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Difference between revisions of "Pet"
LadderGoat (talk | contribs) (Created page with "{{Warning template}} A pet is a non-combat NPC loyal to a player that is generally obtained from monster drops and skilling. Most pets are very rare drops from certain bosses or skilling activities and do not serve a purpose other than aesthetics. The player is able to interact with most pets, but they may only have one pet following them at a time. Pets are limited to a walking pace (except for Nexling); if they become stuck and/or too far away from the player they...") |
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These pets are obtained by training a specific skill, with the chance of obtaining one being based on the player's level in the corresponding skill and the base chance of the activity being performed. | These pets are obtained by training a specific skill, with the chance of obtaining one being based on the player's level in the corresponding skill and the base chance of the activity being performed. | ||
A player's chance of receiving a skilling | A player's chance of receiving a skilling increases when level 99 is reached using the following formula: ‘base_chance’x(100-(((‘xp’/1)-13034431))*0.0000122751800768917)/100. | ||
As the rates use the player's base level, temporary skill boosts such as the dragon pickaxe's special attack or invisible boosts in areas such as the Woodcutting Guild do not affect the rate at which players can obtain these pets. | As the rates use the player's base level, temporary skill boosts such as the dragon pickaxe's special attack or invisible boosts in areas such as the Woodcutting Guild do not affect the rate at which players can obtain these pets. Players with 200 million experience in the corresponding skill will be fifteen times more likely to receive the skilling pet. | ||
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Revision as of 18:45, 4 January 2024
A pet is a non-combat NPC loyal to a player that is generally obtained from monster drops and skilling. Most pets are very rare drops from certain bosses or skilling activities and do not serve a purpose other than aesthetics. The player is able to interact with most pets, but they may only have one pet following them at a time. Pets are limited to a walking pace (except for Nexling); if they become stuck and/or too far away from the player they follow, they will teleport close to the player and continue. They can also be called to the player's side using the "Call follower" button under the Worn Equipment tab.
Pets may be stored in the bank or inventory and will follow the player when dropped.
Obtaining a pet
List of pets
Boss pets
Skilling pets
These pets are obtained by training a specific skill, with the chance of obtaining one being based on the player's level in the corresponding skill and the base chance of the activity being performed.
A player's chance of receiving a skilling increases when level 99 is reached using the following formula: ‘base_chance’x(100-(((‘xp’/1)-13034431))*0.0000122751800768917)/100.
As the rates use the player's base level, temporary skill boosts such as the dragon pickaxe's special attack or invisible boosts in areas such as the Woodcutting Guild do not affect the rate at which players can obtain these pets. Players with 200 million experience in the corresponding skill will be fifteen times more likely to receive the skilling pet.
Pet | Source | Drop rate | |
---|---|---|---|
Baby chinchompa | Obtained while hunting chinchompas | See here |
Other
Pet | Source | Drop rate | |
---|---|---|---|
Lil' creator | / | 1/x |