trousers.png Rogue boots.png
Rogue outfit
An outfit that increases the chance of receiving double loot when pickpocketing. With the full set, double loot is guaranteed. Each piece can be obtained by killing Rogues (ID: 6603 - near Chaos Elemental) or pickpocketing any NPC. The rate for each Rogue piece when killing Rogues varies - check ::drops for more details. However, the rate when pickpocketing is 1/600 for each piece. The drop rate from pickpocketing is also effected by your EXP rate.
Graceful hood.png Graceful top.png
Graceful gloves.png Graceful legs.png Graceful boots.png Graceful cape.png
Graceful outfit
An outfit that significantly reduces a player's weight, and therefore lowers the rate at which their run energy drains. A full set costs 260 marks of grace, and provides a weight reduction of -7 KG when no other items are equipped. Graceful also provides bonus EXP when training Agility.
Mark of grace.png
Mark of grace
Currency used to purchase and recolour Graceful pieces from Grace in the Rogue's Den (Skilling > Cooking teleport). This currency is randomly added to a player's inventory when completing rooftop courses.
Boots of lightness.png
Boots of lightness
Boots that can be purchased from Grace in the Rogue's Den for 20 marks of grace. When worn, these boots will reduce a player's weight by 4.5 kg.
Oily fishing rod.png
Oily fishing rod
A special fishing rod that is used to catch infernal eels. This rod can be created by using a blamish oil on a normal fishing rod.
Smouldering stone.png
Smouldering stone
An item that is used to upgrade a dragon axe/pickaxe to an infernal axe/pickaxe.
Infernal axe.png
Infernal axe
An axe that provides the wielding player a 1/3 chance to burn the log they are cutting, providing 50% of the Firemaking EXP they would gain if they were to use a tinderbox to burn that log.
Infernal pickaxe.png
Infernal pickaxe
A pickaxe that provides the wielding player a 1/3 chance to smelt the ore they are mining.
Crystal axe.png
Crystal axe
Players can create a crystal axe via a singing bowl by combining a dragon axe, 120 crystal shards and a crystal tool seed. Doing so requires level 76 Smithing and Crafting to sing the crystal (the levels can be boosted), and grants 6,000 experience in both skills. If the player does not meet the Smithing and Crafting requirements, they can have Conwenna or Reese sing the crystal for them for an extra 60 crystal shards, for a total of 180.
Crystal pickaxe.png
Crystal pickaxe
Players can create a crystal pickaxe via a singing bowl by combining a dragon pickaxe, 120 crystal shards and a crystal tool seed. Doing so requires level 76 Smithing and Crafting to sing the crystal (the levels can be boosted), and grants 6,000 experience in both skills. If the player does not meet the Smithing and Crafting requirements, they can have Conwenna or Reese sing the crystal for them for an extra 60 crystal shards, for a total of 180.
Crystal harpoon.png
Crystal harpoon
Players can create a crystal harpoon via a singing bowl by combining a dragon harpoon, 120 crystal shards and a crystal tool seed. Doing so requires level 76 Smithing and Crafting to sing the crystal (the levels can be boosted), and grants 6,000 experience in both skills. If the player does not meet the Smithing and Crafting requirements, they can have Conwenna or Reese sing the crystal for them for an extra 60 crystal shards, for a total of 180.

Capes

NOTE: Some skillcape effects below may not work, but will likely be added later on

Item Description
Attack cape.webp Attack cape(t).webp
Attack cape
Negates the need for warrior guild tokens when in the Cyclops room.
Strength cape.webp Strength cape(t).webp
Strength cape
Has the ability to teleport a player inside the Warriors Guild when equipped, and has a "boost" option that will increase your strength level to 100.
Defence cape.webp Defence cape(t).webp
Defence cape
When the Defence cape is equipped, players can enable the cape to act as a ring of life. This option is toggle-able, and can be enabled/disabled by the player at any given time.
Ranging cape.webp Ranging cape(t).webp
Ranging cape
When the Ranging cape is equipped, it will grant players the ammo-saving effects of Ava's accumulator. However, it does not provide the same stat bonuses.
Prayer cape.webp Prayer cape(t).webp
Prayer cape
When the Prayer cape is equipped or in your inventory, it will act as a holy wrench. Given the cape's level requirement to equip, this equates to 2 extra Prayer points for each dose of prayer potion consumed. However, the effects will not stack with a holy wrench.
Magic cape.webp Magic cape(t).webp
Magic cape
Players may use the cape to change to any spell book that they already have unlocked
Runecraft cape.webp Runecraft cape(t).webp
Runecraft cape
When the Runecraft cape is equipped, it will act as a substitute to all runecrafting talismans and tiaras, allowing access to all runecrafting altars by equipping the cape. In addition, runecrafting pouches will not degrade while filling them.
Hitpoints cape.webp Hitpoints cape(t).webp
Hitpoints cape
When the Hitpoints cape is equipped, the player's natural hitpoint restoration rate is doubled. However, this will not stack with the Rapid Heal prayer but it will stack with the Regen bracelet to regenerate 4 hp per minute.
Agility cape.webp Agility cape(t).webp
Agility cape
When the Agility cape is equipped, it will act as a substitute to the graceful cape, granting the same -4 kg in weight reduction; as a substitute, it will also grant the graceful outfit's set effect when worn with the other five Graceful pieces. Additionally, it will allow its wearer to never fail obstacles in the Brimhaven Agility Arena. Once per day, it is also able to restore the player's run energy to 100%, and provide the effect of a stamina potion for one minute.
Herblore cape.webp Herblore cape(t).webp
Herblore cape
When the Herblore cape is equipped, players can search it to obtain a pestle and mortar. In addition, players can use grimy herbs to create unfinished potions; doing so gives the experience of cleaning the herb.
Thieving cape.webp Thieving cape(t).webp
Thieving cape
When the Thieving cape is equipped, players pickpocketing NPCs will have an additional 10% chance of being successful.
Crafting cape.webp Crafting cape(t).webp
Crafting cape
When the Crafting cape is equipped, players are able to teleport to the Crafting Guild for an unlimited number of times. Unlike the skills necklace, the cape will teleport players inside the guild. This ability is highly valued by many players, as it offers quick access to a bank.
Fletching cape.webp Fletching cape(t).webp
Fletching cape
Players can search the cape and obtain a mithril grapple and bronze crossbow three times per day.
Slayer cape.webp Slayer cape(t).webp
Slayer cape
When the Slayer cape is equipped or in your inventory, there is a 10% chance of having a previous slayer task reassigned when speaking to a slayer master.
Hunter cape.webp Hunter cape(t).webp
Hunter cape
When the Hunter cape is equipped, players are able to teleport to the Feldip Hunter area containing Carnivorous chinchompas and the Wilderness Hunter area containing black chinchompas, five times per day
Mining cape.webp Mining cape(t).webp
Mining cape
When the Mining cape is equipped, there is a 5% chance of receiving an extra ore while mining ore up to adamantite. This effect stacks expert mining gloves.
Smithing cape.webp Smithing cape(t).webp
Smithing cape
When the Smithing cape is equipped, it will allow the Coal bag to hold 36 coal instead of 27. Additionally, it grants an additional 2.5x EXP when smelting gold bars and 1.15x EXP when smelting bars other than gold.
Fishing cape.webp Fishing cape(t).webp
Fishing cape
The Fishing cape provides unlimited teleports to either the Fishing Guild or Otto's Grotto.
Cooking cape.webp Cooking cape(t).webp
Cooking cape
When the Cooking cape is equipped, any food cooked by the player will never become burnt, essentially acting as a superior substitute for cooking gauntlets.
Firemaking cape.webp Firemaking cape(t).webp
Firemaking cape
When the Firemaking cape is equipped or in the inventory, it will act as an inextinguishable light source.
Woodcutting cape.png Woodcutting cape(t).webp
Woodcutting cape
When a Woodcutting cape is equipped, players will have an additional 10% chance of a bird nest falling while chopping trees.
Farming cape.webp Farming cape(t).webp
Farming cape
When the Farming cape is equipped, herb patches will have a 5% increase in yield. This effect stacks with the magic secateurs.
Construction cape.webp Construction cape(t).webp
Construction cape
When the Construction cape is equipped or in the inventory, it will allow the player to teleport infinitely to their own player-owned house and each of the portals located in Rimmington, Taverley, Pollnivneach, Great Kourend, Rellekka, Brimhaven, and Yanille.
Discovery cape.png Discovery cape (t).png
Discovery cape
When having the 99 Discovery cape equipped, you are able to teleport directly to the workbench and have a 10% chance to save a notebook. With the 120 Discovery cape you have a 15% chance to save a notebook.
Music cape.webp Music cape(t).webp
Music cape
When the Music cape is equipped or in a player's inventory, it will grant the player infinite teleports to Falo the Bard. Players can purchase this cape if they have 75+ music tracks unlocked and at a cost of 1,999,999 coins. The cape can be trimmed after purchase if a player has 125+ music tracks unlocked.
Quest point cape.webp Quest point cape (t).webp
Quest point cape
When the Quest Point cape is equipped or in a player's inventory, it will grant the player infinite teleports to the front of the Legend's Guild gates.
Max cape.png
Max cape
A cape that inherits the perks of all the skillcapes.
Imbued guthix cape.webp Imbued saradomin cape.webp Imbued zamorak cape.webp
Imbued god capes
Imbued god capes can be obtained by completing portions of the mini-quest, "The Mage Arena II". Players can find details about this quest from the quest tab. To imbue a specific god cape, a player need only kill the respective boss for it - i.e. Justiciar Zachariah for the imbued saradomin cape. The imbued capes provide a substantial bonus when compared to their un-imbued versions, and also allow players to cast god spells with them equipped.
Completionist cape.png
Completionist cape
A cape that inherits the perks of all the skillcapes. The cape also inherits the Ava's assembler's effect of saving ranged ammunition. The cape has the teleport options from the Ardougne cloak 4 and Music cape. This cape comes in three different variants:
  • Red (x50 EXP rate requirement)
  • Black (x15 EXP rate requirement)
  • White (x5 EXP rate requirement)

Click here to find out more

Equipment

Item Description
Dragon hunter lance.png
Dragon hunter lance
The lance increases both accuracy and damage by 20% when fighting dragons (excluding revenant dragons) and other draconic creatures, such as wyverns and the Great Olm. This stacks additively with Void Knight equipment and multiplicatively with the Slayer helmet.
Viggora's chainmace.png
Viggora's chainmace
When Viggora's chainmace is charged with revenant ether, an additional 50% melee accuracy and damage boost is applied when attacking any NPC in the Wilderness, consuming 1 ether per attack whether the player hits or not. This effect will stack with a slayer helmet or a salve amulet and their variants, but not both simultaneously.
Thammaron's sceptre.png
Thammaron's sceptre
When Thammaron's sceptre is charged with revenant ether, an additional 100% magic accuracy and 25% magic damage boost is applied when attacking any NPC in the Wilderness, consuming 1 ether per attack whether the player hits or not. This effect will stack with a slayer helmet or a salve amulet and their variants, but not both simultaneously, this also has a built in spell similar to the trident.
Craw's bow.png
Craw's bow
When Craw's bow is charged with revenant ether, an additional 50% ranged accuracy and damage boost is applied when attacking any NPC in the Wilderness, consuming 1 ether per attack whether the player hits or not. This effect will stack with a slayer helmet or a salve amulet and their variants, but not both simultaneously.
Darklight.png
Darklight
An item that is relatively weak, but has a passive effect of increased damaged against lesser, greater, black and abyssal demons, bloodvelds and vampires. The damage boost is comparable to a dragon longsword.
Arclight.png
Arclight
The upgraded version of the Darklight - this item is drastically stronger against demon-type monsters. With a 70% boost in accuracy and damage, it is stronger than the abyssal tentacle when fighting demon-type monsters.
Void melee helm.png Void ranger helm.webp Void mage helm.png Void knight top.png Void knight robe.pngVoid knight gloves.png
Void set
An outfit that has very low defensive stats, but will provide bonus damage when worn as a complete set (top, robe, a void helm and gloves). The upgrade to elite void (top and bottom) provides an additional +3 Prayer bonus per piece, and an additional 2.5% damage bonus when the full elite range or mage set is worn.
Dharok's armour set.png
Dharok's set
As a set, a player unlocks the Wretched Strength effect - the lower a player's remaining hitpoints are, the higher maximum hit the player can inflict.
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Torag's set
As a set, a player unlocks the Corruption effect - successful Melee attacks have a 25% chance of lowering the victim's run energy by 20%, similar to the Abyssal whip special attack, Energy Drain.
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Guthan's set
As a set, a player unlocks the Infestation effect - successful attacks have a 25% chance of healing the wielder an amount of Hitpoints equal to the damage dealt. For example, a hit for 20 damage will heal up to 20 Hitpoints if the effect occurs. It is also possible for the set effect to activate on an attack dealing 0 damage; however, no Hitpoints will be healed.
Verac's armour set.png
Verac's set
As a set, a player unlocks the Defiler effect - attacks have a 25% chance of ignoring the target's armour, Defence, and any active protection prayers, potentially causing heavy damage. There is also a bonus of one extra damage, making it impossible to hit 0 when the effect occurs.
Karil's armour set.png
Karil's set
As a set, a player unlocks the Tainted Shot effect - if the Ranged attack is successful, it has a 25% chance of lowering the target player's Agility level by 20%.
Ahrim's armour set.png
Ahrim's set
As a set, a player unlocks the Blighted Aura effect - Magic attacks have a 25% chance of lowering the enemy's Strength by five levels repeatedly. The set effect even activates if a spell splashes, similar to how Guthan's can trigger off a 0 hit.
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Serpentine visage
With 52 Crafting, a player can use a chisel on this item to create a serpentine helmet - a powerful helmet that has the passive effect of a % chance to inflict venom on your opponent, and also provides immunity to venom and poison.
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Magma mutagen
Allows a player to cosmetically re-colour their serpentine helmet or toxic blowpipe, creating a magma helmet or Magma Blowpipe.
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Tanzanite mutagen
Allows a player to cosmetically re-colour their serpentine helmet, creating a tanzanite helmet.
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Magic fang
Can be used with a trident of the seas to create a trident of the swamp, or with a staff of the dead to create a toxic staff of the dead.
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Toxic staff of the dead
Players using combat spells when wielding the staff have a 25% chance of inflicting venom on their opponent. However, if the opponent is an NPC and the serpentine helm is worn in conjunction with the staff, there is a 100% chance of envenoming them. Like the regular staff of the dead, when a combat spell is cast with this staff, there is a 1/8 (12.5%) chance that the staff will negate the rune cost for that spell. In addition, the weapon retains the staff of the dead's special attack.
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Trident of the swamp
A unique staff that allows players to cast it's powerful built in spell without using any runes. The trident also has a 25% chance of inflicting venom on an opponent.
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Crystal halberd
A weapon that requires 70 Attack, 35 Strength and 50 Agility to wield, the crystal halberd is a rare item that can be received from the crystal key chest or purchased from the Slayer reward shop for 1,500 points. It is highly sought out for it's special attack and high DPS against large beasts, namely the Corporeal Beast.
Crystal shield.png
Crystal shield
A shield that requires 70 Defence and 50 Agility to wield, the crystal shield is a rare item that can be received from the crystal key chest or purchased from the Slayer reward shop for 1,500 points. A player can also have this item crafted for a fee by taking a crystal seed to Ilfeen in Isafdar. The only way to get there currently is by using an elf camp teleport - a tradeable item received from clue scroll rewards. Although it offers poor attack bonuses, the Ranged and Melee defence bonuses are abnormally high, making it a great shield when fighting against specific bosses. The Ranged defence bonus is the highest of any one-handed shield in-game.
Crystal bow.png
Crystal bow
A bow that requires 70 Ranged and 50 Agility to wield, the crystal bow is a rare item that can be received from the crystal key chest or purchased from the Slayer reward shop for 1,500 points. A player can also have this item crafted for a fee by taking a crystal seed to Ilfeen in Isafdar. The only way to get there currently is by using an elf camp teleport - a tradeable item received from clue scroll rewards. This bow does not require the wielder to carry any arrows, and has extremely high accuracy. Unlike other bows, the crystal bow is unique because of it's long range - the wielder can shoot from much further away. The attack speed of a crystal bow is in between a shortbow and longbow; it is faster than a crossbow by 1 tick.
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Corrupted dragon claws
Corrupted Dragon Claws special attack now consumes only 25% special energy (Only affected in PvM). Obtained by completing all collection logs in the Slayer log.
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Corrupted voidwaker
Corrupted Voidwaker special attack now consumes only 40% special energy. Obtained by completing all collection logs in the Revenant log.
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Twisted Bow (or)
Players can receive a Corrupted Twisted bow upgrade kit upon completion of the Chambers of Xeric collection log. Once combined with a Twisted Bow, when firing there is a 1/25 (4%) chance to inflict 3 damage every tick for the next 4 ticks.
Scythe of vitur (or).png
Scythe of vitur (or)
Players can receive a Corrupted Scythe upgrade kit upon completion of the Theatre of Blood collection log. Once combined with a Scythe of Vitur, each swing has a 1/14 (7.143%) chance to roll an additional damage hitsplat according to the standard scythe damage formula. For more information on how it works you can click here.
Tumeken's shadow (or).png
Tumeken's shadow (or)
Players can receive a Corrupted Tumeken upgrade kit upon completion of the Tombs of Amascut collection log. Once combined with a Tumeken's Shadow, each cast will have a 1/25 (4%) chance to inflict an additional 10-20 curse damage.
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Tome of fire
An item that acts as a fire rune source when equipped. The tome must be charged by adding burnt pages to it - a drop from various monsters.
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Elder warhammer
A dragon war hammer upgrade, You will need to take an elder maul and a dragon war hammer to Tekton and use on the anvil while he is healing at it to fuse the two. It has a special attack that on a successful hit it will lower the opponent's defence level by 30%. However, instead of just the 50% damage boost that DWH does, this weapon has a 30% accuracy boost, accompanied by 30% damage boost.
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Magma blowpipe
By combining a magma mutagen with a blowpipe it will create a magma blowpipe. it is only a cosmetic change and does not give the item any extra proprieties.
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Medjai's thread
Can be used to sew Masori armour into Necrotic Masori armour or Medjai armour. Can also be used to create Tarnished Medjai armour (1 thread per armour piece). These items can be turned back into the Medjai's thread by using a needle on them. This items is dropped by our custom boss, Khufu.
Dagger of Athiri.png
Dagger of athiri
Custom Melee dagger good for niche scenarios and npcs. Is a fast and powerful weapon that can be combined with the sacrifice perk called "Acarice Memories". The dagger is especially good at Corporeal beast. This items is dropped by our custom boss, Khufu.
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Gravekeeper's sceptre
Custom Magic weapon good against undead. This weapon is very powerful against undead monsters. It is mainly used as the best in slot weapon to fight Khufu, but it is also very useable against Bloat in the Theatre of Blood. This items is dropped by our custom boss, Khufu.
Bat'leth of the Sands.png
Bat'leth of the Sands
Custom 4-tick AoE melee weapon useful for Melee training. Can be charged with Essence of the Undead. When charged, each attack will hit every npc on the same tile as your original target, as well as every npc to the left and right of your player. The first npc to your left and right will both take 80% of the main hit, and the rest take 50%. A single swipe from your attack takes 5 charges.

This items is dropped by our custom boss, Khufu.

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Emblem of the Undead
Custom item that is obtained by completing Khufu's Collection Log. Can be attached to a pair of Eternal boots in order to turn them into Necropolis boots.
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Essence of the Undead
Custom item that is dropped by Khufu and can be used to turn a Saturated heart into Mummified heart, which is an upgraded version of the Saturated heart. It can also be used to charge the new Bat'leth of the Sands weapon. This item is a guaranteed drop every kill at Khufu.
Tablet of the Undead.png
Tablet of the Undead
Custom item that is dropped by Khufu and can be used on Salve Amulet(ei) to turn it into Salve Amulet(m). The tablet can also be broken down into 7,500 Essence of the Undead.
Necropolis boots.png
Necropolis boots
Custom magic boot item: These boots provide +3 Magic damage and +1 Prayer bonus in comparison's to Eternal boots +1 Magic damage, but also provide a built-in +5% accuracy boost against undead. They are created by using an Emblem of the Undead (obtained from completing the Khufu collection log) on a pair of eternal boots.
Mummified heart.png
Mummified heart
Custom item that provides a +3 increase in Magic levels in comparison to Saturated heart. Created by using 125,000 Essence of the Undead on the Saturated heart.
Salve amulet(m).png
Salve amulet(m)
Custom item that provides +22% accuracy and damage boost against Ba-Ba, Phantom Muspah, Corporeal beast, as well as any undead monster in the game. It is created by using a Tablet of the Undead on a Salve amulet (ei).
Necrotic Masori Mask.png
Necrotic Masori Trench.png
Necrotic Masori chaps.png
Necrotic Masori
Custom item can be created from Medjai's Thread (1 per item). For Necrotic Masori, you can use the Medjai's Thread on a piece of Masori or Masori (f). Both of these sets provide the same bonuses and passives. When wearing full set the armour provides a chance to deal DOT damage on your target (Npcs only) that deals 2 damage per tick over the next 10 ticks. This passive has a cooldown of 50 ticks, or 30 seconds.


*A Twisted masori kit can be used on Necrotic Masori to turn it into Twisted Necrotic Masori (only cosmetic).

Medjai's headdress.png
Medjai's trench.png
Medjai's chaps (tarnished).png
Medjai armour
Custom item can be created from Medjai's Thread (1 per item). Both of these sets provide the same bonuses and passives. When wearing full set the armour provides a chance to deal DOT damage on your target (Npcs only) that deals 2 damage per tick over the next 10 ticks. This passive has a cooldown of 50 ticks, or 30 seconds.
Tarnished medjai's headdress.png
Tarnished medjai's trench.png
Tarnished medjai's legs.png
Tarnished Medjai
A lesser-version of the above armour sets.
  • Does not provide the DOT passive.
  • Does not require any Defence levels and provides decent bonuses.
  • Can be made from Medjai's thread without requiring any other material, such as Masori.
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Tortured Cleavers
A custom weapon dropped by K'ril Tsutsaroth and his minions. The Tortured Cleavers are a new type of med-level weapons.
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Blessed Cleavers
A custom weapon created by using a Saradomin's light on the Tortured Cleavers. Both items share the same bonusses, but the Blessed Cleavers includes a +2 prayer bonus and a unique special attack. Blessed cleavers' special attack: Dismantle. This deals an attack with 65% more accuracy and renders the target weak towards Cleavers for 10 hits (on successful hits). Weakness is more effective against undead and demon monsters.
The Awakener.png
The Awakener
A powerful ring that has the stats of all DT2 rings combined (Ultor, Bellator, Venator & Magus rings). The ring is obtained by completing ALL 4 DT2 boss collection logs (Vardorvis, Whisperer, Leviathan & Duke). AFTER greenlogging the boss collection logs, players need to also kill the awakened version of the DT2 boss. Each awakened boss drops 1 piece of the ring (guaranteed). When all 4 ring pieces are obtained, the player can create The Awakener ring by combining the 4 pieces with ALL 4 of the DT2 rings (Ultor, Bellator, Venator & Magus).
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Sanguine torva chestplate.png
Sanguine torva platelegs.png
Sanguine Torva (Blorva)
Sanguine torva has a custom effect on OSPS. It changes the appearence of the Torva items, but does also provide a damage and accuracy bonus for slash. Sanguine torva is obtainable after a minimum of 1 kc of all 4 DT2 awakened bosses. This will give the player the "ancient blood ornament kit" which can be used on any torva armour piece alongside 20k blood runes, to make the sanguine version of the armour piece.

Other

Item Description
Divine root.png
Divine root
A Divine root can be found at brother tranquility's store and costs 15,000 Faith tokens (affinity), When used on a Tentacle whip it will fuse and create a God whip of your chosen god. It has the same stats as a tentacle whip but has a +5 prayer bonus and will degrade after 12,500 hits leaving the tentacle and the divine root.
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Royal seed pod
An item that allows a player to instantly teleport ;;home or ;;dzone if they are a donator.
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Blessed crystal
A Blessed crystal can be found at brother tranquility's store costing 10,000 Faith tokens (affinity). It will imbue any god cape into the Mage Arena 2 God cape.
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Holy wrench
An inventory held item that grants additional Prayer points when a player drinks a prayer/super restore/sanfew serum potion, and also a +5 Prayer bonus.
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Soul bearer
The Soul bearer sends ensouled head drops automatically to your bank. Each ensouled head that gets sent to the bank will consume 1 charge. The Soul Bearer can hold up to 1,000 charges, each charge requiring 1 blood and 1 soul rune per charge.
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Ecumenical key
A key that allows you to enter any GWD once without the KC requirement.
Jar of chemicals.png
Jar of chemicals
The jar can be used on a boss lair display in a player's Achievement Gallery to have a display of Alchemical Hydra. The jar can be sacrificed to the Well of Sacrifice at home for 420 sacrifice points.
Jar of darkness.png
Jar of darkness
The jar can be used on a boss lair display in a player's Achievement Gallery to have a display of Skotizo. The jar can be sacrificed to the Well of Sacrifice at home for 420 sacrifice points.
Jar of decay.png
Jar of decay
The jar can be used on a boss lair display in a player's Achievement Gallery to have a display of Vorkath. The jar can be sacrificed to the Well of Sacrifice at home for 420 sacrifice points.
Jar of dirt.png
Jar of dirt
The jar can be used on a boss lair display in a player's Achievement Gallery to have a display of Kraken. The jar can be sacrificed to the Well of Sacrifice at home for 420 sacrifice points.
Jar of sand.png
Jar of sand
The jar can be used on a boss lair display in a player's Achievement Gallery to have a display of the Kalphite Queen. The jar can be sacrificed to the Well of Sacrifice at home for 420 sacrifice points.
Jar of souls.png
Jar of souls
The jar can be used on a boss lair display in a player's Achievement Gallery to have a display of Cerberus. The jar can be sacrificed to the Well of Sacrifice at home for 420 sacrifice points.
Jar of stone.png
Jar of stone
The jar can be used on a boss lair display in a player's Achievement Gallery to have a display of the Grotesque Guardians. The jar can be sacrificed to the Well of Sacrifice at home for 420 sacrifice points.
Jar of swamp.png
Jar of swamp
The jar can be used on a boss lair display in a player's Achievement Gallery to have a display of Zulrah. The jar can be sacrificed to the Well of Sacrifice at home for 420 sacrifice points.
Canopic jar.png
Canopic jar
The jar can be sacrificed to the Well of Sacrifice at home for 420 sacrifice points.
Metamorphic dust (Chambers of Xeric).png
Metamorphic dust (Chambers of Xeric)
When used on the Olm pet it will allow it to transmog into the bosses from Chambers Of Xeric.
Metamorphic dust (Theatre of Blood).png
Metamorphic dust (Theatre of Blood)
When used on the lil' Zik pet it will allow it to transmog into the bosses from Theater Of Blood.
Metamorphic dust (Sands of Avarice).png
Metamorphic dust (Khufu)
When used on the Baby Khufu pet it will allow it to transmog into various dessert themed pets.
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Ancient shard
An item that is used to upgrade a Darklight to an Arclight. 3 shards are needed to do this, and when upgraded, it will create an Arclight with 1,000 charges. Charges can be increased by 1,000 per 3 shards, for a maximum of 10,000 charges. One charge is lost per hit with the Arclight.
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Enchanted scroll
A scroll that can be purchased for 1,000 Slayer points from any slayer master, 60,000 blood money in the blood money store or 3,000 pvm points from the town crier, allowing a player to imbue a slayer helmet, Dagannoth rings, wilderness rings and salve amulet.
Ring of wealth scroll.png
Ring of wealth scroll
A scroll that can be purchased for 20,000 Blood money from the blood money store. This scroll will imbue your ring of wealth to ring of wealth (i).
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Magic shortbow scroll
A scroll that can be purchased for 20,000 Blood money from the blood money store. This scroll will imbue your magic shortbow to magic shortbow (i)
Ornate maul handle.png
Ornate maul handle
This handle can be applied to the granite maul. This makes the granite maul special attack use 50% instead of 60%.
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Dexterous prayer scroll
A reward from Chambers of Xerics, when a players read this scroll they will unlock the Rigour prayer.
Arcane prayer scroll.png
Arcane prayer scroll
A reward from Chambers of Xerics, when a players read this scroll they will unlock the Augury prayer.
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Bonecrusher
An item that provides Prayer EXP by crushing the bones of the monsters you kill. The EXP you gain is more than burying, but less if you were to use the bones on an altar. This item must be charged with PvM points, however Sapphire+ have a 50% chance of not using a charge when a bone is crushed - this effect increases by 5% per donator tier. The bonecrusher also restores Prayer points when fighting monsters in Kourend.
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Saradomin's tear
An item that can be combined with a Saradomin Sword to create a Saradomin's Blessed Sword.
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Tokkul
Currency that can be used to purchase items from TzHaar-Hur-Zal - an NPC that is south from the Minigames > Inferno teleport. Tokkul can be earned as a drop from various TzHaar NPCs, including Zuk and Jad and also from cracking open infernal eels once caught.
Dark totem.png
Dark totem
An item that can be assembled by combining a dark totem base, middle and top. The pieces can be received as drops from the monsters in Kourend, and once fully assembled, the totem can be used to teleport to Skotizo.
Imbued heart.png
Imbued heart
Players can use the Invigorate option on the heart to temporarily increase their Magic level by 2 to 10 levels (1 + 10% of the player's level, rounded down). It can be activated an infinite number of times, but it can only be activated once every seven minutes per player, regardless of how many imbued hearts are owned.
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Eternal gem
An item that can be used to craft a Slayer ring (eternal), along with a gold bar and ring mould. The ring can be used to teleport to your slayer task an infinite number of times. Also allows you to gain duo slayer exp no matter the distance between the players.
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Superior call
A bell used to call a secondary superior monster to spawn after the first one has died. Requires 3 slayer points per charge. This item will automatically call the secondary superior if you have it in your inventory.
Clue nest (elite).png Clue geode (elite).png Clue bottle (elite).png
Clue nest/Clue geode/Clue bottle
Items that can be obtained from Woodcutting, Mining and Fishing (respectively) and give players a clue scroll when searched.
Ensouled dragon head.png
Ensouled heads
Items that are dropped from their respective monster and can be used to gain Prayer EXP. In order to do this, a player must change their spellbook to the Arceus spellbook by using the altar that is north-east of ::home. Once that is done and they have the right Magic level and runes to cast the according spell, they must then teleport to the Dark Altar (Skilling > Prayer teleport), reanimate the head and kill the monster.

Boosters

Item Description
Pet Rate Boost.png
Pet rate boost scroll
Increases Pet drop rate by 50% for 60 minutes.
Drop rate Scroll.png
Drop rate boost scroll
Increases drop rate by 5% for 30 minutes.
Draining Strike.png
Draining strikes coin
10% accuracy and damage increase. As well as an 50% chance to restore 10% of damage dealt on hit. This coin has a 1 hour use before expiring. This coin also has a one time use.
Exploding Attack.png
Exploding attacks coin
10% accuracy and damage increase. Damage to primary target will hit up to 5 additional nearby targets, dealing same amount of damage. Upon use, there will be a 48 hour cooldown. This coin has a 1 hour use before expiring. This coin also has a one time use.
Weapon special.png
Weapon specialist coin
10% accuracy and damage increase. special attacks that cost over 30% energy will now cost 30% instead. Special attack regenerates at 30% per 30 seconds instead of 10%. Upon use, there will be a 48 hour cooldown. This coin has a 1 hour use before expiring. This coin also has a one time use.
Raid coin.png
Raid coin
Start a raid event of your choice. Upon use, there will be a 10 hour cooldown until you are able to use another Raid coin. This coin has a 1 hour (1.5 hours for ToA) use before expiring. See down below for a list of events that you can choose from.
  • 15% Chambers Of Xeric points multiplier
  • 30% Theatre Of Blood rare loot chance
  • 35% Tombs Of Amascut points multiplier
Diversion coin.png
Diversion coin
Start a Diversion event of your choice. Upon use, there will be a 2 hour cooldown until you are able to use another Diversion coin. This coins has a 1 hour use before expiring. See down below for a list of events that you can choose from.
  • 1 extra loot roll for Zalcano
  • 1 extra loot roll for Wintertodt
  • 2x Skilling Experience (Random skill is rolled, can't be combat skills)
  • 2x points Tempoross
  • 2x Pest control points multiplier
  • 2x Slayer points multiplier
  • 2x PvM points multiplier
  • 2x Skilling points multiplier
  • 50% Pet rate boost
  • 20% damage boost at Nightmare
  • 25% Gauntlet points multiplier
  • 30% damage boost at Nex
  • 25% Mark of Grace multiplier
  • +1 Larrans key
  • +1 Brimstone key
  • +1 clue casket (you get 2 caskets upon completing clue scrolls)
  • 35% Blood Money multiplier
  • 50% Dominion zone point multiplier