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== Hard Clue Steps ==
= Hard Clue Steps =
[[Category:Guides]]
[[Category:Guides]]
=== Anagrams ===
== Anagrams ==


{| class="wikitable" style="text-align: center;
{| class="wikitable sortable" style="text-align: center;"
|'''Anagram'''
!Anagram
|'''Location'''
!Location
|'''Answer'''
!Answer
|-
|Red Art Tans
|Cities - Port Sarim -> Speak to Trader Stan on the Southern most docks.
|N/A
|-
|-
|Copper Ore Crypts
|Copper Ore Crypts
Line 44: Line 48:
|}
|}


=== Cryptics ===
== Cryptics ==


{| class="wikitable" style="text-align: center;
{| class="wikitable sortable" style="text-align: center;"
|'''Cryptic'''
!Cryptic
|'''Location'''
!Location
|'''Image'''
!Image
|-
|-
|46 is my number. My body is the colour of burnt orange and crawls among those with eight.Three mouths I have, yet I cannot eat. My blinking blue eye hides my grave.
|46 is my number. My body is the colour of burnt orange and crawls among those with eight.Three mouths I have, yet I cannot eat. My blinking blue eye hides my grave.
|Skilling - Hunter - Wilderness Hills. -> Run North-West to giant spiders.
|Skilling - Hunter - Wilderness Hills. -> Run North-West to giant spiders.
|[[File:|400px]]
|[[File:46_is_my_number.png|400px]]
|-
|-
|'A bag belt only?', he asked his balding brothers.
|'A bag belt only?', he asked his balding brothers.
|Cities - Edgeville. -> Run West to Monastery and speak with Abbot Langley
|Cities - Edgeville. -> Run West to Monastery and speak with Abbot Langley
|[[File:|400px]]
|[[File:A_bag_belt_only.webp|400px]]
|-
|-
|Aggie I see, Lonely and southern I feel I am neither inside nor outside the house yet no house would be complete without me. The treasure lies beneath me!
|Aggie I see, Lonely and southern I feel I am neither inside nor outside the house yet no house would be complete without me. The treasure lies beneath me!
|Cities - Draynor
|Cities - Draynor
|[[File:|400px]]
|[[File:Aggie_I_see,_Lonely_and_southern.webp|400px]]
|-
|-
|AIQ 0440
|AIQ 0440
|Fairy ring - AIQ -> 4 steps East -> 4 steps South
|Fairy ring - AIQ -> 4 steps East -> 4 steps South
|[[File:|400px]]
|[[File:AIQ_0440.webp|400px]]
|-
|-
|AIR 2331
|AIR 2331
|Fairy ring - AIR -> 2 steps East -> 1 step South
|Fairy ring - AIR -> 2 steps East -> 1 step South
|[[File:|400px]]
|[[File:AIR_2331.webp|400px]]
|-
|-
|ALP 1140
|ALP 1140
|Fairy ring - ALP -> 1 step East -> 3 steps South
|Fairy ring - ALP -> 1 step East -> 3 steps South
|[[File:|400px]]
|[[File:ALP_1140.png|400px]]
|-
|-
|BIP 7013
|BIP 7013
|Fairy ring - BIP -> 6 steps North -> 3 steps West
|Fairy ring - BIP -> 6 steps North -> 3 steps West
|[[File:|400px]]
|[[File:BIP_7013.webp|400px]]
|-
|-
|BLP 6200
|BLP 6200
|Fairy ring - BLP -> 6 steps North -> 2 steps East
|Fairy ring - BLP -> 6 steps North -> 2 steps East
|[[File:|400px]]
|[[File:BLP_6200.png|400px]]
|-
|CIS 0009
|Fairy ring - CIS -> 9 steps West.
|[[File:Cryptic_clue_-_CIS_0009.png|400px]]
|-
|-
|CKP 0224
|CKP 0224
|Fairy ring - CKP -> 2 steps South -> 2 steps West
|Fairy ring - CKP -> 2 steps South -> 2 steps West
|[[File:|400px]]
|[[File:CKP_0224.png|400px]]
|-
|-
|Covered in shadows, the centre of the circle is where you will find the answer.
|Covered in shadows, the centre of the circle is where you will find the answer.
|Minigames - Barrows -> Follow the path to the centre of Mort'ton.
|Minigames - Barrows -> Follow the path to the centre of Mort'ton.
|[[File:|400px]]
|[[File:Covered_in_shadows,_the_centre.webp|400px]]
|-
|-
|Dig where 4 siblings and I all live with our evil overlord.
|Dig where 4 siblings and I all live with our evil overlord.
|Cities - Varrock -> Run South to Champion's Guild.
|Cities - Varrock -> Run South to Champion's Guild.
|[[File:|400px]]
|[[File:Dig_where_4_siblings.webp|400px]]
|-
|-
|DIP 8511
|DIP 8511
|Fairy Ring - DIP -> 7 steps North -> 4 steps East
|Fairy Ring - DIP -> 7 steps North -> 4 steps East
|[[File:|400px]]
|[[File:DIP_8511.webp|400px]]
|-
|-
|DKS 2310
|DKS 2310
|Fairy Ring - DKS -> 1 step North -> 3 steps East
|Fairy Ring - DKS -> 1 step North -> 3 steps East
|[[File:|400px]]
|[[File:DKS_2310.png|400px]]
|-
|-
|Four blades I have, yet draw no blood; Still I turn my prey to powder. If you are brave, come search my roof; It is there my blades are louder.
|Four blades I have, yet draw no blood; Still I turn my prey to powder. If you are brave, come search my roof; It is there my blades are louder.
|Cities - Draynor -> Run North-East to windmill. Search Crate on 2nd floor.
|Cities - Draynor -> Run North-East to windmill. Search Crate on 2nd floor.
|[[File:|400px]]
|[[File:Four_blades_I_have.png|400px]]
|-
|-
|A great view - watch the rapidly drying hides get splashed. Check the box you are sitting on.
|A great view - watch the rapidly drying hides get splashed. Check the box you are sitting on.
|Skilling - Fishing - Otto's Grotto -> Go upstairs to the house East across the river.
|Skilling - Fishing - Otto's Grotto -> Go upstairs to the house East across the river.
|[[File:|400px]]
|[[File:A_great_view.webp|400px]]
|-
|-
|He knows just how easy it is to lose track of time.
|He knows just how easy it is to lose track of time.
|Ardougne Cape - Monastery -> Run North-West to Clocktower. Talk to Brother Kojo. Answer: 22
|Ardougne Cape - Monastery -> Run North-West to Clocktower. Talk to Brother Kojo. Answer: 22
|[[File:|400px]]
|[[File:He_knows_just_how_easy.png|400px]]
|-
|-
|His head might be hollow, but the crates nearby are filled with surprises.
|His head might be hollow, but the crates nearby are filled with surprises.
|Fairy ring - DLQ -> Run North-East to Ruins of Uzer.
|Fairy ring - DLQ -> Run North-East to Ruins of Uzer.
|[[File:|400px]]
|[[File:His_head_might_be_hollow.webp|400px]]
|-
|-
|I am a token of the greatest love. I have no beginning or end. My eye is red, I can fit like a glove. Go to the place where it's money they lend,
|I am a token of the greatest love. I have no beginning or end. My eye is red, I can fit like a glove. Go to the place where it's money they lend,
And dig by the gate to be my friend.
And dig by the gate to be my friend.
|Cities - Varrock -> Run to the basement of West Bank.
|Cities - Varrock -> Run to the basement of West Bank.
|[[File:|400px]]
|[[File:I_am_a_token_of_the_greatest_love.webp|400px]]
|-
|-
|If a man carried my burden, he would break his back. I am not rich, but leave silver in my track. Speak to the keeper of my trail.
|If a man carried my burden, he would break his back. I am not rich, but leave silver in my track. Speak to the keeper of my trail.
|Cities - Rimmington -> Run East to the fishing shop in Port Sarim and Speak to Gerrant.
|Cities - Port Sarim -> Run to fishing shop.
|[[File:|400px]]
|[[File:If_a_man_carried_my_burden.webp|400px]]
|-
|-
|I lie lonely and forgotten in mid wilderness, where the dead rise from their beds. Feel free to quarrel and wind me up and dig while you shoot their heads.
|I lie lonely and forgotten in mid wilderness, where the dead rise from their beds. Feel free to quarrel and wind me up and dig while you shoot their heads.
|Bosses - Corporeal Beast -> Leave the cave and Run West to the graveyard.  
|Bosses - Corporeal Beast -> Leave the cave and Run West to the graveyard.  
|[[File:|400px]]
|[[File:I_lie_lonely_and_forgotten.webp|400px]]
|-
|-
|In the city where merchants are said to have lived, talk to a man with a splendid cape, but a hat dropped by goblins.
|In the city where merchants are said to have lived, talk to a man with a splendid cape, but a hat dropped by goblins.
|Skilling - Cooking - Cooking Guild -> Speak to the head chef.
|Skilling - Cooking - Cooking Guild -> Speak to the head chef.
|[[File:|400px]]
|[[File:In_the_city_where_merchants.webp|400px]]
|-
|-
|It seems to have reached the end of the line, and it's still empty.
|It seems to have reached the end of the line, and it's still empty.
|Skilling-Mining-Falador Mine -> Run North.
|Skilling-Mining-Falador Mine -> Run North.
|[[File:|400px]]
|[[File:It_seems_to_have_reached.png|400px]]
|-
|-
|Mine was the strangest birth under the sun. I left the crimson sack, yet life had not begun. Entered the world, and yet was seen by none.
|Mine was the strangest birth under the sun. I left the crimson sack, yet life had not begun. Entered the world, and yet was seen by none.
|Cities - Brimhaven -> Run East and enter the volcano.
|Cities - Brimhaven -> Run East and enter the volcano.
|[[File:|400px]]
|[[File:Mine_was_the_strangest_birth.webp|400px]]
|-
|-
|My home is grey, and made of stone; A castle with a search for a meal. Hidden in some drawers I am, across from a wooden wheel.
|My home is grey, and made of stone; A castle with a search for a meal. Hidden in some drawers I am, across from a wooden wheel.
|Cities - Lumbridge -> Go to 2nd floor of castle.
|Cities - Lumbridge -> Go to 2nd floor of castle.
|[[File:|400px]]
|[[File:My_home_is_grey.webp|400px]]
|-
|-
|Read 'How to breed scorpions.' By O.W.Thathurt.
|Read 'How to breed scorpions.' By O.W.Thathurt.
|Fairy ring - BLR -> Run North-West to 2nd floor of Socerer's Tower.
|Fairy ring - BLR -> Run North-West to 2nd floor of Socerer's Tower.
|[[File:|400px]]
|[[File:Read_'How_to_breed_scorpions.webp|400px]]
|-
|-
|Snah? I feel all confused, like one of those cakes...
|Snah? I feel all confused, like one of those cakes...
|Cities - Lumbridge -> Speak to Hans.
|Cities - Lumbridge -> Speak to Hans.
|[[File:|400px]]
|[[File:Cryptic_clue_-_talk_hans.png|400px]]
|-
|-
|Surprising? I bet he is...
|Surprising? I bet he is...
|Cities - Varrock -> Run North into the castle and speak to Sir Prysin.
|Cities - Varrock -> Run North into the castle and speak to Sir Prysin.
|[[File:|400px]]
|[[File:Surprising.webp|400px]]
|-
|-
|The beasts to my east snap claws and tails, The rest to my west can slide and eat fish. The force to my north will jump and they'll wail, Come dig by my fire and make a wish.
|The beasts to my east snap claws and tails, The rest to my west can slide and eat fish. The force to my north will jump and they'll wail, Come dig by my fire and make a wish.
|Cities - Ardougne -> Run west to Zoo and dig by the torch near penguins.
|Cities - Ardougne -> Run west to Zoo and dig by the torch near penguins.
|[[File:|400px]]
|[[File:The_beasts_to_my_east.png|400px]]
|-
|-
|The cheapest water for miles around, but they react badly to religious icons.
|The cheapest water for miles around, but they react badly to religious icons.
|Training - Desert Bandits -> Go inside the North tent and search crates.
|Training - Desert Bandits -> Go inside the North tent and search crates.
|[[File:|400px]]
|[[File:The_cheapest_water.png|400px]]
|-
|-
|The magic of 4 colours, an early experience you could learn. The large beast caged up top, rages, as his demised kin's loot now returns.
|The magic of 4 colours, an early experience you could learn. The large beast caged up top, rages, as his demised kin's loot now returns.
|Fairy ring - DIS -> Speak with Wizard Mizgog upstairs.
|Fairy ring - DIS -> Speak with Wizard Mizgog upstairs.
|[[File:|400px]]
|[[File:The_magic_of_4_colours.webp|400px]]
|-
|-
|The mother of the reptilian sacrifice.
|The mother of the reptilian sacrifice.
|Bosses - Zulrah -> Speak with Zul-Cheray in the building South of teleport.
|Bosses - Zulrah -> Speak with Zul-Cheray in the building South of teleport.
|[[File:|400px]]
|[[File:The_mother_of_the_reptilian.webp|400px]]
|-
|-
|THEY'RE EVERYWHERE!!!! But they were here first. Dig for treasure where the ground is rich with ore.
|THEY'RE EVERYWHERE!!!! But they were here first. Dig for treasure where the ground is rich with ore.
|Training - Stronghold of Security
|Training - Stronghold of Security
|[[File:|400px]]
|[[File:THEY'RE_EVERYWHERE.png|400px]]
|-
|This aviator is at the peak of his profession.
|Skilling - Fishing - Catherby
|[[File:|400px]]
|-
|-
|This village has a problem with cartloads of the undead. Try checking the bookcase to find an answer.
|This village has a problem with cartloads of the undead. Try checking the bookcase to find an answer.
|Skilling - Mining - Gem Mine
|Skilling - Mining - Gem Mine
|[[File:|400px]]
|[[File:This_village_has_a_problem.png|400px]]
|-
|-
|You will need to under-cook to solve this one.
|You will need to under-cook to solve this one.
|Cities - Lumbridge -> Go down the ladder into the basement of Lumbridge Castle.
|Cities - Lumbridge -> Go down the ladder into the basement of Lumbridge Castle.
|[[File:|400px]]
|[[File:You_will_need_to_under-cook.png|400px]]
|-
|}
 
 
== Emotes ==
{| class="wikitable sortable" style="text-align: center;"
!Emote
!Location
!Image
|-
|Blow a raspberry in the Fishing Guild bank. Beware of double agents! Equip an elemental shield, blue d'hide chaps and a rune warhammer.
|Skilling - Fishing - Fishing Guild
|[[File:Blow_a_raspberry_in_the_Fishing_Guild_bank._Beware_of_double_agents!.png|400px]]
|-
|Bow at the top of the lighthouse. Beware of double agents! Equip a blue d'hide body, blue d'hide vambraces and no jewellery.
|Fairy Ring - ALP
|[[File:Bow_at_the_top_of_the_lighthouse._Beware_of_double_agents!.png|400px]]
|-
|Panic by the pilot on White Wolf Mountain. Beware of double agents! Equip mithril platelegs, a ring of life, and a rune axe.
|Skilling - Fishing - Catherby -> Run North.
|[[File:Panic_by_the_pilot_on_White_Wolf_Mountain._Beware_of_double_agents!.png|400px]]
|-
|Panic in the heart of the Haunted Woods. Beware of double agents! Have no items equipped when you do.
|Fairy Ring - ALQ
|[[File:Panic_in_the_heart_of_the_Haunted_Woods._Beware_of_double_agents!.png|400px]]
|-
|Panic on the Wilderness volcano bridge. Beware of double agents! Equip any headband and crozier.
|Wilderness - Demonic Ruins -> Run North-East to corner. (only certain headbands/croziers can be stored currently will be patched/updated to which when i figure out)
|[[File:Panic_on_the_Wilderness_volcano_bridge._Beware_of_double_agents!.png|400px]]
|-
|Salute in the banana plantation. Beware of double agents! Equip a diamond ring, amulet of power, and nothing on your chest and legs.
|Cities - Brimhaven -> Run East toward the Northern dock.
Glory Amulet - Karamja.
|[[File:Salute_in_the_banana_plantation._Beware_of_double_agents!.png|400px]]
|-
|Salute in the centre of the mess hall. Beware of double agents! Equip a rune halberd, rune platebody and an amulet of strength.
|Slayer - Catacombs of Kourend -> Climb rope and run South to mess hall.
|[[File:Salute_in_the_centre_of_the_mess_hall._Beware_of_double_agents!_Equip_a_rune_halberd,_rune_platebody_and_an_amulet_of_strength..png|400px]]
|-
|Shrug in the Zamorak temple found in the Eastern Wilderness. Beware of double agents!
Equip rune platelegs, an iron platebody and blue d'hide vambraces.
|Bosses - Corporeal Beast -> Leave cave, Run South-East to chaos temple.
Craft and use Burning Amulet - Chaos Temple.
|[[File:Shrug_in_the_Zamorak_temple_found_in_the_Eastern_Wilderness._Beware_of_double_agents!.png|400px]]
|-
|Yawn in the rogues' general store. Beware of double agents! Equip an adamant square shield, blue dragon vambraces and a rune pickaxe.
|Wilderness - Green Dragons (W) -> Run North-East to the bandit camp.
Craft and use Burning Amulet - Bandit Camp -> Run North.
|[[File:Yawn_in_the_rogues'_general_store._Beware_of_double_agents!.png|400px]]
|-
|}
 
== Maps ==
 
{| class="wikitable sortable" style="text-align: center;"
!Map
!Location
!Image
|-
|[[File:Map_clue_observatory.png|400px]]
| Dungeons - Smoke Devil Dungeon -> Run North-East and follow path above Castle Wars.
 
 
Or alternatively, Ourania teleport on Lunar spell book (1 law, 2 astral, 6 earth runes) & run South.
|[[File:Map_clue_solution_Observatory.png|400px]]
|-
|[[File:Map_clue_Dark_Warriors'_Fortress.png|400px]]
|Wilderness - Green Dragons (W) -> Run North-East to Dark Warriors Fortress
Craft and use a Burning Amulet - Bandit Camp
|[[File:Map_clue_solution_Dark_Warriors'_Fortress.png|400px]]
|-
|[[File:Map_clue_Yanille_anvil.png|400px]]
|Cities - Yanille -> Run behind South corner building.
|[[File:Map_clue_solution_Yanille_anvil.png|400px]]
|-
|[[File:Map_clue_small_volcanoes.png|400px]]
|Skilling - Agility - Wilderness Course -> Run East.
|[[File:Map_clue_solution_between_three_volcanoes.png|400px]]
|-
|-
|[[File:Map_clue_Picnic_tables.png|400px]]
|Cities - Ardougne -> Follow the path East.
|[[File:Map_clue_solution_Picnic_table.png|400px]]
|}
|}

Latest revision as of 01:24, 18 April 2024

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This page is inaccurate or incomplete


Hard Clue Steps

Anagrams

Anagram Location Answer
Red Art Tans Cities - Port Sarim -> Speak to Trader Stan on the Southern most docks. N/A
Copper Ore Crypts Skilling - Mining - Motherload Mine -> Speak with Prospector Percy. 12
Dragons Lament Minigames - Barrows -> Speak with Gravedigger. 40
Motherboard Use Ardougne Cape - Teleport Monastary -> Speak with Brother Omad. 129
My Mangle Lal Training - Sand Crabs -> Run North-West to spirit tree patch. Speak with Lammy Langle. 33
Rat Mat Within Skilling - Cooking - Rogue's Den -> Speak with Martin Thwait. 2
Slide Woman Cities - Draynor -> Speak with Wise Old Man. 28
HCKTA IQFHCVJGT Slayer Masters - Chaeldar -> Speak with Fairy Godfather. 64
UZZU MUJHRKYYKJ Skilling - Fishing - Otto's Grotto -> Speak with Otto Godblessed. 3

Cryptics

Cryptic Location Image
46 is my number. My body is the colour of burnt orange and crawls among those with eight.Three mouths I have, yet I cannot eat. My blinking blue eye hides my grave. Skilling - Hunter - Wilderness Hills. -> Run North-West to giant spiders. 46 is my number.png
'A bag belt only?', he asked his balding brothers. Cities - Edgeville. -> Run West to Monastery and speak with Abbot Langley A bag belt only.webp
Aggie I see, Lonely and southern I feel I am neither inside nor outside the house yet no house would be complete without me. The treasure lies beneath me! Cities - Draynor Aggie I see, Lonely and southern.webp
AIQ 0440 Fairy ring - AIQ -> 4 steps East -> 4 steps South AIQ 0440.webp
AIR 2331 Fairy ring - AIR -> 2 steps East -> 1 step South AIR 2331.webp
ALP 1140 Fairy ring - ALP -> 1 step East -> 3 steps South ALP 1140.png
BIP 7013 Fairy ring - BIP -> 6 steps North -> 3 steps West BIP 7013.webp
BLP 6200 Fairy ring - BLP -> 6 steps North -> 2 steps East BLP 6200.png
CIS 0009 Fairy ring - CIS -> 9 steps West. Cryptic clue - CIS 0009.png
CKP 0224 Fairy ring - CKP -> 2 steps South -> 2 steps West CKP 0224.png
Covered in shadows, the centre of the circle is where you will find the answer. Minigames - Barrows -> Follow the path to the centre of Mort'ton. Covered in shadows, the centre.webp
Dig where 4 siblings and I all live with our evil overlord. Cities - Varrock -> Run South to Champion's Guild. Dig where 4 siblings.webp
DIP 8511 Fairy Ring - DIP -> 7 steps North -> 4 steps East DIP 8511.webp
DKS 2310 Fairy Ring - DKS -> 1 step North -> 3 steps East DKS 2310.png
Four blades I have, yet draw no blood; Still I turn my prey to powder. If you are brave, come search my roof; It is there my blades are louder. Cities - Draynor -> Run North-East to windmill. Search Crate on 2nd floor. Four blades I have.png
A great view - watch the rapidly drying hides get splashed. Check the box you are sitting on. Skilling - Fishing - Otto's Grotto -> Go upstairs to the house East across the river. A great view.webp
He knows just how easy it is to lose track of time. Ardougne Cape - Monastery -> Run North-West to Clocktower. Talk to Brother Kojo. Answer: 22 He knows just how easy.png
His head might be hollow, but the crates nearby are filled with surprises. Fairy ring - DLQ -> Run North-East to Ruins of Uzer. His head might be hollow.webp
I am a token of the greatest love. I have no beginning or end. My eye is red, I can fit like a glove. Go to the place where it's money they lend,

And dig by the gate to be my friend.

Cities - Varrock -> Run to the basement of West Bank. I am a token of the greatest love.webp
If a man carried my burden, he would break his back. I am not rich, but leave silver in my track. Speak to the keeper of my trail. Cities - Port Sarim -> Run to fishing shop. If a man carried my burden.webp
I lie lonely and forgotten in mid wilderness, where the dead rise from their beds. Feel free to quarrel and wind me up and dig while you shoot their heads. Bosses - Corporeal Beast -> Leave the cave and Run West to the graveyard. I lie lonely and forgotten.webp
In the city where merchants are said to have lived, talk to a man with a splendid cape, but a hat dropped by goblins. Skilling - Cooking - Cooking Guild -> Speak to the head chef. In the city where merchants.webp
It seems to have reached the end of the line, and it's still empty. Skilling-Mining-Falador Mine -> Run North. It seems to have reached.png
Mine was the strangest birth under the sun. I left the crimson sack, yet life had not begun. Entered the world, and yet was seen by none. Cities - Brimhaven -> Run East and enter the volcano. Mine was the strangest birth.webp
My home is grey, and made of stone; A castle with a search for a meal. Hidden in some drawers I am, across from a wooden wheel. Cities - Lumbridge -> Go to 2nd floor of castle. My home is grey.webp
Read 'How to breed scorpions.' By O.W.Thathurt. Fairy ring - BLR -> Run North-West to 2nd floor of Socerer's Tower. Read 'How to breed scorpions.webp
Snah? I feel all confused, like one of those cakes... Cities - Lumbridge -> Speak to Hans. Cryptic clue - talk hans.png
Surprising? I bet he is... Cities - Varrock -> Run North into the castle and speak to Sir Prysin. Surprising.webp
The beasts to my east snap claws and tails, The rest to my west can slide and eat fish. The force to my north will jump and they'll wail, Come dig by my fire and make a wish. Cities - Ardougne -> Run west to Zoo and dig by the torch near penguins. The beasts to my east.png
The cheapest water for miles around, but they react badly to religious icons. Training - Desert Bandits -> Go inside the North tent and search crates. The cheapest water.png
The magic of 4 colours, an early experience you could learn. The large beast caged up top, rages, as his demised kin's loot now returns. Fairy ring - DIS -> Speak with Wizard Mizgog upstairs. The magic of 4 colours.webp
The mother of the reptilian sacrifice. Bosses - Zulrah -> Speak with Zul-Cheray in the building South of teleport. The mother of the reptilian.webp
THEY'RE EVERYWHERE!!!! But they were here first. Dig for treasure where the ground is rich with ore. Training - Stronghold of Security THEY'RE EVERYWHERE.png
This village has a problem with cartloads of the undead. Try checking the bookcase to find an answer. Skilling - Mining - Gem Mine This village has a problem.png
You will need to under-cook to solve this one. Cities - Lumbridge -> Go down the ladder into the basement of Lumbridge Castle. You will need to under-cook.png


Emotes

Emote Location Image
Blow a raspberry in the Fishing Guild bank. Beware of double agents! Equip an elemental shield, blue d'hide chaps and a rune warhammer. Skilling - Fishing - Fishing Guild Blow a raspberry in the Fishing Guild bank. Beware of double agents!.png
Bow at the top of the lighthouse. Beware of double agents! Equip a blue d'hide body, blue d'hide vambraces and no jewellery. Fairy Ring - ALP Bow at the top of the lighthouse. Beware of double agents!.png
Panic by the pilot on White Wolf Mountain. Beware of double agents! Equip mithril platelegs, a ring of life, and a rune axe. Skilling - Fishing - Catherby -> Run North. Panic by the pilot on White Wolf Mountain. Beware of double agents!.png
Panic in the heart of the Haunted Woods. Beware of double agents! Have no items equipped when you do. Fairy Ring - ALQ Panic in the heart of the Haunted Woods. Beware of double agents!.png
Panic on the Wilderness volcano bridge. Beware of double agents! Equip any headband and crozier. Wilderness - Demonic Ruins -> Run North-East to corner. (only certain headbands/croziers can be stored currently will be patched/updated to which when i figure out) Panic on the Wilderness volcano bridge. Beware of double agents!.png
Salute in the banana plantation. Beware of double agents! Equip a diamond ring, amulet of power, and nothing on your chest and legs. Cities - Brimhaven -> Run East toward the Northern dock.

Glory Amulet - Karamja.

Salute in the banana plantation. Beware of double agents!.png
Salute in the centre of the mess hall. Beware of double agents! Equip a rune halberd, rune platebody and an amulet of strength. Slayer - Catacombs of Kourend -> Climb rope and run South to mess hall. Salute in the centre of the mess hall. Beware of double agents! Equip a rune halberd, rune platebody and an amulet of strength..png
Shrug in the Zamorak temple found in the Eastern Wilderness. Beware of double agents!

Equip rune platelegs, an iron platebody and blue d'hide vambraces.

Bosses - Corporeal Beast -> Leave cave, Run South-East to chaos temple.

Craft and use Burning Amulet - Chaos Temple.

Shrug in the Zamorak temple found in the Eastern Wilderness. Beware of double agents!.png
Yawn in the rogues' general store. Beware of double agents! Equip an adamant square shield, blue dragon vambraces and a rune pickaxe. Wilderness - Green Dragons (W) -> Run North-East to the bandit camp.

Craft and use Burning Amulet - Bandit Camp -> Run North.

Yawn in the rogues' general store. Beware of double agents!.png

Maps

Map Location Image
Map clue observatory.png Dungeons - Smoke Devil Dungeon -> Run North-East and follow path above Castle Wars.


Or alternatively, Ourania teleport on Lunar spell book (1 law, 2 astral, 6 earth runes) & run South.

Map clue solution Observatory.png
Map clue Dark Warriors' Fortress.png Wilderness - Green Dragons (W) -> Run North-East to Dark Warriors Fortress

Craft and use a Burning Amulet - Bandit Camp

Map clue solution Dark Warriors' Fortress.png
Map clue Yanille anvil.png Cities - Yanille -> Run behind South corner building. Map clue solution Yanille anvil.png
Map clue small volcanoes.png Skilling - Agility - Wilderness Course -> Run East. Map clue solution between three volcanoes.png
Map clue Picnic tables.png Cities - Ardougne -> Follow the path East. Map clue solution Picnic table.png